I wanted to pick the groups brain. Is there a game that people would suggest to support the following requirements, aside from:
-- GURPS (the group simply doesn't seem to like this systems when all is said and done)
-- FATE? (the group has looked at Dresden Files and it just didn't seem to sit well. A tad too rules light, or 'freeform' I guess you'd say, except for some things like a version of Aspects). Is Anglere any more rules robust or is Fate Core really more robust than Dresden?
If not, what systems do you think support each concept best as if you were willing to Frankenstein the systems together? I have over 200Gb of gaming files and probably around 100 systems. I'm in a bit of overload goig through everything looking for a match. Tuhs turning to some suggestions.
(Note: Preferrably not d20 as 70% of our group is burnt out on d20 of any flavor at the moment, but a good enough argument for a d20 system that would work could be made. For instance I like modding Fantasy Craft but its too d20/D&D and a few too many fidbly bits in combat than most care for at the moment.)
High Priority
* Race matters! A system that supports established races with distinct differences in fluff as well as mechanics, even if the Race has to be basically the primary "career" choice of the PC (like say a Vampire Drake, Giant or Changeling) but with some room for still having some choice in abilities beyond race. Also a way of differentiating between humans from culture to culture or some other thing that makes each "person" different (such as Cultures in RuneQuest and/or Human Talents in Fantasy craft).
* A system that allows for many types of "magic" that are distinct from one another yet balanced. System should be able to support such different magic as spellcasting, miralces, animism (spirits), psionics, powers (think of Dresden Files sorcerers - one trick "super powered" magicians), alchemy, something like a Mystborn's magic, etc. These however also have to be balanced against a typical "skilled" human (warriors, thieves, etc.).
* A Levelless system (ala D&D levels) so basically more point buy or organic growth of skills through use or downtime training (also supporting a downtime system). Preferrably if the system has various widgets to the PC such as skills, talents (or whatever name is used for a major "profession/careeer" related style ability - feats, stunts, etc.). Boons/Flaws (or virtues/vices, etc.) are good bonus too.
Medium Priority
* A system that either has, or could with a little effort support a form of Life/Career Path system for PC gen.
Low Priority
* A cinematic point system (Fate points, Karma, Bennies, Action Dice, etc.). {Edit: On reflection, this should be pretty easy to create from any said example as they are pretty unilateral across most systems in how they work and what they offer with only minor differences based on die mechanics usually.}
* Party Mechanics like the Fellowship rules in One Ring or Crew Rules in Blades in the Dark.
* Decent bestiary available.
Everything else is more negotiable. For instance non-round based combat would be nice, but not mandatory.
Thanks in advance for your suggestions.
-- GURPS (the group simply doesn't seem to like this systems when all is said and done)
-- FATE? (the group has looked at Dresden Files and it just didn't seem to sit well. A tad too rules light, or 'freeform' I guess you'd say, except for some things like a version of Aspects). Is Anglere any more rules robust or is Fate Core really more robust than Dresden?
If not, what systems do you think support each concept best as if you were willing to Frankenstein the systems together? I have over 200Gb of gaming files and probably around 100 systems. I'm in a bit of overload goig through everything looking for a match. Tuhs turning to some suggestions.
(Note: Preferrably not d20 as 70% of our group is burnt out on d20 of any flavor at the moment, but a good enough argument for a d20 system that would work could be made. For instance I like modding Fantasy Craft but its too d20/D&D and a few too many fidbly bits in combat than most care for at the moment.)
High Priority
* Race matters! A system that supports established races with distinct differences in fluff as well as mechanics, even if the Race has to be basically the primary "career" choice of the PC (like say a Vampire Drake, Giant or Changeling) but with some room for still having some choice in abilities beyond race. Also a way of differentiating between humans from culture to culture or some other thing that makes each "person" different (such as Cultures in RuneQuest and/or Human Talents in Fantasy craft).
* A system that allows for many types of "magic" that are distinct from one another yet balanced. System should be able to support such different magic as spellcasting, miralces, animism (spirits), psionics, powers (think of Dresden Files sorcerers - one trick "super powered" magicians), alchemy, something like a Mystborn's magic, etc. These however also have to be balanced against a typical "skilled" human (warriors, thieves, etc.).
* A Levelless system (ala D&D levels) so basically more point buy or organic growth of skills through use or downtime training (also supporting a downtime system). Preferrably if the system has various widgets to the PC such as skills, talents (or whatever name is used for a major "profession/careeer" related style ability - feats, stunts, etc.). Boons/Flaws (or virtues/vices, etc.) are good bonus too.
Medium Priority
* A system that either has, or could with a little effort support a form of Life/Career Path system for PC gen.
Low Priority
* A cinematic point system (Fate points, Karma, Bennies, Action Dice, etc.). {Edit: On reflection, this should be pretty easy to create from any said example as they are pretty unilateral across most systems in how they work and what they offer with only minor differences based on die mechanics usually.}
* Party Mechanics like the Fellowship rules in One Ring or Crew Rules in Blades in the Dark.
* Decent bestiary available.
Everything else is more negotiable. For instance non-round based combat would be nice, but not mandatory.
Thanks in advance for your suggestions.
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