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5E Looting Magical Secrets

lyracian

Villager
Salutations Readers,

I was thinking of playing a Bard and wondered what other players actual took with Magical Secrets as a Lore Bard and how they played out?

Level 6 (two Spells Lvl 3 or less)
Aura of Vitality: About ~70 points of healing for the front line at range seems good
Fireball: Classic AoE Damage
Counterspell: Just say No to anything

Level 10 (Two Spells Lvl 5 or Less)
Find Greater Steed: Fly on a Pegasus or take a Dire Wolf down the Dungeon. Looks fun not sure it is actually that useful?
Conjure Elemental: Another way to get a buddy for the big battle.
Wall of Force/Stone: Control the Battlefield

Level 14 (Two Spells Lvl 7 or Less)
Wind Walk: Easy mass travel for the party.

Level 18 (Two Spells Lvl 9 or Less)
Wish: seems the obvious choice for the first one...
Mass Heal: 700 HP! With only 1 level 9 a day though perhaps we should pick a level 8 spell?
Anti-Magic Field: Shut down a Caster and let the BSF hit them.

Edit: Added Counterspell.
 
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Voort

Villager
Find Greater Steed: Fly on a Pegasus or take a Dire Wolf down the Dungeon. Looks fun not sure it is actually that useful?
The bard at my table has used his Pegasus, Pony Soprano, to great effect fighting giants and rocs.
 

aco175

Explorer
In one of my games, the bard took aura of vitality from the paladin list. He rarely used it, but it is powerful when used. I think that since it is from the paladin list and they are more half-casters, it makes their spells seem more powerful than other level 3 spells. It was not a game breaker. There may have been a more utility spell that would have come in handy more though.
 

rczarnec

Explorer
Counterspell is a good spell in general to have and great for Magical Secrets since Bards are good at the ability check for countering higher level spells (thank you Jack of all Trades).
 

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