Looking for something new.

Hiya all! Reached a point with my gaming group where we're looking for something new. Something d20.
We are playing Star Wars at the moment but want to take a break. We don't really want to go back to just plain ole D&D and we are willing to invest in a new campaign setting.
So I was hoping you fine folk out their who have experienced some of the d20 stuff can direct me to a new campaign setting. Preferably one with plenty of material (read: adventures) to run with little effort required for the DM (being me). If the group takes to the game and we all love it then I'll put my usual 110% into the campaign.
So any suggestions would be greatly appreciated.
H.U.
 

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Mutants & Masterminds. Superhero stuff. There's an adventure in the book and it's a VERY easy to run RPG for DMs. I haven't had less book keeping since I ran Children of Fire years ago. I've fallen in love with this thing.
 

evildm said:
Mutants & Masterminds. Superhero stuff. There's an adventure in the book and it's a VERY easy to run RPG for DMs.

I've fallen in love with this thing.

I agree with the evil one. If you're interested, make sure you get the second printing which will be coming out soon. Besides the adventure in the book, there is a module for it called Time of Crisis. There will also be several short adventures, called Capers, in the M&M Annual which will be coming out within the next couple months. If the Capers section is popular, it may spawn a new line in the M&M books

If you want something more mundane(spl), you can try out Modern. It also has several support adventures on the WOTC website
 

I'll toss in my support for Modern. Very cool setting and easily adaptable for a number of moods and any genre from the Shadowrun-esque Urban Arcana setting to a moderate hard sci-fi game.
 

You are in luck, this year seems to be the build up of "alternate d20" stuff. In no particular order, but it's all been tempting to me:

Some people have mentioned some the best sellers for d20 non-fantasy. There is also Spycraft and its Series Archer setting and SG-1 as well. In fact, for support, Spycraft/SC are partially compatable, SC has 2 years of support and as well as online adventures. ON that note the same goes for Dragonstar which is practally "DnDDDDD innnnn Spaaaaace."

For stuff with a little less support:

There are some other products out there, most of which was publishers using d20 to reach an expanded audience with their best I.P.s during the d20 boom, such as d20 Deadlands, Fading Suns, Traveller, Farscape, Babalyon 5, Conan, etc.

If you are looking for something on the one-shot or short diversion side, check out Fantasy Flight's Horizon line. For $!5 you can choose between worlds like Redline (Mad Max is back), Mechamorphsis (Transfomers), or even wilder game worlds like Grimm, Virtual and Spellslinger.
http://www.fantasyflightgames.com/horizon.html

You can also check out the Polyhedrons for the last two years, some great mini-games that probably inspired the creation of the Horizon line.

On the longer haul, but fresh from the printer is the Trinity Universe, d20 style. You can keep or ignore the story arc that links three settings d20 Adventure! (pulp), Aberrant (superheroes in Watchman/Kingdom Come style), and Trinity (Babalyon 5 and Greg Bear's Slant series, focues on biotech.) Adventrue! d20 just came out and the rest will follow shortly in June and August. The games take a little fo d20 Modern for a ride, but adds stuff like super science creation.

Speaking of Pulp, Bad Axe games game up with a "how to merge d20 Modern with d20" book called Grim Tales. Casting spells hurt and GMs never spend Action Dice, they give them in compensation for doing nasty stuff to players (like activating critcal fumbles and such.) Grim Tales is more of a literal d20M/d20 mix in some cases, but adds new rules such as Horror and Cyberware.

There are some upcoming product coming out as well, an adventure/setting for Grim Tales and ...

d20 Haven:City of Violence ... John Woo and Quntien, move over!
 
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