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<blockquote data-quote="Wofano Wotanto" data-source="post: 9640454" data-attributes="member: 7044704"><p>Ah, I wouldn't be too hard on Fury, of the various microhistories that was one of my favorites. Easy to learn/teach, gameplay was fine with decent replay value, and the bits of chrome in the rules really helped sell an already-appealing theme. I know my old high school friends got a kick out of pillaging the monastery and stealing all the cows they could get their greedy mitts on. A modern version would need a component quality upgrade (maybe ditch the delightfully cheesy but historically inaccurate cover art?) and maybe a balance pass - but like you said, might be a hard sell in today's market, so perhaps not worth the effort of a legal action. TFT was a big enough deal to be worth it, a single microgame probably is not.</p><p></p><p>If it counts for anything, I played it a lot more than Remember the Alamo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still love to see someone republish the whole line at once, but that isn't going to happen and it'd probably be alarmingly expensive as well.</p><p></p><p>Fascinating. That's more insight into the man than I ever had before. For all that the sudden closure and subsequent deathgrip on the games annoy me (and he still owes me a few issues of Interplay!), he did publish a lot of the games that I first bought for myself, all of which hold serious nostalgia value for me. Well, maybe not Starleader Assault. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Sorry to hear his marriage broke up during/after the business closure, that can't have helped matters any.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9640454, member: 7044704"] Ah, I wouldn't be too hard on Fury, of the various microhistories that was one of my favorites. Easy to learn/teach, gameplay was fine with decent replay value, and the bits of chrome in the rules really helped sell an already-appealing theme. I know my old high school friends got a kick out of pillaging the monastery and stealing all the cows they could get their greedy mitts on. A modern version would need a component quality upgrade (maybe ditch the delightfully cheesy but historically inaccurate cover art?) and maybe a balance pass - but like you said, might be a hard sell in today's market, so perhaps not worth the effort of a legal action. TFT was a big enough deal to be worth it, a single microgame probably is not. If it counts for anything, I played it a lot more than Remember the Alamo. :) Still love to see someone republish the whole line at once, but that isn't going to happen and it'd probably be alarmingly expensive as well. Fascinating. That's more insight into the man than I ever had before. For all that the sudden closure and subsequent deathgrip on the games annoy me (and he still owes me a few issues of Interplay!), he did publish a lot of the games that I first bought for myself, all of which hold serious nostalgia value for me. Well, maybe not Starleader Assault. :) Sorry to hear his marriage broke up during/after the business closure, that can't have helped matters any. [/QUOTE]
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