Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for some System suggestions.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 6619629" data-attributes="member: 2167"><p>I wanted to pick the groups brain. Is there a game that people would suggest to support the following requirements, aside from:</p><p>-- GURPS (the group simply doesn't seem to like this systems when all is said and done)</p><p>-- FATE? (the group has looked at Dresden Files and it just didn't seem to sit well. A tad too rules light, or 'freeform' I guess you'd say, except for some things like a version of Aspects). Is Anglere any more rules robust or is Fate Core really more robust than Dresden? </p><p></p><p>If not, what systems do you think support each concept best as if you were willing to Frankenstein the systems together? I have over 200Gb of gaming files and probably around 100 systems. I'm in a bit of overload goig through everything looking for a match. Tuhs turning to some suggestions.</p><p></p><p>(Note: Preferrably not d20 as 70% of our group is burnt out on d20 of any flavor at the moment, but a good enough argument for a d20 system that would work could be made. For instance I like modding Fantasy Craft but its too d20/D&D and a few too many fidbly bits in combat than most care for at the moment.)</p><p></p><p><strong><u>High Priority</u></strong></p><p>* Race matters! A system that supports established races with distinct differences in fluff as well as mechanics, even if the Race has to be basically the primary "career" choice of the PC (like say a Vampire Drake, Giant or Changeling) but with some room for still having some choice in abilities beyond race. Also a way of differentiating between humans from culture to culture or some other thing that makes each "person" different (such as Cultures in RuneQuest and/or Human Talents in Fantasy craft).</p><p></p><p>* A system that allows for many types of "magic" that are distinct from one another yet balanced. System should be able to support such different magic as spellcasting, miralces, animism (spirits), psionics, powers (think of Dresden Files sorcerers - one trick "super powered" magicians), alchemy, something like a Mystborn's magic, etc. These however also have to be balanced against a typical "skilled" human (warriors, thieves, etc.).</p><p></p><p>* A Levelless system (ala D&D levels) so basically more point buy or organic growth of skills through use or downtime training (also supporting a downtime system). Preferrably if the system has various widgets to the PC such as skills, talents (or whatever name is used for a major "profession/careeer" related style ability - feats, stunts, etc.). Boons/Flaws (or virtues/vices, etc.) are good bonus too.</p><p></p><p><strong><u>Medium Priority</u></strong></p><p>* A system that either has, or could with a little effort support a form of Life/Career Path system for PC gen.</p><p></p><p><strong><u>Low Priority</u></strong></p><p>* A cinematic point system (Fate points, Karma, Bennies, Action Dice, etc.). {Edit: On reflection, this should be pretty easy to create from any said example as they are pretty unilateral across most systems in how they work and what they offer with only minor differences based on die mechanics usually.}</p><p></p><p>* Party Mechanics like the Fellowship rules in One Ring or Crew Rules in Blades in the Dark.</p><p></p><p>* Decent bestiary available.</p><p></p><p>Everything else is more negotiable. For instance non-round based combat would be nice, but not mandatory.</p><p></p><p>Thanks in advance for your suggestions.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6619629, member: 2167"] I wanted to pick the groups brain. Is there a game that people would suggest to support the following requirements, aside from: -- GURPS (the group simply doesn't seem to like this systems when all is said and done) -- FATE? (the group has looked at Dresden Files and it just didn't seem to sit well. A tad too rules light, or 'freeform' I guess you'd say, except for some things like a version of Aspects). Is Anglere any more rules robust or is Fate Core really more robust than Dresden? If not, what systems do you think support each concept best as if you were willing to Frankenstein the systems together? I have over 200Gb of gaming files and probably around 100 systems. I'm in a bit of overload goig through everything looking for a match. Tuhs turning to some suggestions. (Note: Preferrably not d20 as 70% of our group is burnt out on d20 of any flavor at the moment, but a good enough argument for a d20 system that would work could be made. For instance I like modding Fantasy Craft but its too d20/D&D and a few too many fidbly bits in combat than most care for at the moment.) [b][u]High Priority[/u][/b] * Race matters! A system that supports established races with distinct differences in fluff as well as mechanics, even if the Race has to be basically the primary "career" choice of the PC (like say a Vampire Drake, Giant or Changeling) but with some room for still having some choice in abilities beyond race. Also a way of differentiating between humans from culture to culture or some other thing that makes each "person" different (such as Cultures in RuneQuest and/or Human Talents in Fantasy craft). * A system that allows for many types of "magic" that are distinct from one another yet balanced. System should be able to support such different magic as spellcasting, miralces, animism (spirits), psionics, powers (think of Dresden Files sorcerers - one trick "super powered" magicians), alchemy, something like a Mystborn's magic, etc. These however also have to be balanced against a typical "skilled" human (warriors, thieves, etc.). * A Levelless system (ala D&D levels) so basically more point buy or organic growth of skills through use or downtime training (also supporting a downtime system). Preferrably if the system has various widgets to the PC such as skills, talents (or whatever name is used for a major "profession/careeer" related style ability - feats, stunts, etc.). Boons/Flaws (or virtues/vices, etc.) are good bonus too. [b][u]Medium Priority[/u][/b] * A system that either has, or could with a little effort support a form of Life/Career Path system for PC gen. [b][u]Low Priority[/u][/b] * A cinematic point system (Fate points, Karma, Bennies, Action Dice, etc.). {Edit: On reflection, this should be pretty easy to create from any said example as they are pretty unilateral across most systems in how they work and what they offer with only minor differences based on die mechanics usually.} * Party Mechanics like the Fellowship rules in One Ring or Crew Rules in Blades in the Dark. * Decent bestiary available. Everything else is more negotiable. For instance non-round based combat would be nice, but not mandatory. Thanks in advance for your suggestions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for some System suggestions.
Top