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<blockquote data-quote="ajanders" data-source="post: 743770" data-attributes="member: 3271"><p><strong>Starting points</strong></p><p></p><p>I'm trying to stay fairly small scale, but at the same time I want there to be some big differences the PC's can't ignore.</p><p>Definitely will take a look at Dry Lands for the Dragon Emirates: that might be handy if the group decides that sounds cool and completely bypasses my local plot points.</p><p>But where the group is starting is the rough fantasy equivalent of Hannover, Germany.</p><p>I started going through some European history and this just looked like too neat a place to miss.</p><p>Seriously, for German people reading this thread, put your D&D on hold for a week or two: you have a really cool country, and should go see it.</p><p></p><p>Having decided I want to try a fantasy analogue of Hannover for a starting point, four major things from real-world history jumped out as good things to have fantasy analogues for so I can put adventures around them.</p><p></p><p>*The battle of Arminicus as the Germans and the 10th Legion</p><p>It's a giant clash of cultures with treachery and death: I could have whole acres of barrowmounds: little teeny dungeons just waiting to be filled with undead, exotic grave goods, and other interesting monsters. </p><p>It's the D&D equivalent of a bag of M&M's: little dungeons PC's can clear in one session and still spend the night in town.</p><p></p><p>*Schloss Wilhelmstein: a castle built on 16 artificial islands in the middle of Steinhuder Meer Lake. It's not historical, but it's just too nifty to pass up.</p><p>Good for the players when they get tired of M&M size dungeons.</p><p></p><p>*The neighboring town of Hamelin: like the Piper, right? If so, nothing more needs to be said: 4 PC's vs 400,000 rats: good challenge for high level characters, right? And if that doesn't work, there's always the Piper...</p><p></p><p>*And finally, the Hartz mountains and the Erl King, whose name I am afraid to try and spell in German.</p><p>He's big, he's magical, and he likes little kids to come play with him in a disturbingly Michael Jackson kind of way, but with magic.</p><p></p><p>Comments from people who actually studied this stuff aggressively very welcomed: I'm running off my old college textbooks and google here.</p><p>Did I get anything wrong in my four points?</p><p>Does anyone have any other ideas?</p><p>Thanks all for your help...</p></blockquote><p></p>
[QUOTE="ajanders, post: 743770, member: 3271"] [b]Starting points[/b] I'm trying to stay fairly small scale, but at the same time I want there to be some big differences the PC's can't ignore. Definitely will take a look at Dry Lands for the Dragon Emirates: that might be handy if the group decides that sounds cool and completely bypasses my local plot points. But where the group is starting is the rough fantasy equivalent of Hannover, Germany. I started going through some European history and this just looked like too neat a place to miss. Seriously, for German people reading this thread, put your D&D on hold for a week or two: you have a really cool country, and should go see it. Having decided I want to try a fantasy analogue of Hannover for a starting point, four major things from real-world history jumped out as good things to have fantasy analogues for so I can put adventures around them. *The battle of Arminicus as the Germans and the 10th Legion It's a giant clash of cultures with treachery and death: I could have whole acres of barrowmounds: little teeny dungeons just waiting to be filled with undead, exotic grave goods, and other interesting monsters. It's the D&D equivalent of a bag of M&M's: little dungeons PC's can clear in one session and still spend the night in town. *Schloss Wilhelmstein: a castle built on 16 artificial islands in the middle of Steinhuder Meer Lake. It's not historical, but it's just too nifty to pass up. Good for the players when they get tired of M&M size dungeons. *The neighboring town of Hamelin: like the Piper, right? If so, nothing more needs to be said: 4 PC's vs 400,000 rats: good challenge for high level characters, right? And if that doesn't work, there's always the Piper... *And finally, the Hartz mountains and the Erl King, whose name I am afraid to try and spell in German. He's big, he's magical, and he likes little kids to come play with him in a disturbingly Michael Jackson kind of way, but with magic. Comments from people who actually studied this stuff aggressively very welcomed: I'm running off my old college textbooks and google here. Did I get anything wrong in my four points? Does anyone have any other ideas? Thanks all for your help... [/QUOTE]
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