Lost 4E Style: Kinslayer--Round 6: All PCs up!


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EvolutionKB

First Post
Stepping to the side, the shifter swings his axe the sand of the floor flowing over his armor, making him look bigger than normal. The shifter's axe connects, biting deep into the hobgoblin's bicep.

[sblock=ooc]Stellan shifts to H71 and attacks (Earth shield strike)with 25 to hit and 15 damage(max)+1 AC for Stellan[/sblock]

Hesh growled at the hobgoblin war-leader. Take that one out, he yelled at Xandren and Stellan. The others will fall when their leadership is broken! Hesh brandishes his weapon at the hob that is wounded, now more mentally, as he sees his leader get devastated by Stellan. Hesh's strike is turned away by his opponent's own flail though, and dust rains down from the ceiling...

Xandren follows Heshes lead, stepping into position across from Stellan, swinging his large weapon in a big arc. The weapon strikes home, cutting deep along the hobs back.

[sblock=ooc]Xandren uses reaping strike hitting with a 23 for 11 damage[/sblock]

In the back part of the room, the archer fires an arrow at Thormir, it shot is wide, missing over the dwarf's shoulder. The goblin shaman raises his rod in a chant, and Hesh's eyes cloud over even more, and then darkness is all he sees.

[sblock=ooc]Archer misses Thormir with a 15. Shaman hits with blinding power with an 18 for 8 damage(Thormir unconscious and dying, blinded save ends). Don't forget about the secret door the gobs came through! Entrance at E 69.[/sblock]

The goblin commander strikes at Xandren, spearing him in the gut. The other hobs step away from Lorn and Hesh and charge the warforged. Their flails smash him in the ribs and Xandren falls to the ground.

[sblock=ooc]G6 hits Xandren, with an 18 for 13 damage. H1 shifts and charges Xandren, hitting with a 25 for 12 damage. H2 shifts and charges, doing the same. Hitting with a 27 for 8. Xandren marked, slowed and dying.[/sblock]

The ground rumbles beneath their feet, something was going on, an earthquake!?

Initiative: Round 5
Lorn: 23-
Thormir: 18-
Stellan: 16-
Hesh: 15-
Xandren: 14
Hobgoblins: 11

Stellan 38/44 hp; 4/10(11) surges; 1 AP
Xandren: 0/42 hp; 6/11(10) surges; 2 AP; marked by H1 and slowed, dying
Hesh: 22/36 hp; 5/9(9) surges; 0 AP
Thormir: -1/42 hp ; 6/11(10) surges; 1 AP; blinded(save ends), dying
Lorn: 26/31 hp; 3/7(7) surges; 1 AP;
H1: -15 hp; marked by Stellan
H2: -42 hp; bloodied;
H3: Dead
H4: Dead
H5: Dead
H6: -38 hp; Marked by Xandren; bloodied
H7: Dead
H8: Dead
H9: Dead
H10: Dead
A1: dead
A2: -8
S:
 

Attachments

  • Encounter 2 round 5.xls
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Oni

First Post
Suddenly free of aggressors Lorn looked around at the battlefield trying to formulate a plan. Despite the enemies losses, things were looking grim as injuries mounted on their own side. Catching a glimpse of movement in the tunnel they'd be ambushed from, Lorn made a beeline around the melee, across the chamber. Coming out of the noxious mist he was about to see more clearly, more combatants were coming. With a quick wave of his hand, light sprung up in the passage, illuminating the enemy. Lowering his staff, he spoke a few broken syllables, a curl of frost coming out of his mouth on the last. Frost formed over the tines of Lorn's staff as pale blue energy coalesced between them before suddenly streaking down the hallway toward its targets.

[sblock=ooc]

move: move to D70, avoiding any OA's
minor: cast light on E66
standard: Icy Rays: Int vs Ref (Target Order: S, A2) (1d20+6=15, 1d20+6=12)
Cold Damage (Order: S, A2) (1d10+5=12, 1d10+5=10), and the target is immobilized until the end of your next turn.

I've not included any concealment since they're not in the cloud and given it's magical nature I wasn't sure that it would apply to them standing outside of it, even on the other side.

Lorn should have cover from them unless they come farther down the hallway.

[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
We got to get to the Little Man! Someone get the golem up! He moves up to place where the goblins came through, looking for an entrance.

