My party is 14th level, and I'm starting to see the power of divination rituals. For example, last game they went to the room of a crime scene, cast a ritual on the room that showed them the crime that took place. Then they found a bit of hair from the criminal, cast another ritual and was able to locate him for one hour. They raced on over and captured the guy.
Now, I'm not looking to nerf the rituals, they paid a lot of money for them and they did a good job catching the guy. But in the future, I would like it so my BBEG can have a few options to block CSI type rituals.
What does 4e offer in the counter intelligence department?
Now, I'm not looking to nerf the rituals, they paid a lot of money for them and they did a good job catching the guy. But in the future, I would like it so my BBEG can have a few options to block CSI type rituals.
What does 4e offer in the counter intelligence department?