Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Looking for format suggestions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Din_Ardain" data-source="post: 8337996" data-attributes="member: 7031588"><p>Hi everyone!</p><p></p><p>I'm very new to this forum, so sorry if this is in the wrong place.</p><p></p><p>I've been running a standard 5E homebrew campaign with a bunch of friends, going quite well so far, surprisingly considering this is my first foray into being a DM. The current campaign fit the classical fantasy adventure bill quite well, but I've been writing the end of the story for the players and I've been looking a bit beyond it. I have plans to make a "sequel" for lack of a better word. It takes place dozens of thousands of years after this campaign, but the sequel game is incredibly different in concept from the "typical" D&D campaign, and this is where I'm a bit out of my depth. I could use some suggestions.</p><p></p><p>This "sequel" takes place in a futuristic sci-fi city, more along the lines of a cyberpunk city than star-trek etc. The plot centres around 4 individuals that were imprisoned after they tried to commit a very serious crime (I.E Domestic Terrorism). Their memories are erased and they are given new identities. They are released from prison on the term that they make another attempt at committing their crime, which they cannot remember. So they must first find out who they are/were, what crime they tried to commit and why, before trying once more to commit their crime. They are provided with a contactless card with 2 billion credits (Credits being equivalent to the Great British Pound), which they may use however they wish to prepare for their act.</p><p></p><p>That part's all well and good, but I'm not sure what system is really best for this social game style, versus a medieval adventure. Whilst there won't be much at all, there will be combat. Said combat could use guns or any kind of acquirable modern weapons.</p><p></p><p>So, I was wondering if anyone had any tips, or suggestions. Would 5e still work for that kind of thing? Or would I be better learning a different system that lends itself to the more social world based gameplay system. Do you have any tips for running futuristic/sci-fi style campaigns? </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Din_Ardain, post: 8337996, member: 7031588"] Hi everyone! I'm very new to this forum, so sorry if this is in the wrong place. I've been running a standard 5E homebrew campaign with a bunch of friends, going quite well so far, surprisingly considering this is my first foray into being a DM. The current campaign fit the classical fantasy adventure bill quite well, but I've been writing the end of the story for the players and I've been looking a bit beyond it. I have plans to make a "sequel" for lack of a better word. It takes place dozens of thousands of years after this campaign, but the sequel game is incredibly different in concept from the "typical" D&D campaign, and this is where I'm a bit out of my depth. I could use some suggestions. This "sequel" takes place in a futuristic sci-fi city, more along the lines of a cyberpunk city than star-trek etc. The plot centres around 4 individuals that were imprisoned after they tried to commit a very serious crime (I.E Domestic Terrorism). Their memories are erased and they are given new identities. They are released from prison on the term that they make another attempt at committing their crime, which they cannot remember. So they must first find out who they are/were, what crime they tried to commit and why, before trying once more to commit their crime. They are provided with a contactless card with 2 billion credits (Credits being equivalent to the Great British Pound), which they may use however they wish to prepare for their act. That part's all well and good, but I'm not sure what system is really best for this social game style, versus a medieval adventure. Whilst there won't be much at all, there will be combat. Said combat could use guns or any kind of acquirable modern weapons. So, I was wondering if anyone had any tips, or suggestions. Would 5e still work for that kind of thing? Or would I be better learning a different system that lends itself to the more social world based gameplay system. Do you have any tips for running futuristic/sci-fi style campaigns? Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for format suggestions
Top