Here is the Wip, and here is the
picture.
The character role is, definitively techy, but he is a bit focused towards cybernetics so he also can do the whole doctor thing; and lets be frank, the idea of a shell shaded cat being a doctor is just silly.
Name: Zinthras ‘Glitch’ Haltoon
Class: S.H 1, F.H 2, Mecha Jockey 1, Technosavant 2
Starting Occupation: Technician
Species: Human.
[Would have made him a toon but he does not fit in with the golden age toons, at more than a glance and you said to be a “toon” the character needs to fit in with bugs bunny and the like. :/]
{Used 'human' as a proxy because I is lazy

}
Age: ##
Gender: Male
Height: 4’3”
Weight: 37lb
Eyes: bright orange
Hair: brown
Fur: Tannish brown
Abilities (Bonus) [Cost]
Strength: 8 (-1) [ points]
Dexterity: 12 (+1) [4 points]
Constitution: 16 (+3) [10 points]
Intelligence: 19 (+4) [16 points +1 @ level 4]
Wisdom: 14 (+2) [6 points]
Charisma: 8 (-1) [0 points]
HP: 62 (2d8+3d6+1d10+18)
Defense: 17 = 10 +5 [class] + 1 [dex] + 1 [Arm]
Initiative: 1 = 1 [dex]
Base attack bonus: 2
Speed: 30 feet
Reputation: +1
Action Points: 32
Saving throws:
Fortitude: 1/-1 = 0 [base] +3 [con] -2/-4 [Misc]
Reflex: 6 = 5 [base] +1 [dex]
Will: 7 = 5 [base] +2 [wis]
Attacks:
Melee: 1 = 2 [bab] -1 [str]
Ranged: 3 = 2 [bab] +1 [dex]
Weapons:
[FONT="]Miniaturized Winchester 94:
-Attack: +3
-Damage: 2d10
-Critical: 20
-Range: 90’
-Weight: 1lb
-Type: Ballistic[/FONT]
[FONT="]-Size: Small[/FONT]
[FONT="]Stun gun
-Attack: +1
-Damage: 1d3
-Critical: 20
-Weight: 1lb
-Type: Electrical
-Size: Tiny
-Special: [/FONT]On a successful hit, the stun gun deals 1d3 points of electricity damage,(do not add the character’s Str bonus) and the target must make a Fortitude saving throw (DC 15) or be paralyzed for 1d6 rounds.
[FONT="]Fangs
-Attack: +1
-Damage: 1d6-1 +1d4(acid)
-Critical: 20
Claws
-Attack: +1
-Damage: 1d4-1
-Critical: 20[/FONT]
Wealth: 15
Mutations:
-Cosmetic:
--Thin Fur Coat
--Unnatural Eyes
--Toony*
--Anthromorpic*
[*custom/self-explanatory]
-Positives: 35 MP
--Acidic Saliva 1mp
--Claws 1 MP
--Fangs 1 MP
--Leaper 1 MP
--Scent 2MP
--Wall Crawler 2 MP
--Adrenaline Jolt 3 MP
--Darkvision 3 MP
--Hypersensitivity 3 MP
--Elasticity 4 MP
--Energy [Electricity] Absorption 4 MP
--Prehensile Tail 4 MP
--X-Ray Vision 6 MP
-Drawbacks: 35 MP
--Light Sensitively 1 MP
--Weak Immune System 1 MP
--Frailty 3 MP
--Lost arms 3 MP
--Brittle Bones 4 MP
--Thin Skin 5 MP
--Cybernetic Dependency 6 MP
--Neutrad Dependency 6 MP
--Poisonous blood 6 MP
Skills: (any unmentioned skill is base roll + ability modifier if it can be used untrained)
Balance: 5/9 = 0 +1 [Dex] +4/+8 [Misc]
Computer use: 13 = 9 + 4 [Int]
Craft(electrical): 14 = 9 + 4 [int] +1[misc] (starting occupation)
Craft(mechanical): 14 = 9 + 4 [int] +1[misc] (starting occupation)
Craft(visual art): 5 = 1 + 4 [Int]
Climb: 3 = 0 -1 [Str] +4 [Misc]
Demolitions: 8 = 4 +4 [Int]
Disable Device: 10 = 6 +4 [Int]
Drive: 12 = 9 +1 [Dex] +2 [Misc]
Escape Artist: 17 = 4 +1 [Dex] +12 [Misc]
Hide: 3 = 0 +1 [Dex] +2 [Misc]
Jump: 11 = 0 -1 [Str] +12 [Misc]
Knowledge(technology): 10/11 = 6 +4 [int] +1 [misc]
Knowledge (life sciences): 7 = 3 + 4 [Int]
Listen: 4 = 0 + 2 [Wis] +2 [Misc]
Move Silently: 3 = 0 +1 [Dex] +2 [Misc]
Pilot: 9 = 6 +1 [Dex] +2 [Misc]
Profession (Techi/mechanic/grease monky/Etc): 11 = 9 +2 [Wis]
Search: 11 = 4 +4 [Int] +3 [Misc]
Sleight of Hand: 9 = 6 +1 [Dex] +2 [Misc]
Spot: 4 = 0 + 2 [Wis] +2 [Misc]
Repair: 13 = 7 + 4 [int] +2[misc] (starting occupation)
Ride: 3 = 0 +1 [Dex] +2 [Misc]
Treat injury: 11 = 9 +2[Wis]
Tumble: 9 = 6 + 1 [Dex] +2 [Misc]
Use Rope: 3 = 0 +1 [Dex] +2 [Misc]
Talents: Savant(repair and search),
Exploit Weakness, Evasion.
Feats:
Blind-Fight (Hypersensitivity)
Surgery (1st Character level)
Smart Plus (1st Character level)
Simple Weapons Proficiency (1st level smart)
Personal Firearms Proficiency (2nd level fast)
Mecha Operation (3rd Character level)
Mecha Weapon Proficiency (1st level Mecha)
Salvage (1st level Techno)
Cybernetic Surgery (6th Character Level)
Languages: English, Technocant
Gear:
[FONT="]Advanced Prosthetic arms 22X2 (-1X2)
Prosthetic Enhancer 22 (-1)
Body Repair Weave 21 (-1)
Miniaturized Winchester 94 1lb 20 (-1) [mounted in right arm]
Internal Ranged Weapon Mount 19 (-1)
Internal Melee Weapon Mount 17 (-1)
Compact Mechanical/Electrical tool kit* 2lb 16/14(-1)
Anti-shock implant 15 (-1)
Stun gun 1lb [mounted in left arm]
50 miniaturized, armor piercing .444 caliber rounds 1lb
Duct Tap, ten rolls 10 lb
Backpack 3lb
Light undercover shirt 2lb
Antitox (10 Doses)
Neutrad (10 Doses)
[*Compact Elc/Mec Kits bound together using a Multiple use gadget]
[/FONT]