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Looking for Modules

parinho7

First Post
Hi all, I am going to DM next month and I am preparing the campaign and the modules that i am going to use.
My somewhat inexperienced players will begin their adventures at the Keep on the Borderlands and then they'll move to a nearby complex of villages to untie The Assassin's Knot.:p
After completing those two modules I what them to move to a big city so that they can associate themselves with factions and guilds and this city will be the base of their adventures from that point on.

So what I need is a module that takes them to that big city. I think that the players should be around level 3 or 4 by then.

Don't care about setting or edition, we will play 3.5 on a custom world so I'll just do the conversion or change the city names.

Thanks in advance!
 
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Gilladian

Adventurer
Not sure you need an entire module for what you want to do.... how about just offering them a chance to go sell their loot and buy new stuff?

Or possibly they are asked to escort an NPC whom they like to said city? Whip up a few random encounters for the journey, and voila, they arrive!

There were some early 3rd edition books, I think called En Route and En Route II, which had a nice selection of interesting travel-type encounters that were pretty much mini-adventures. You might look for them.
 

edhel

Explorer
If you want an easy-to-use toolkit book for a city, try Vornheim. It's excellent.
Vornheim: The Complete City Kit (Print + PDF)

If you want an adventure in a large city, try e.g. The Veiled Society (the module B6 for Basic D&D). It gives you an overview of the city Specularum and some factions that are at war. The adventure is quite railroad-y but it's ok inspiration for a game with beginner adventurers.
 

Crothian

First Post
Sinister Secret of Saltmarsh could work and if you need a better description of Saltmarsh they did that in the 3.5 DMG 2
 

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