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<blockquote data-quote="Stacie GmrGrl" data-source="post: 6620455" data-attributes="member: 86279"><p>This is a tough one in all honesty, mainly because it sounds like you want different subsystems for different flavors of power sources (Magic types) that work functionally different yet are "balanced" against non-powered people to an extent. That alone can be in games like Runequest 6, Anima: Beyond Fantasy, conceptually many of the Palladium Books games are known to have vastly different power sources that work on different systems, and if you want to put in the work than may of the generic games can be done like this, but you'd have to build the different magic/power systems yourself (speaking of games like Gurps, Hero System, Mutants and Masterminds and games of this ilk).</p><p></p><p>Then the rules for having mechanically different races... most games seem to handwave this to an extent for ease of play I'd say. </p><p></p><p>Then, going levelless and classless... </p><p></p><p>How much crunch do you want in the combat system? I think what makes this kind of hard is that you don't mention combat as any kind of requirement, and combat is probably one of the most time consuming elements of rpgs. </p><p></p><p>If WOIN (O.L.D. and N.E.W. by Morrus himself) was available I'd say this would probably meet all your requirements... BUT it won't be out for a while still.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 6620455, member: 86279"] This is a tough one in all honesty, mainly because it sounds like you want different subsystems for different flavors of power sources (Magic types) that work functionally different yet are "balanced" against non-powered people to an extent. That alone can be in games like Runequest 6, Anima: Beyond Fantasy, conceptually many of the Palladium Books games are known to have vastly different power sources that work on different systems, and if you want to put in the work than may of the generic games can be done like this, but you'd have to build the different magic/power systems yourself (speaking of games like Gurps, Hero System, Mutants and Masterminds and games of this ilk). Then the rules for having mechanically different races... most games seem to handwave this to an extent for ease of play I'd say. Then, going levelless and classless... How much crunch do you want in the combat system? I think what makes this kind of hard is that you don't mention combat as any kind of requirement, and combat is probably one of the most time consuming elements of rpgs. If WOIN (O.L.D. and N.E.W. by Morrus himself) was available I'd say this would probably meet all your requirements... BUT it won't be out for a while still. [/QUOTE]
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