Looking for low-magic, celtic (starting) adventures

Ettin, a mind flayer and an imp was a suggestion.

I know you were making a suggestion. It just has nothing to do with Celtic adventuring, especially since your follow-up post about people as rewards there reads like a standard D&D adventure too. (And if he's running so low-fantasy even his orcs are humans, like he said in the OP, suggesting trolls instead probably isn't going to work.)

How do you handle "beautiful women" as a treasure? Do the PCs receive less in the way of other possessions like gold and magical items?

Are there charts?

I'm preparing to start a Celtic fantasy setting, and I'm looking for some adventures to run.

I'm mostly looking for free adventures, but suggestions for ones I have to buy are welcome too.

The adventures should fit into a very low-magic, low-fantasy setting (no dragons, hordes of undead, etc.) although I can always replace 'orcs' by certain tribes of humans.

The Celts had a lot of legends about fey and such. Using actual fey would probably ruin your low-fantasy setting, but it could help if you need to add background flavour (normally townsfolk don't go into the forest at night because they think there are fey there, or they leave offerings if they pass through certain places, etc.).

The Romans were around about the same time as the Celts, too, so imperialistic foreign soldiers antagonising their hometown might work for either a short adventure or a campaign depending on how many soldiers you want to throw in.

And yeah, I also second looking at barbarian adventure stories for ideas.
 

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As far as Celtic lore goes, you'd be dealing with a lot of fey - something that deteriorates the idea of "low fantasy", but greatly enhances the feeling of immersion in the Celtic tradition.
You might consider keeping the fey creatures in your campaign for that reason.

As for rewards in a low-magic setting, remember that the weapon your character starts out with is far more likely to be their weapon of choice for their entire career without magical bonuses popping up on random weapon types, and also remember that a +1 Longsword is only very slightly better than a MWK Longsword, and MWK gear is not terribly difficult to craft.
 

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