Looking for Smackdown Combos with Acid Fog

gfunk

First Post
Hello all. I would appreciate any suggestions concerning good smackdown combos to use with Acid Fog. For those of you not familiar with it, it creates a 30' radius, 20' high bank of acidic fog that reduces movement to 1/10, grants total concealment beyond 5', and deals 2d6 acid damage/round.

I have a Sor 8/Alienist 5 (BTW, as a 1st level character I swapped Alchemy for Knowledge (Planes) with DM approval). I just leveled so I really want to take Acid Fog as my next 6th level spell. Here is a list of my current spells:

1 -- Sleep, Charm Person, Identify, Magic Missile, Shield
2 -- Cat's Grace, Eagle's Splendor, False Life, Invisibility, See Invisibility
3 -- Scintillating Sphere, Fly, Haste, Protection from Elements, Tongues (via Extra Spell feat)
4 -- Summon Monster IV, Explosive Cascade, Improved Invisibility
5 -- Hold Monster, Ghostform
6 -- Summon Monster VI

So right now, I get 1 new 6th, 5th, and 4th level spell (not on list).

Feats -- Spellcasting Prodigy, Spell Penetration, Greater Spell Penetration, Alertness, Spell Focus (Enchantment), Extra Spell

My Cha is 18 (22 with +4 Cloak of Charisma)

Since my character can summon monsters with the Pseudonatural template (from Alienist), they all have acid resistance. I was thinking about summoning 1d3 Giant Constrictors (via SM VI), allow them to try to grapple and constrict opponents, followed by an Acid Fog on top of them.

Ideas?
 
Last edited:

log in or register to remove this ad



Wippit Guud said:
Acid Fog + Otilukes Resiliant Sphere or Wall of Force, sphere version.

They're stuck in there for the duration.

However you can't conjure up a Wall of Force in a solid object or the spell fails. Would Acid Fog (the big brother of Solid Fog) count as a solid object?
 

Summon monster IV allows you to summon Vargouilles, which have a Shriek capable of paralyzing opponents with fear (so they stay in the cloud and burn). The Vargouilles don't have to be in the cloud, either... their shriek is good for 60 ft (which can get most everyone in the cloud unless they move to the edges). Just be sure you're more than 60' away... :)

Summon monster VI allows you to summon Chaos Beasts, whose transformation attack can cause the victims to almost melt, which would
reduce speed to 10 feet or one-quarter normal, whichever is less
making it harder to leave that cloud.

Using Ghostform, you could perhaps more accurately coordinate attacks on victims in the cloud.

Just my initial thoughts.

- Devon
 

This is higly situational, but if you are in a dugeon like seting, you can easily do a "acid fog/wall spell" combo in a small room or a dead end. The tougher the wall the better. Very nasty

Ancalagon
 

Remove ads

Top