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Looking for some good adventure modules
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<blockquote data-quote="Libramarian" data-source="post: 6042117" data-attributes="member: 6688858"><p>I'm looking for a few modules to smush together into an AD&D campaign.</p><p></p><p>To give an idea of what I am looking to do, I had success earlier this year combining U1 Sinister Secret of Saltmarsh with L1 Secret of Bone Hill, using Restenford for Saltmarsh. This gave me a town, a quest, a dungeon, and a wilderness area with optional encounters/lairs. I made up a few additional intrigues during play: the merchant selling exotic goods ended up being in league with the smugglers, a mysterious figure offered a contract to the party's assassin to take out the Baron of Restenford, Pellitar the sorcerer traded with the party for magic items. It was a good time (if a bit on the bland side in terms of flavor).</p><p></p><p>Later the party travelled to the X1 Isle of Dread, which I combined with I1 Dwellers of the Forbidden City and C1 Hidden Shrine of Tamoachan for another sandbox area, which didn't work as well, I think mostly because it was just too much content crammed together 1000 miles away from civilization. And also because X1 and I1 are overrated (IMO) and didn't really fit together as well as I thought. So we petered out around 6th level and now everyone wants to start over somewhere else with new PCs.</p><p></p><p>As a side note -- has anyone else noticed that the bland "standard medieval fantasy" adventures tend to play better than they read? I was not very impressed at all with L1 Secret of Bone Hill reading it, but it was a lot of fun in play. It's a lot like B2 Keep on the Borderlands in that respect. Whereas the weirder fantasy modules have been hit or miss. I appreciate when adventures don't skip the mundane details.</p><p></p><p>So I'm looking for adventure modules, bonus points if they have some connection or otherwise work well together. I'm also looking for the semi-obscure (i.e. none of the ones I have mentioned so far, or anything from the TAGDQ series). At the same time only <em>semi</em>-obscure, so I have a chance of acquiring it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Recommendations from Dragon/Dungeon/White Dwarf/OSR stuff also welcome. Except for The Grinding Gear, I've already used that one. Thanks!</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6042117, member: 6688858"] I'm looking for a few modules to smush together into an AD&D campaign. To give an idea of what I am looking to do, I had success earlier this year combining U1 Sinister Secret of Saltmarsh with L1 Secret of Bone Hill, using Restenford for Saltmarsh. This gave me a town, a quest, a dungeon, and a wilderness area with optional encounters/lairs. I made up a few additional intrigues during play: the merchant selling exotic goods ended up being in league with the smugglers, a mysterious figure offered a contract to the party's assassin to take out the Baron of Restenford, Pellitar the sorcerer traded with the party for magic items. It was a good time (if a bit on the bland side in terms of flavor). Later the party travelled to the X1 Isle of Dread, which I combined with I1 Dwellers of the Forbidden City and C1 Hidden Shrine of Tamoachan for another sandbox area, which didn't work as well, I think mostly because it was just too much content crammed together 1000 miles away from civilization. And also because X1 and I1 are overrated (IMO) and didn't really fit together as well as I thought. So we petered out around 6th level and now everyone wants to start over somewhere else with new PCs. As a side note -- has anyone else noticed that the bland "standard medieval fantasy" adventures tend to play better than they read? I was not very impressed at all with L1 Secret of Bone Hill reading it, but it was a lot of fun in play. It's a lot like B2 Keep on the Borderlands in that respect. Whereas the weirder fantasy modules have been hit or miss. I appreciate when adventures don't skip the mundane details. So I'm looking for adventure modules, bonus points if they have some connection or otherwise work well together. I'm also looking for the semi-obscure (i.e. none of the ones I have mentioned so far, or anything from the TAGDQ series). At the same time only [I]semi[/I]-obscure, so I have a chance of acquiring it. :) Recommendations from Dragon/Dungeon/White Dwarf/OSR stuff also welcome. Except for The Grinding Gear, I've already used that one. Thanks! [/QUOTE]
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