Treebore
First Post
I'm running this for the first time in about 15 years, and the party got down to the "Greater Caverns" last night, and I have to say this module is one of the deadliest I have ever ran, including Tomb of Horrors. The number of "save or dies" has been rather high. What is even more surprising is how many party members are still alive, but my "Luck" house rules have definitely helped with that. Like last night I would have had 3 PC deaths instead of only one.
Bottom line is, I'll be running Tomb of Horrors once again later in this "campaign", but right now I am pretty sure this module is going to be deadlier than Tomb will be. I'll be sure once my memory is "refreshed" by running the "tomb" again, assuming they even live until then. Meaning, continue to be willing to have their PC's die. Fortunately they were smart enough to bargain for some scrolls of raise dead, and since he died heroically trying to save another party member, and is playing a Knight, as " Chief God" of my campaigns I deemed him honorable and worthy enough to not suffer a level/HD loss. Still, this module has been brutal.
Bottom line is, I'll be running Tomb of Horrors once again later in this "campaign", but right now I am pretty sure this module is going to be deadlier than Tomb will be. I'll be sure once my memory is "refreshed" by running the "tomb" again, assuming they even live until then. Meaning, continue to be willing to have their PC's die. Fortunately they were smart enough to bargain for some scrolls of raise dead, and since he died heroically trying to save another party member, and is playing a Knight, as " Chief God" of my campaigns I deemed him honorable and worthy enough to not suffer a level/HD loss. Still, this module has been brutal.