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Looking for some feedback on a homebrew class
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7167037" data-attributes="member: 6802951"><p>From first glance:</p><p></p><p>I'd suggest you take a look at the UA Revised Ranger Beastmaster article to make the subclass with the hound less unwieldy.</p><p></p><p>The ability to make an attack alongside casting a cantrip is relatively powerful. Certainly it shouldn't be available with a single level dip. I'd suggest removing the Extra attack at 11th level, and granting this instead.</p><p></p><p>Songblade: I didn't much care for the "Elven cheeseblade" range of super-weapons in 3rd ed, and I would caution against making them part of the game here. You would have to explain why these weapons aren't in general usage, it pushes characters towards having only a single weapon choice, and it penalises characters who end up having to replace their weapon.</p><p>I'd suggest making the style usable with a wider range of weapons. </p><p></p><p>Bladesong styles:</p><p>These are generally quite powerful. Certainly considering that they are going on a full-caster class that also has access to multiple extra attacks and bonus AC.</p><p></p><p>Ability score improvements: Does the class get an extra one of these at 6th level etc? Its in the text, but not the table.</p><p></p><p>Enemy of the Aelfin (and Slayer): You might want to tighten up the wording. I'm guessing that its not meant to allow you to have advantage against every opponent you attack, as long as you don't attack a new opponent while the current is still alive. You might also consider what action it takes to apply.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7167037, member: 6802951"] From first glance: I'd suggest you take a look at the UA Revised Ranger Beastmaster article to make the subclass with the hound less unwieldy. The ability to make an attack alongside casting a cantrip is relatively powerful. Certainly it shouldn't be available with a single level dip. I'd suggest removing the Extra attack at 11th level, and granting this instead. Songblade: I didn't much care for the "Elven cheeseblade" range of super-weapons in 3rd ed, and I would caution against making them part of the game here. You would have to explain why these weapons aren't in general usage, it pushes characters towards having only a single weapon choice, and it penalises characters who end up having to replace their weapon. I'd suggest making the style usable with a wider range of weapons. Bladesong styles: These are generally quite powerful. Certainly considering that they are going on a full-caster class that also has access to multiple extra attacks and bonus AC. Ability score improvements: Does the class get an extra one of these at 6th level etc? Its in the text, but not the table. Enemy of the Aelfin (and Slayer): You might want to tighten up the wording. I'm guessing that its not meant to allow you to have advantage against every opponent you attack, as long as you don't attack a new opponent while the current is still alive. You might also consider what action it takes to apply. [/QUOTE]
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