Human Fighter, 18 STR, 16 DEX, 14 INT
1) FTR 1 Exotic Weapon: Bastard Sword, Power Attack, Cleave
2) FTR 2 Weapon Focus: Bastard Sword
3) FTR 3 Combat Reflexes
4) FTR 4 Weapon Specialization: Bastard Sword
5) FTR 5
6) FTR 6 Power Lunge, Expert Tactician
7) FTR 7
8) FTR 8 Improved Critical: Bastard Sword
9) FTR 9 Improved Initiative
10) ROG 1 (+1d6), all skill points in tumble skill
11) FTR 10 Shield Expert
12) RGR 1 Improved Two Weapon Fighting
13) ROG 2 (Evasion)
14) RNG 2
15) ROG 3 (+2d6), Greater Two Weapon Fighting
16) FTR 11
17) FTR 12 Expertise
18) FTR 13 Close Quarter Fighting
19) FTR 14 Power Critical (assuming a vorpal sword at this level)
20) FTR 15
OK, so here is the combat style: Start with Bastard Sword +Shield.
By 6th level, if he wins initiative, he can power lunge w/o an AoO and he gets a second attack due to Expert Tactitcian. In the highly likely event that he drops a foe he can cleave, giving him a potential 3 attacks at full BAB on a charge.
By 8th level, the improved crit has extra effect in a power lunge, so if he crits during a power lunge he gets: [2(STR)+2+1d10]x2. Of course a keen bastard sword will be purchased ASAP.
By 9th level he wins initiative 10% more often.
By 10h level get mithril Breastplate armor, and put all rogue ranks into the tumble skill as an answer to my lack of reach attacks. Note that the +1d6 further adds to his power lunge if he wins initiative.
By 12th level he is getting 5 attacks per round with his full shield bonus. This is espicially good with the extra 1d6 per attack on flanking attacks.
By 15th level, he gets an extra 2d6 with flanking attacks and when he wins initiative/power lunge, plus one extra attack.
I saved the defensive feats till level 15+ because I am greedy. Expertise is just a good strong feat, Close Quarter Fighting is feat insurance, since one weakness of the character is that grappling takes away a lot of hte power from his feats. Power Critical is realy only worth is if I get a sword that has a special critical ability (like vorpal).
So this is my basic, close and kill fighter. He only does one thing well, so what do you think. Is there anything he needs, or any better ways to accomplish the same thing? Does he have any glairing weaknesses?
I gots to know man, I gots to know.
1) FTR 1 Exotic Weapon: Bastard Sword, Power Attack, Cleave
2) FTR 2 Weapon Focus: Bastard Sword
3) FTR 3 Combat Reflexes
4) FTR 4 Weapon Specialization: Bastard Sword
5) FTR 5
6) FTR 6 Power Lunge, Expert Tactician
7) FTR 7
8) FTR 8 Improved Critical: Bastard Sword
9) FTR 9 Improved Initiative
10) ROG 1 (+1d6), all skill points in tumble skill
11) FTR 10 Shield Expert
12) RGR 1 Improved Two Weapon Fighting
13) ROG 2 (Evasion)
14) RNG 2
15) ROG 3 (+2d6), Greater Two Weapon Fighting
16) FTR 11
17) FTR 12 Expertise
18) FTR 13 Close Quarter Fighting
19) FTR 14 Power Critical (assuming a vorpal sword at this level)
20) FTR 15
OK, so here is the combat style: Start with Bastard Sword +Shield.
By 6th level, if he wins initiative, he can power lunge w/o an AoO and he gets a second attack due to Expert Tactitcian. In the highly likely event that he drops a foe he can cleave, giving him a potential 3 attacks at full BAB on a charge.
By 8th level, the improved crit has extra effect in a power lunge, so if he crits during a power lunge he gets: [2(STR)+2+1d10]x2. Of course a keen bastard sword will be purchased ASAP.
By 9th level he wins initiative 10% more often.
By 10h level get mithril Breastplate armor, and put all rogue ranks into the tumble skill as an answer to my lack of reach attacks. Note that the +1d6 further adds to his power lunge if he wins initiative.
By 12th level he is getting 5 attacks per round with his full shield bonus. This is espicially good with the extra 1d6 per attack on flanking attacks.
By 15th level, he gets an extra 2d6 with flanking attacks and when he wins initiative/power lunge, plus one extra attack.
I saved the defensive feats till level 15+ because I am greedy. Expertise is just a good strong feat, Close Quarter Fighting is feat insurance, since one weakness of the character is that grappling takes away a lot of hte power from his feats. Power Critical is realy only worth is if I get a sword that has a special critical ability (like vorpal).
So this is my basic, close and kill fighter. He only does one thing well, so what do you think. Is there anything he needs, or any better ways to accomplish the same thing? Does he have any glairing weaknesses?
I gots to know man, I gots to know.