vulcan_idic
Explorer
I just had a random thought for a couple of magic items and I thought I'd bounce them off the forum for thoughts. I don't think they're all that powerful, but we'll see.
1) Book of General Knowledge. Written at a childs level, thus likely containing little new information, and no information of import, but enchanted with the ability to inspire the reader with the desire and aptitude to learn. Game effect grants the reader the ability to always consider a few skills class skills. It gives no bonus to them, just the ability to learn them as though they were class skills should the reader wish to improve them. I hadn't thought out the game effect too much, so part of what I'd like is smarter people than I's take on the exact number of skills etc. would be good. Got the idea from remembering a set of childrens encyclopaedias I always used to read when I was younger and how it effected my education, and thus my skills, later.
2) A small brooch or clasp shaped like a four-pointed star - the center has a pearl in it, and each of the four rays has a small ruby, emerald, sapphire, and diamond in a gold setting. The brooch bestows upon the wearer elemental resistance 1 or 2 or something (not sure what, just like the idea of minor resistance) for the five primary elements and also a 0-level spell usable at will associated with each element (a la Finger of Fire for fire). Mostly I'm thinking of it as a little magical sort of Gerber/Leatherman/Swiss Army Knife with minor protection involved as well. This one I'm thinking of as sort of a kind of family heirloom/lucky charm, with the wearer not neccesarily even aware that there is protection involved, and perhaps stumbling upon the other abilities somehow... initially they would most likely even be unaware it's magical due to the nature of the campaign.
1) Book of General Knowledge. Written at a childs level, thus likely containing little new information, and no information of import, but enchanted with the ability to inspire the reader with the desire and aptitude to learn. Game effect grants the reader the ability to always consider a few skills class skills. It gives no bonus to them, just the ability to learn them as though they were class skills should the reader wish to improve them. I hadn't thought out the game effect too much, so part of what I'd like is smarter people than I's take on the exact number of skills etc. would be good. Got the idea from remembering a set of childrens encyclopaedias I always used to read when I was younger and how it effected my education, and thus my skills, later.
2) A small brooch or clasp shaped like a four-pointed star - the center has a pearl in it, and each of the four rays has a small ruby, emerald, sapphire, and diamond in a gold setting. The brooch bestows upon the wearer elemental resistance 1 or 2 or something (not sure what, just like the idea of minor resistance) for the five primary elements and also a 0-level spell usable at will associated with each element (a la Finger of Fire for fire). Mostly I'm thinking of it as a little magical sort of Gerber/Leatherman/Swiss Army Knife with minor protection involved as well. This one I'm thinking of as sort of a kind of family heirloom/lucky charm, with the wearer not neccesarily even aware that there is protection involved, and perhaps stumbling upon the other abilities somehow... initially they would most likely even be unaware it's magical due to the nature of the campaign.