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<blockquote data-quote="bret" data-source="post: 611673" data-attributes="member: 713"><p>AC: My current AC is 21, 25 after Mage Armor. Combination of an excellent Dex, Natural Armor, and a Ring of Protection. If the GM ever lets me find Bracers of Armor this should go higher. Given the opponents and level we are at, I'm thinking the +1 AC just isn't going to matter that much. So far, the fighters have done an excellent job of preventing any opponents from getting into melee with me.</p><p></p><p>Tumble: Since I've got Dimension Door and have good fighter cover, I'm hoping to avoid getting into situations where I would have to tumble out. The other thing is I wanted to save this secret for just before the campaign closes, get some Diplomacy or Sense Motive. The character comes from a ruling family, it would be in character (but useless in the current situation) to have some of this skill.</p><p></p><p>Saves: I had thought about increasing my Fortitude save. So far, I don't think anyone in the whole group has had to make a Fort save but I anticipate this changing. Drow tend to use poison, which means we should have to deal with these quite a bit in the future.</p><p></p><p></p><p>So I guess it is now a choice of three instead of two items:</p><ul> <li data-xf-list-type="ul">Lore of True Stamina: +1 Fort Saves</li> <li data-xf-list-type="ul">Applicable Knowledge: Silent Spell</li> <li data-xf-list-type="ul">Applicable Knowledge: Greater Spell Penetration</li> </ul><p></p><p>Since no one in the group has Silent Spell, I'm leaning that way.</p></blockquote><p></p>
[QUOTE="bret, post: 611673, member: 713"] AC: My current AC is 21, 25 after Mage Armor. Combination of an excellent Dex, Natural Armor, and a Ring of Protection. If the GM ever lets me find Bracers of Armor this should go higher. Given the opponents and level we are at, I'm thinking the +1 AC just isn't going to matter that much. So far, the fighters have done an excellent job of preventing any opponents from getting into melee with me. Tumble: Since I've got Dimension Door and have good fighter cover, I'm hoping to avoid getting into situations where I would have to tumble out. The other thing is I wanted to save this secret for just before the campaign closes, get some Diplomacy or Sense Motive. The character comes from a ruling family, it would be in character (but useless in the current situation) to have some of this skill. Saves: I had thought about increasing my Fortitude save. So far, I don't think anyone in the whole group has had to make a Fort save but I anticipate this changing. Drow tend to use poison, which means we should have to deal with these quite a bit in the future. So I guess it is now a choice of three instead of two items: [LIST] [*]Lore of True Stamina: +1 Fort Saves [*]Applicable Knowledge: Silent Spell [*]Applicable Knowledge: Greater Spell Penetration [/LIST] Since no one in the group has Silent Spell, I'm leaning that way. [/QUOTE]
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