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<blockquote data-quote="Wofano Wotanto" data-source="post: 9641063" data-attributes="member: 7044704"><p>Is that the one that never got found, or am I thinking of the Treasure of the Silver Dragon? Both were such weird gimmicks, I assume meant to increase sales, which I doubt worked very well. They seem like such a break from his usual skinflint behavior. </p><p></p><p>Understandably awkward. I have never worked for a boss that I would want to go to a strip club with, and I don't ever expect to.</p><p></p><p>Reminds me of the time back in...1999? 2000?...when I worked GW's big Games Day con in Baltimore as an "undercover" Outrider (the old name for their local fan reps, who ran in-store events and were paid in credit - pseudo-employees at best). I wasn't actually part of the program but they were so sloppy about checking I accepted an invite from one the two local sibling Outriders to go in his place so he didn't get in trouble. It was an interesting experience seeing the show from behind the curtain, particularly the briefing/motivational meeting before it started. They had ~60 people jammed in a meeting room at the GW HQ with a slide presentation, and a few minutes into it the slides shifted to softcore nudes of some local gal. It was obviously pre-planned (the guy running it not only lingered, he went back to it once) and overall there some wolfish howling - but a lot of people were obviously uncomfortable, including the three women in the room. Even ~25 years ago I don't know how HR wasn't firing people over it, because I know there were complaints afterward. I'd have filed one myself if hadn't been there under false pretenses. </p><p></p><p>I was a few years away from really getting into miniatures (at that point I was still mostly playing with loaners) but it was still really sad to see them go. Assume they didn't have proper insurance to rebuild, or maybe they were just reliant on what had to be fairly cheap (or free) workspace to use. But man, those upside down Martian ads on the back cover of Space Gamer used to make me smile.</p><p></p><p>So strange, considering he probably could have almost doubled his retail price and still done okay in the early 80s. He must have at least sort of liked gaming and game design...WarpWar proves the guy could design a rock-solid game, and while I may poke fun at Starleader Assault it wasn't actually bad, just disappointing compared to Melee/Wizard/TFT...which makes me wonder if it was yet another spite-driven game like Fistful of Turkeys.</p><p></p><p>Also makes me wonder just how much of his overall sales came from Ogre and GEV.</p><p></p><p>Revolt is and always will be a personal favorite, it's one of those rare games that just oozes character somehow, putting it up the same strata as Divine Right, Dragon Pass, Swords & Sorcery, and Bloodtree Rebellion in my book. And it does it in such a tiny format with a less-than-generous budget to boot. </p><p></p><p>Pleasantville, well, not so much. The theme is great, gameplay is fine, but man, that one's really held back by the components, especially that map.</p><p></p><p>Both companies must have been flooded with submissions from hopefuls trying to get their games on the market. In fairness to Howard, Metagaming did give a lot of people their shot at that. Very diverse list of designers for a relatively small catalog compared to places like SPI or AvHill or TSR.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9641063, member: 7044704"] Is that the one that never got found, or am I thinking of the Treasure of the Silver Dragon? Both were such weird gimmicks, I assume meant to increase sales, which I doubt worked very well. They seem like such a break from his usual skinflint behavior. Understandably awkward. I have never worked for a boss that I would want to go to a strip club with, and I don't ever expect to. Reminds me of the time back in...1999? 2000?...when I worked GW's big Games Day con in Baltimore as an "undercover" Outrider (the old name for their local fan reps, who ran in-store events and were paid in credit - pseudo-employees at best). I wasn't actually part of the program but they were so sloppy about checking I accepted an invite from one the two local sibling Outriders to go in his place so he didn't get in trouble. It was an interesting experience seeing the show from behind the curtain, particularly the briefing/motivational meeting before it started. They had ~60 people jammed in a meeting room at the GW HQ with a slide presentation, and a few minutes into it the slides shifted to softcore nudes of some local gal. It was obviously pre-planned (the guy running it not only lingered, he went back to it once) and overall there some wolfish howling - but a lot of people were obviously uncomfortable, including the three women in the room. Even ~25 years ago I don't know how HR wasn't firing people over it, because I know there were complaints afterward. I'd have filed one myself if hadn't been there under false pretenses. I was a few years away from really getting into miniatures (at that point I was still mostly playing with loaners) but it was still really sad to see them go. Assume they didn't have proper insurance to rebuild, or maybe they were just reliant on what had to be fairly cheap (or free) workspace to use. But man, those upside down Martian ads on the back cover of Space Gamer used to make me smile. So strange, considering he probably could have almost doubled his retail price and still done okay in the early 80s. He must have at least sort of liked gaming and game design...WarpWar proves the guy could design a rock-solid game, and while I may poke fun at Starleader Assault it wasn't actually bad, just disappointing compared to Melee/Wizard/TFT...which makes me wonder if it was yet another spite-driven game like Fistful of Turkeys. Also makes me wonder just how much of his overall sales came from Ogre and GEV. Revolt is and always will be a personal favorite, it's one of those rare games that just oozes character somehow, putting it up the same strata as Divine Right, Dragon Pass, Swords & Sorcery, and Bloodtree Rebellion in my book. And it does it in such a tiny format with a less-than-generous budget to boot. Pleasantville, well, not so much. The theme is great, gameplay is fine, but man, that one's really held back by the components, especially that map. Both companies must have been flooded with submissions from hopefuls trying to get their games on the market. In fairness to Howard, Metagaming did give a lot of people their shot at that. Very diverse list of designers for a relatively small catalog compared to places like SPI or AvHill or TSR. [/QUOTE]
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