I do think that, in the quest to 'nail things down' 4e sometimes put them a bit too much in a box. You can do all this fantastical stuff in 4e, but its almost all so very small-scale tactical. I feel like the whole game is just one notch too far in that direction.
Yep, the rest is Skill Challenges & Rituals...
That's one thing I think any 'kitbash' of 4e should aim to change or improve. I did it by adding cantrip style powers for everyone and making Rituals into the "Utility" powers characters pick, but I would love to see other people's take on that idea. More "class features" or subclasses like 5e, or race features would really help punch up 4e.
I do like the idea of sub-power sources. Ki would be a sub-source of Martial. Primal would be a sub-source of Divine. “Blood” (Sorcerer and Warlock) would be a sub-source of Arcane.
I think all of classes are diffirent flavors on existing classes (hence themes seem a perfect fit)On the subject of Ki, I wouldn’t lump all of the “oriental” classes into it. A lot of the classes are just different takes on the classes already in D&D.
I did it by adding cantrip style powers for everyone
4e has stronger, more functional mechanical support for out-if-combat play than any other ed - but it's still virtually absent. Skills, rituals, the very occassional feature or power, they're sprinkled unevenly about. You wouldn't have to change much, though, just add a lot: features/rituals/practices/roles to each class to structure & balance them out of combat - or in each of the 'pillars.' The challenge is that while, distilling a functional combat balance from D&D's checkered history at least had a lot of checkers to work with, SCs were very nearly a standing start for out-of-combat.I think this is probably the best approach, as it is feasible to apply to pretty much stock 4e, rules wise. It would be a hacked 4e, but still compatible with existing material. You could just, for example, rewrite Ranger a bit to add the 'Tracker' class feature, at least as an option. Every other class could easily get builds/options to do analogous things. Feats and Themes could also provide similar stuff.
Could you elaborate?
He's onto us!Honestly, I feel like I’m talking to the walls here,
The earliest days it was just the Monk. 'Ki' came into it with Oriental(ist) Adventures, c1985: every one of the "like regular class, but better, because Asian" OA classes had a 'Ki' power.“Qi” isn’t just a fancy oriental name for RPG “mana” or stuff like that. Qi (or Ki) has a much deeper meaning, which actually relates to D&D since its earliest days.
We aren’t talking about your regular Arcane Magic – which is the power you get from cosmic cheat codes – and neither Divine Magic – when someone else does the cheat codes for you.
Yeah, it's all mystical....Ki is its own thing. Quite hard to understand and even more difficult to explain.
Thing about the mystical energy field that permeates all living things is that everything that living things do affects it right back. It's not supernatural, it's the very definition of natural, just a very non-scientific, different-from-reality nature.In my vision, this energy (not using scientifically accurate terms, here) permeates the existence. It’s in the land; it emanates from the bonfire you just lit; the clouds and winds are the Ki or Earth itself. It certainly plays its role in the creation and maintenance of the world. However, it can best be felt at its peak: Qi is the source of life. The so-called “vital force” that keeps all mortals alive and breathing.
The concept of “life force” is a quite important one, even for Western thought. It was once a legitimate scientific concept (until certain experiments were made), but it persisted in our imagination.
Sounds very similar in a broad way to the possible beliefs of the ancient Celts. The Romans identified them as worshiping gods, because that's what the Romans, did, they mapped every religion they found to their own pantheon, but as far as anyone can tell, they were darn near animists, putting said 'gods' in every hill, forest, stream, & well.“Kami” is the main belief of Shinto, which can be described as a mid-way point between animistic spirits and polytheist gods.