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Loremaster Secret selection
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<blockquote data-quote="Gaiden" data-source="post: 614503" data-attributes="member: 103"><p>TAKE THE FEAT!</p><p></p><p>Having constructed several wizards with Loremaster levels, the feat is always the most desirable secret simply because of the limited number a wizard gets. Silent spell is a great metamagic feat especially for when you are invisible. Also, it is a great feat for use with silence spells as you can silence your self and move close to other spellcasters and still cast. The thing is, almost every spell in the game has a verbal component, being able to control that element of spellcasting is tremendously useful - especially against clerics.</p><p></p><p>However, given your current feat choice I would think another feat would immediately jump to the forefront as the most desirable feat for you: namely, persistant spell. You have extend spell and for a wizard, having persistant detect magic, resistance, shield, expeditious retreat, protection from evil, protection from arrows, see invisibility, etc. is simply too good to pass up. Not to mention at level 13 you will gain access to persistant haste and blink and at level 15 gain access to persistant improved invisibility.</p><p></p><p>BTW - you mentioned your high AC. I am surprised you did not include anything about armor bonuses or shield bonuses. Do you not have access to bracers of armor, magic vestments, and/or mithril shields? I am assuming you use polymorph to gain a natural armor (and if you are not, you ought to) and have cat's grace to boost your dex (both of which can be extended for a full day's worth of adventuring and pretty soon will last longer than a day netting you extra spells over time). Also, you can empower the cat's grace to really boost your dex. The reason why I bring this up is that at mid levels an AC for a wizard below 30 is abominatably low. In the campaigns I play in or DM, your mage would have an exceedingly short life span. I mean no insult or slight, I am just speaking from experience. Also, having DMed drow before and DRAGONS! you really won't live that long. Actually, with dragons it is a moot issue - if they are played right, and if it is true that your fortitude save is as low as I believe, you don't stand a chance. With such a low AC were most people who focus on attack bonuses will have an average of somewhere in the neighbor hood of +20 - +25 to hit, your AC is meaningless.</p><p></p><p>Overall, silent spell and invisibility will go a lot farther than would 4 ranks in tumble. Your goal, with your AC and mage hps is to avoid combat and the best way to do that is to be unknown. In fact if you can have an invisibility sphere and summon your creatures into it so that no one knows they are there until you have summoned everything, it would be even better. What better than to have 15 or so lantern archons suddenly appear as you let loose a disintegrate on the most powerful caster present? (Yes I know that things could be a lot better, work with me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>As Number 47 pointed out, you get two feats at level 12 if you take the feat secret. I would recommend taking persistant and silent spell feats and save greater spell penetration until level 15 when the baddies have SR that high.</p><p></p><p>Another btw - you mentioned something about not having time to identify - was this in reference to the loremaster ability to identify with a standard action?</p></blockquote><p></p>
[QUOTE="Gaiden, post: 614503, member: 103"] TAKE THE FEAT! Having constructed several wizards with Loremaster levels, the feat is always the most desirable secret simply because of the limited number a wizard gets. Silent spell is a great metamagic feat especially for when you are invisible. Also, it is a great feat for use with silence spells as you can silence your self and move close to other spellcasters and still cast. The thing is, almost every spell in the game has a verbal component, being able to control that element of spellcasting is tremendously useful - especially against clerics. However, given your current feat choice I would think another feat would immediately jump to the forefront as the most desirable feat for you: namely, persistant spell. You have extend spell and for a wizard, having persistant detect magic, resistance, shield, expeditious retreat, protection from evil, protection from arrows, see invisibility, etc. is simply too good to pass up. Not to mention at level 13 you will gain access to persistant haste and blink and at level 15 gain access to persistant improved invisibility. BTW - you mentioned your high AC. I am surprised you did not include anything about armor bonuses or shield bonuses. Do you not have access to bracers of armor, magic vestments, and/or mithril shields? I am assuming you use polymorph to gain a natural armor (and if you are not, you ought to) and have cat's grace to boost your dex (both of which can be extended for a full day's worth of adventuring and pretty soon will last longer than a day netting you extra spells over time). Also, you can empower the cat's grace to really boost your dex. The reason why I bring this up is that at mid levels an AC for a wizard below 30 is abominatably low. In the campaigns I play in or DM, your mage would have an exceedingly short life span. I mean no insult or slight, I am just speaking from experience. Also, having DMed drow before and DRAGONS! you really won't live that long. Actually, with dragons it is a moot issue - if they are played right, and if it is true that your fortitude save is as low as I believe, you don't stand a chance. With such a low AC were most people who focus on attack bonuses will have an average of somewhere in the neighbor hood of +20 - +25 to hit, your AC is meaningless. Overall, silent spell and invisibility will go a lot farther than would 4 ranks in tumble. Your goal, with your AC and mage hps is to avoid combat and the best way to do that is to be unknown. In fact if you can have an invisibility sphere and summon your creatures into it so that no one knows they are there until you have summoned everything, it would be even better. What better than to have 15 or so lantern archons suddenly appear as you let loose a disintegrate on the most powerful caster present? (Yes I know that things could be a lot better, work with me :)). As Number 47 pointed out, you get two feats at level 12 if you take the feat secret. I would recommend taking persistant and silent spell feats and save greater spell penetration until level 15 when the baddies have SR that high. Another btw - you mentioned something about not having time to identify - was this in reference to the loremaster ability to identify with a standard action? [/QUOTE]
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