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Lords of Madness Stuff (Update: Some folks have it!)

James Jacobs said:
I'd say the chances of the avolakia getting a little love (eew) in the pages of Dungeon and maybe even in Dragon at some point between today and this time today 14 months from now are close to 100% likely.

Pardon my tmesis, but fan-friggin-tastic. :D

As for them controlling undead... they can automatically control any undead they create with animate dead. I've always envisioned avolakia clerics as being rather common, though, so any avolakia society will certainly have some of them handy to control other undead.

Surre, but now we're talking about adding a lot of cleric levels to a monster that's already CR 10. Even when factoring in the cleric levels as "unassociated class levels" you wind up with some really high CR creatures that aren't really all that challenging for a party of four PC's. Then again, as they are currently designed--with an average of 75 hp, low AC & saves, and scant little in the way of offense--it is hard to justify the avolakia as a CR 10 to begin with IMHO.

Conceptually, avolakia are cool as hell, but I've tried to design avolakia lairs for my players, and it quickly becomes apparent the actual pool of abilities they have at their command is somewhat disappointing. True, a single avolakia alone can create either a large coterie of zombie and skeleton flunkies or a couple of tough ones, but either way they're still just zombies and skeletons and even 6th or 7th level PC's can wrangle them without consuming significant resources.

Avolakias can create ghouls and ghasts too, but again without the ability to command them, they arre left relying on diplomacy and loyalty, and I think that's probably enough said right there. :)

I'm not sure what interest they'd have in undead more powerful than zombies, though, except as special courses during the avolakia equivalent of Thanksgiving.

Well, going by the MMII description of "Avolakia Society", which I thought was lifted directly from the Dragon article, avolakias "delight in creating and modifying undead of all sorts." Now, the text goes on to suggest that they actually have clerics going around casting create undead and create greater undead to field "mummies, spectres, vampires, and ghosts", but now we're talking about epic-level avolakias that are always conveniently out-to-lunch whenever the PC's come calling.

Of course, this is due to yet another problem stacked against the aspiring necromancer: ridiculously high levels of cleric are required to create even the most humble of post-zombie undead. Even a human cleric isn't all that effective at stocking his dungeon.

It just seems reasonable to me that if a 10 HD monster's supposed to have a flair for doing something, then it works a lot better for the monster to have some innate capacity for doing it without without having to rely on tacking on class levels. The rot reaver from MMIII is closer in design to what the avolakia is supposed to be in concept. Since the avolakias late write-up was several years past, a little reboot wouldn't hurt. Please consider.

And for the record, I much prefered the illo that Dragon ran over the MM II illo. Although I much prefer the illo that Wayne did of the ulgurstasta for the Fiend Folio over the one in that same Dragon article.

Yep, I agree. I have to wonder why they just didn't give the MMII artists the Dragon mag illos to work from. Just looking at the results it's easy to tell the avolakia's artist was struggling to figurre out how to depict exactly what the text description was going for.
 
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reanjr said:
Again, these could go together, but I'm not sure they need to be covered anyway.
Fey Type
Magical Beast Type

Fey creatures don't need to be covered? Are you kidding?

As for magical beasts, I'm a big fan of them. In my opinion, creatures like sphinxes, lamias, behirs, etc. deserve to be covered.

reanjr said:
What would you do with these guys?
Ooze Type

I'd add hazards in the mix. But mostly, it should have to be lumped with something else. Vermins, maybe.

reanjr said:
Do you really need these covered?
Giant Type
Humanoid Type
Monstrous Humanoid Type

Giants, yes. Humanoids & Monstrous H. could be lumped together as a sort of update to Savage Species, I think. Rules for playing minotaurs and so on.
 



Kai Lord said:
Hey would anyone mind giving a summary of what each of the aberrant feats do?
BTW, for every Aberrant feat you have, your social skills go down.

Aberration Blood: Bonus to one skill (or grapple check).
Aberration Wild Shape: Guess. ;)
Bestial Hide: Natural AC improves by an amount depending on the number of Aberrant feats you have.
Deepspawn: Gain tentacles.
Durable Form: Gain a number of hp depending on your number of Aberrant feats.
Inhuman Reach: More reach.
Inhuman Vision: Better Spot and Darkvision, depending on # of Aberrant feats.
Scavenging Gullet: Can eat any organic thing, become resistant to ingested harmful things.
Starspawn: Fly & some other minor stuff.
Warped Mind: Bonus vs. mind-affecting effects and bonus PP, depending on # of Aberrants feats.
Waterspawn: Swim speed & some other minor stuff.

(Note: All the 'depending on #' things aren't generally 1:1.)
 

Staffan said:
I think there's room enough for several books covering these types. One for elementals and elemental-themed outsiders (genies, but probably not hellhounds), and several for different types of outsiders (devils, demons, and celestials at the very least, possibly yugoloth as well). If you wanted to stretch it, you could go into different types of celestials as well (angels, aasimon, archons, guardinals, eldarin), but given that celestials don't get as much screentime as various fiends in most campaigns (on account of not being common as foes) they're probably better suited to being put together in one book.

Didn't the Book of Vile Darkness and Book of Exalted Deeds cover the fiends and celestials enough already? A book of genies might be good -- I have fond memories of the Al-Qadim sourcebox Secrets of the Lamp.

Cheers


Richard
 

Darkness said:
Scavenging Gullet: Can eat any organic thing, become resistant to ingested harmful things.
Sweet, sounds like the "Matter Eater" secret power my old Paranoia character had. :cool:
Does it allow you to just survive by eating wood chips or can you do cool things like chew through someone's leather armor?
 




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