Looking for Spells that Repair Burnt Items

Ghostmoon

First Post
Hello,

I am hoping someone on ENWorld can help me. In last night's game, our group fought a huge skeletal creature. During the battle, there was rather copious use of the fireball spell.

After the battle, I had an idea to use the skull of the critter as the frame for a big chair. Unfortunately, the skull was heavily damaged in the battle, mostly by fireballs. At the time, I thought the damage could be repaired by use of the "Make Whole" cleric spell, but I see know that this spell specifically does not repair burnt items.

My question: Is anybody aware of any spells that do repair items that have been burnt, melted, ground, etc. (i.e. anything that Make Whole will not work on)?

Thanks!
Ghostmoon
 

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Don't think there's any such spell. However, since this is purely a flavour thing and not likely to have major in-game consequences down the track, I'd probably let you repair the skull without requiring a spell, or find an NPC to do it for you.
 

There was a spell in 2E that did what you want: unburn. I'll have to find it, but from what I remember it would be extremely simple to convert.
 


Okay, I found it. This wizard spell is from the 2E Pages from the Mages accessory, pages 36-37, reprinted below in 2E format (looks easy to covert to me), I like the secondary effect in the last paragraph too:

Unburn
(Abjuration, Alteration)

Level: 4
Range: 10 yards
Components: V, S, M
Casting Time: 4
Area of Effect: Special
Saving Throw: None

This rather odd spell reverses the effects of a fire. The unburn spell calls into existence a reversed form of fire, one with a black flame that radiates cold and shadow rather than heat or light. While a normal fire requires flammable material for fuel, the black fire created by unburn feeds on the ashes and charred remains of normal fire.
The most common use for unburn is to reverse the flames effects on something the caster wants such as an important scroll, a painting, or a home. When casting the spell, the caster chooses a point for the black flame to start; the initial manifestation is about the size of a human hand. From this place, the black fire spreads to other burnt materials, similar to the way normal fire spreads to flammables. The black fire spreads to all burned materials it touches and continues to restore all such materials for up to a full day, or until it can no longer reach burned materials. At that time, the black fire goes out, though the effects of its passage are permanent and cannot be reversed by such spells as dispel magic.
There are some restrictions to this spell. The results of a recent fire are relatively easy to undo because all of the ashes and other materials are still there. Unburn can also be used on older fires, but there is a risk that some of the raw material has been carried off or blown away in the wind. The magic of unburn does not cause most of those materials to return to the scene, though it will call back minor amounts of ash that were wafted away by the hot air of the normal fire. The exact amount of material left unrestored is up to the DM and should be based on the size of the original fire and how long ago it happened.
Unburn is effective only on burned materials. It will not prevent a fire, restore hit points lost to a fire-based attack, or restore to life a creature slain by fire. (It will, however, restore a dead body that was consumed by flames.)
Since rust (and other tarnish) is produced by oxidation, and fire is a form of rapid oxidation, the black fire of unburn will also undo the effects of rust or tarnish on metal, removing corrosion and stains.
The material component for this spell is a small vial of water.
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Hope this helps.
 

Actually, most conventional fires can't burn bone. Crematoriums use fires of 1800 degrees for an hour or more, and the bones are still in recognizable shape, so they have to crush them to a sugar-sized substance using a grinding machine.

While fireball is magic, I'd still argue that a short (under 6 second) blast from fireball wouldn't be enough to destroy bone in any critical sense. Heck, natural rotting processes would do more to destroy the bone than a few fireball spells.
 

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