Psion
Adventurer
As anyone who has read my review knows, I was none too impressed with Lord of the Iron Fortress. I found the motivation weak and the the adventure boils down to a planar kick in the door dungeon crawl.
However, I am running a planar game and they are getting to that level. To make the premise more palatable, I had thought about planting the seeds for that adventure by introducing a legendary smith they know right now.
But is it even worth it? How can I make the adventure more interesting, more plausible, stronger, and, well, less of a straight up bash-em? I hate to bypass the opportunity of an adventure whose general characteristics are close to the mark of my game.
However, I am running a planar game and they are getting to that level. To make the premise more palatable, I had thought about planting the seeds for that adventure by introducing a legendary smith they know right now.
But is it even worth it? How can I make the adventure more interesting, more plausible, stronger, and, well, less of a straight up bash-em? I hate to bypass the opportunity of an adventure whose general characteristics are close to the mark of my game.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)

