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<blockquote data-quote="Eben" data-source="post: 3033458" data-attributes="member: 1379"><p>Thanks, mate!</p><p></p><p>Part one of your post has pretty much been adressed, but you've provided a good primer to which I'll refer when writing it all up (for the time being, I work from notes, prefering to see if I can make the plot fly before committing too much time to writing it up).</p><p></p><p>The drug link and the unlikely vote is a good idea to get the players from the setting into the plot. But I'll need to do some thinking about who is drugged. Right now I'v got 3 states and 1 minor vassas state: 1 a typical feudal state along the coast (bad coast: no good harbour sites and a lot of difficult to navigate sandbanks), 2 an inland nationd dominatad by religous factions (a bit of a Byzanting conglomerate of city states) and 3 a city run by wizards under the guidance of an "oracle". </p><p></p><p>The idea is that the union is fairly fresh and there is guite some struggle between the king, who wants to reïnforce his fledgling central rulership and the states, who want to retain as much of their autonomy as possible. At a yearly conference (general assembly) matters of state are being discussed and 3 young promissing talents from the different states act as "Marechals" to the procedings. (the players, as you'll have guessed).</p><p></p><p>So I'll need to go over the different issues I wanted to introduce, tally some votes to see who I'll have to get drugged, where and when to get the dealer killed, by which assisin and which trail to leave to lead to who.</p><p></p><p>Maybe I'll let the trail lead to the king, who'll have to grant the players some favours in order cover the whole mess up.</p><p></p><p>Thanks for the input!</p><p></p><p>Peter</p></blockquote><p></p>
[QUOTE="Eben, post: 3033458, member: 1379"] Thanks, mate! Part one of your post has pretty much been adressed, but you've provided a good primer to which I'll refer when writing it all up (for the time being, I work from notes, prefering to see if I can make the plot fly before committing too much time to writing it up). The drug link and the unlikely vote is a good idea to get the players from the setting into the plot. But I'll need to do some thinking about who is drugged. Right now I'v got 3 states and 1 minor vassas state: 1 a typical feudal state along the coast (bad coast: no good harbour sites and a lot of difficult to navigate sandbanks), 2 an inland nationd dominatad by religous factions (a bit of a Byzanting conglomerate of city states) and 3 a city run by wizards under the guidance of an "oracle". The idea is that the union is fairly fresh and there is guite some struggle between the king, who wants to reïnforce his fledgling central rulership and the states, who want to retain as much of their autonomy as possible. At a yearly conference (general assembly) matters of state are being discussed and 3 young promissing talents from the different states act as "Marechals" to the procedings. (the players, as you'll have guessed). So I'll need to go over the different issues I wanted to introduce, tally some votes to see who I'll have to get drugged, where and when to get the dealer killed, by which assisin and which trail to leave to lead to who. Maybe I'll let the trail lead to the king, who'll have to grant the players some favours in order cover the whole mess up. Thanks for the input! Peter [/QUOTE]
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