This is likely going to sound dumb, but what's OSR?
Any thoughts on the Savage Worlds system?
I don't have the mad love affair with it that my friends do, but I am assured by many people whose opinion I trust that there's a learning curve in the rhythm of play. I just haven't figured it out. One thing I can attest to: I recently ran a Savage Worlds pulp game that several players said was their favorite game ever. I'm more critical of how it went, as I was covering up a glaring lack of rules knowledge with roleplaying and zeppelins, but for my first game with the system I have no complaints.I tried Savage Worlds when I had grown dissatisfied with 3e D&D. It didn't do it, for me. A lot of people seem to like it, though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.