Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Looking for something new
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="piper909" data-source="post: 9642785" data-attributes="member: 7052169"><p>Hola! Some responses and further chit-chat:</p><p></p><p>My recollection is that the Golden Unicorn was found, altho' not as quickly as the Silver Dragon. I felt at the time these were both just silly gimmicks. Garnered some publicity, but was it worth it in the long run, and could you sustain a line of games on the concept? But neither was anything I was involved with during my time at Metagaming. I was at TSR during the Silver Dragon launch and the Golden Unicorn was already published by the time I was back in Austin. </p><p></p><p>I have to assume all the Martian Metals molds and masters were lost in that fire, since none of the figures have been reissued to my knowledge. I still have a bunch of the pirates and a few other things. </p><p></p><p>I haven't played Revolt on Antares since it was published, I don't think! But I thought it was a nice bit of work at the time. Those microgames had very hard production limits imposed on the designers -- only so many counters, so big a game map, so many pages in the rules booklet. The design had to be shoehorned into those dictates. That explains a lot about the compromises made. Tom Wham's "Icebergs," for instance, in its playtest prototype was a lot bigger game than the final product. Things got shrunk.</p><p></p><p>I have been reworking They've Invaded Pleasantville off and on in the past years -- I invited Mike Price to join in but never heard back. But on my own, I wanted to expand the game board so I've added a whole new town section and blown up the map, a few more characters, rewritten the rules to add clarity and include the revisions, and want to make it miniatures-friendly. Use 3-D components instead of those bland counters. I have all the townspeople painted up in 25mm (and a few alien types) but what I need now is to line up a professional printer to make some markers, cards, bases, whatever to use to distinguish when a townsperson is under alien control or not. And it would be nice to have the enlarged and expanded map redone professionally. I'll be looking into that sometime in the next year I hope, if we're not caught up in another house move (which is quite possible). </p><p></p><p>I'll see if I can attach some photo files from those Metagaming days -- I have scans of some photos of Howard at the HIA show, and Norman Royal and myself (Norm's on the left), and the warehouse. This will be my first attempt to use the "Attach Files" tab here. Fingers crossed --</p></blockquote><p></p>
[QUOTE="piper909, post: 9642785, member: 7052169"] Hola! Some responses and further chit-chat: My recollection is that the Golden Unicorn was found, altho' not as quickly as the Silver Dragon. I felt at the time these were both just silly gimmicks. Garnered some publicity, but was it worth it in the long run, and could you sustain a line of games on the concept? But neither was anything I was involved with during my time at Metagaming. I was at TSR during the Silver Dragon launch and the Golden Unicorn was already published by the time I was back in Austin. I have to assume all the Martian Metals molds and masters were lost in that fire, since none of the figures have been reissued to my knowledge. I still have a bunch of the pirates and a few other things. I haven't played Revolt on Antares since it was published, I don't think! But I thought it was a nice bit of work at the time. Those microgames had very hard production limits imposed on the designers -- only so many counters, so big a game map, so many pages in the rules booklet. The design had to be shoehorned into those dictates. That explains a lot about the compromises made. Tom Wham's "Icebergs," for instance, in its playtest prototype was a lot bigger game than the final product. Things got shrunk. I have been reworking They've Invaded Pleasantville off and on in the past years -- I invited Mike Price to join in but never heard back. But on my own, I wanted to expand the game board so I've added a whole new town section and blown up the map, a few more characters, rewritten the rules to add clarity and include the revisions, and want to make it miniatures-friendly. Use 3-D components instead of those bland counters. I have all the townspeople painted up in 25mm (and a few alien types) but what I need now is to line up a professional printer to make some markers, cards, bases, whatever to use to distinguish when a townsperson is under alien control or not. And it would be nice to have the enlarged and expanded map redone professionally. I'll be looking into that sometime in the next year I hope, if we're not caught up in another house move (which is quite possible). I'll see if I can attach some photo files from those Metagaming days -- I have scans of some photos of Howard at the HIA show, and Norman Royal and myself (Norm's on the left), and the warehouse. This will be my first attempt to use the "Attach Files" tab here. Fingers crossed -- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Looking for something new
Top