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Looting Dead Comrades
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2715406" data-attributes="member: 32740"><p>The paladins code does not directly address the question of "looting" dead comrades. It INDIRECTLY addresses it by requiring the paladin not to perform evil acts and to act with honor. The question then becomes one of culture - does the culture consider it not just abhorrent but genuinely Evil (with capital 'E') to take the belongings of the dead? Does the culture consider it dishonorable? Most DM's are NOT going to have thought about it one way or another.</p><p></p><p>One thing is pretty certain - it's very much a meta-game issue, greatly moreso than an in-character issue. Peter Paladin doesn't loot Frank Fighter of his sword because he thinks by default that anyone in the party has some particular claim to Franks belongings. He doesn't loot it because he's reflexively thinking of the Widow Franklina at home either (95% of PC's over the last 25+ years of playing D&D have never had a moments consideration of the possibility of having immediate family). He loots Franks corpse because the PLAYER is not going to walk away leaving valuable magic to rot regardless of whether it's on the corpse of the vilest orc or a PC who was a friend and compatriot to his own PC. As I said it's something that most DM's (or players either) are not going to have given a great deal of thinking to so EVERYONE'S responses in and out of character have to be taken with a grain of salt. The appropriate response is going to be dictated by a large, complex combination of input - what the DM thinks is appropriate for the culture of the PC's (and that culture may be different among PC's - whether living or dead...), what the players want and need, what the players roleplayed reactions are, what the dead PC's specific and vocalized desires were in the matter before death, what the specified or unwritten agreements were regarding treasure distribution among the PC's, whether the in-game situation lends itself to ben considering abandoning valuable magic to fate, and so forth.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2715406, member: 32740"] The paladins code does not directly address the question of "looting" dead comrades. It INDIRECTLY addresses it by requiring the paladin not to perform evil acts and to act with honor. The question then becomes one of culture - does the culture consider it not just abhorrent but genuinely Evil (with capital 'E') to take the belongings of the dead? Does the culture consider it dishonorable? Most DM's are NOT going to have thought about it one way or another. One thing is pretty certain - it's very much a meta-game issue, greatly moreso than an in-character issue. Peter Paladin doesn't loot Frank Fighter of his sword because he thinks by default that anyone in the party has some particular claim to Franks belongings. He doesn't loot it because he's reflexively thinking of the Widow Franklina at home either (95% of PC's over the last 25+ years of playing D&D have never had a moments consideration of the possibility of having immediate family). He loots Franks corpse because the PLAYER is not going to walk away leaving valuable magic to rot regardless of whether it's on the corpse of the vilest orc or a PC who was a friend and compatriot to his own PC. As I said it's something that most DM's (or players either) are not going to have given a great deal of thinking to so EVERYONE'S responses in and out of character have to be taken with a grain of salt. The appropriate response is going to be dictated by a large, complex combination of input - what the DM thinks is appropriate for the culture of the PC's (and that culture may be different among PC's - whether living or dead...), what the players want and need, what the players roleplayed reactions are, what the dead PC's specific and vocalized desires were in the matter before death, what the specified or unwritten agreements were regarding treasure distribution among the PC's, whether the in-game situation lends itself to ben considering abandoning valuable magic to fate, and so forth. [/QUOTE]
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