Storyteller01
First Post
I'm wondering what has worked and what hasn't. What have your experiences been?
It is possible to gain additional feats by spending experience points. You must declare at least one session in advance that you are planning on taking an additional feat. “First-tier” feats (with no prerequisites) can be obtained by expending 3,000 experience points. To acquire the more powerful feats, you must satisfy their prerequisites normally, and their cost is increased by +1,500 xp for each feat listed as their prerequisite. Thus, you could obtain Mobility (provided you have Dodge) for 4,500 xp, or Whirlwind Attack (Combat Expertise, Dodge, Mobility, Spring Attack) for 9,000 xp. Level, class ability, and attribute minimum requirements impose no additional cost. You can never gain more than one feat per character level in this fashion, nor can you expend so many experience points so as to lose a character level.
The base feat cost was derived from the following formula: a magic item that grants the effects of a first-tier feat costs 5,000 gp. A purchased feat has no space limitation (x2) and cannot be dispelled, disjoined, suppressed in an anti-magic field, or stolen (ad hoc x1.5); this puts the final price at 15,000 gp. The ratio of experience points to gold is 5 gp per 1 xp (as mentioned in the Dungeon Master’s Guide), which results in the final cost of 3,000 xp.
Storyteller01 said:I'm wondering what has worked and what hasn't. What have your experiences been?