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Losing a Level due to death
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<blockquote data-quote="Xar" data-source="post: 58909" data-attributes="member: 895"><p>I let my players lose a set amound of XP. Mostly 500 XP per level, but it's only a 'dept'. They don't actually lose a level. Fair to everyone. Makes no difference with players that almost reached their next level and those that just got to this one.</p><p></p><p>I also take all the XP could have earned when they died into account. So it makes no difference between the guy who died at the beginning of the adventure, and the one who died in the last fight.</p><p></p><p></p><p>Damn, Cloudgatherer just took the words out my mouth...</p></blockquote><p></p>
[QUOTE="Xar, post: 58909, member: 895"] I let my players lose a set amound of XP. Mostly 500 XP per level, but it's only a 'dept'. They don't actually lose a level. Fair to everyone. Makes no difference with players that almost reached their next level and those that just got to this one. I also take all the XP could have earned when they died into account. So it makes no difference between the guy who died at the beginning of the adventure, and the one who died in the last fight. Damn, Cloudgatherer just took the words out my mouth... [/QUOTE]
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Losing a Level due to death
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