[sblock=Actions]Double move to E69, avoiding OAs. If the door is closed, he'll make a Perception check to look for it. If not, he'll keep on moving.[/sblock][sblock=Hesh]Hesh Sul'taskh—Male Hobgoblin Bravura Warlord 3
Initiative: +6, Low-Light, Passive Perception: 10, Passive Insight: 10
AC: 19, Fort: 16, Reflex: 13, Will: 16 — Speed:5
HP: 22/36, Bloodied: 18, Surge: 9, Surges left: 5/9
Action Points: 0, Second Wind: not used
Powers -
Brash Assault
Viper's Strike

Luring Focus
Flattening Charge

Fearless Rescue
Inspiring Word x 2
Hobgoblin Resilience
Reckless Opportunity

Curseforged Chain +1

Full character sheet[/sblock]
 

EvolutionKB

First Post
Lorn moves across the room, avoiding the hobgoblin commander. Illuminating the hallway, he raises his staff against the foes. One ray strikes the shaman, freezing it to the floor. The archer ducks out of the way and the ray of frost strikes the wall beside it.

We got to get to the Little Man! Someone get the golem up! Hesh moves to the otherside of the room, hoping that Stellan can handle the hobgoblin commander. With the light that Lorn provides, the warlord can easily see the goblin shaman frozen to the floor and the archer behind him.




Initiative: Round 5
Lorn: 23-Acted
Thormir: 18-
Stellan: 16-
Hesh: 15-Acted
Xandren: 14
Hobgoblins: 11

Stellan 38/44 hp; 4/10(11) surges; 1 AP
Xandren: 0/42 hp; 6/11(10) surges; 2 AP; marked by H1 and slowed, dying
Hesh: 22/36 hp; 5/9(9) surges; 0 AP
Thormir: -1/42 hp ; 6/11(10) surges; 1 AP; blinded(save ends), dying
Lorn: 26/31 hp; 3/7(7) surges; 1 AP;
H1: -15 hp; marked by Stellan
H2: -42 hp; bloodied;
H3: Dead
H4: Dead
H5: Dead
H6: -38 hp; Marked by Xandren; bloodied
H7: Dead
H8: Dead
H9: Dead
H10: Dead
A1: dead
A2: -8
S: -12; immobilized until end of Lorn's next turn
 

Attachments

  • Encounter 2 round 5 update 1.xls
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EvolutionKB

First Post
Stellan swings his axe at the hobgoblin leader but he deflects it with the edge of his shield. The hobgoblin laughs, "NO MERCY!"
and the other hobs slam their flails onto the face of the warforged, crushing his skull, killing him. As if adding further insult, the leader puts his spear into the shifter's arm, leaving a bloody wound.

[sblock=ooc]Stellan misses with a 17. Two hobs to CDG on Xandren, killing him. Leader hits Stellan with a 23 for 9 damage.[/sblock]



Initiative: Round 6
Lorn: 23-
Thormir: 18-
Stellan: 16-
Hesh: 15-Acted
Xandren: 14
Hobgoblins: 11

Stellan 29/44 hp; 4/10(11) surges; 1 AP
Xandren: DEAD
Hesh: 22/36 hp; 5/9(9) surges; 0 AP
Thormir: -1/42 hp ; 6/11(10) surges; 1 AP; blinded(save ends), dying
Lorn: 26/31 hp; 3/7(7) surges; 1 AP;
H1: -15 hp; marked by Stellan
H2: -42 hp; bloodied;
H6: -38 hp; Marked by Xandren; bloodied
A2: -8
S: -12; immobilized until end of Lorn's next turn
 

Oni

First Post
Lorn felt a rising twinge of emotion as he watched the ancient warforged succumb to the hobgoblins onslaught. He told himself it was just a construct, purpose built to fight and die, now was not the time to think about it. As he had quickly learned to do in the war he shut away the whirl of thoughts, turning with mechanical coldness he raised his staff again, intoning the well practiced words. Fire blossomed up among the hobgoblins, swirling into a coherent form over the lifeless body of Xandren.

Even as the fire erupted into the air toward one of the hobgoblins Lorn had already begun to move, making at dash for the sprung door that blocked the way between the two rooms. Digging into his belt pouch he pulled out a small vial has he ran. You can only help the living...

[sblock=ooc]

standard: Flaming Sphere: Int vs Ref (Target: H6) (1d20+6-2=13)
Fire Damage (2d6+5=13) Any creature that starts its turn adjacent to the sphere takes 1d4+5 fire damage.
move: move to I69
minor: retrieve Potion of Healing

[/sblock]
 

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