Wednesday Boy
The Nerd WhoFell to Earth
So same core and dice mechanics just quicker jump in
Correct. Also the PCs have broader competency since resolving tasks is based on how they handle the task (approach), not whether they're trained on the task (skill). I find it works well to emulate stories where the characters have broad competency.
I don't know if it's in the rules but we tempter this broad competency by making some tasks impossible based on the character and the GM's judgment. It doesn't matter how well your demolitionist rolled their Careful, they can't carefully perform brain surgery because they don't know how.
And I like how it bundles your character so you can be good at doing your character's shtick without needing a wide array of skills. Want to be a ninja--make Stealthy your highest approach. Now you're a fantastic ninja without having to figure out how to allocate specific ninja skills.