Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost City of Barakus: Campaign Discussion and Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neil the Knight" data-source="post: 6987816" data-attributes="member: 6801269"><p>I was planning to start the party at lv 3 (mainly cause i find play before that tedious) and maybe have them go through to lv 9 or 10 (considering they fight a lich as the climax of the adventure).</p><p></p><p>To get the party started I was going to take one of the suggested hooks out of the module and have them accompany a merchant who is transporting perishable goods, through fools pass, so he can get them to market as fast as possible. </p><p></p><p>Wile in fools pass they would be ambushed by Twees and his band of kobolds. I was thinking of changing Twees to be a kobold trap master from Tome of Beasts. Being crafty scoundrels the kobolds would block the road with a rock slide. Then Twees would lay down a chocking bomb in the surprise round. As the players emerged from the noxious gas the other kobolds would pick off the party with their slings. In the ensuing rounds Twees will lay down his stunner and shredder bombs to further hinder the party, sending his minions into the fray if the party gets to close. Once at leat half the kobolds or Twees him self has been killed the remaining ambushers will retreat and in their haste will drop a clue to the lost city. If the party tries to follow the kobolds into the hills the merchant will remind them that time is of the essence in getting his goods to Endhome.</p><p></p><p>I'm not sure if I'll have a Second encounter yet, further down the road to the city involving the Greentree bandits. It would need to have a distinctly different feel than the first kobold ambush. Possibly with the bandits setting up a fake road block to demand tariffs from people using the road. There is possibility for some RP and a non combat outcome but if it does come to fighting it would be more of a face off than an ambush. Does that work?</p><p>Are the encounters still to similar? Any ideas on other non combat orientated encounters that would tip the party off on the greentree bandits?</p></blockquote><p></p>
[QUOTE="Neil the Knight, post: 6987816, member: 6801269"] I was planning to start the party at lv 3 (mainly cause i find play before that tedious) and maybe have them go through to lv 9 or 10 (considering they fight a lich as the climax of the adventure). To get the party started I was going to take one of the suggested hooks out of the module and have them accompany a merchant who is transporting perishable goods, through fools pass, so he can get them to market as fast as possible. Wile in fools pass they would be ambushed by Twees and his band of kobolds. I was thinking of changing Twees to be a kobold trap master from Tome of Beasts. Being crafty scoundrels the kobolds would block the road with a rock slide. Then Twees would lay down a chocking bomb in the surprise round. As the players emerged from the noxious gas the other kobolds would pick off the party with their slings. In the ensuing rounds Twees will lay down his stunner and shredder bombs to further hinder the party, sending his minions into the fray if the party gets to close. Once at leat half the kobolds or Twees him self has been killed the remaining ambushers will retreat and in their haste will drop a clue to the lost city. If the party tries to follow the kobolds into the hills the merchant will remind them that time is of the essence in getting his goods to Endhome. I'm not sure if I'll have a Second encounter yet, further down the road to the city involving the Greentree bandits. It would need to have a distinctly different feel than the first kobold ambush. Possibly with the bandits setting up a fake road block to demand tariffs from people using the road. There is possibility for some RP and a non combat outcome but if it does come to fighting it would be more of a face off than an ambush. Does that work? Are the encounters still to similar? Any ideas on other non combat orientated encounters that would tip the party off on the greentree bandits? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost City of Barakus: Campaign Discussion and Advice
Top