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Lost City of Barakus: Campaign Discussion and Advice
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<blockquote data-quote="Neil the Knight" data-source="post: 6997713" data-attributes="member: 6801269"><p>A villain who spans the campaign and is the arch nemesis of the party will need his own climactic end. The way I see this unfolding is at The Stone of Madness just out side of the gate to Devrons prison. Because the gate only allows people with non evil alignments to pass (even neutral alignments are subjected to a Cha save) Asgaroth will be trying to find a way to bypass the magic gate. One of my challenges will be to make this encounter distinct from the coming final showdown with Devron. Though one is divine and the other arcane they are both high level magic users and it would be easy to get stuck in a rut when it comes to tactics. Also I will need this Encounter to feel distinct and special from all the other times the party has run into Asgaroth.</p><p></p><p>One possibility is to incorporate a time sensitive challenge into the encounter. Say have Asgaroth trying to complete a ritual that would allow him to pass through the gate and reach Devron (possibly with the helm of power if I wanted this encounter to really count for something). The book has two Guardians of Madness (Helmed Horrors) for the encounter in this room so I would keep those. Also the Stone of Madness, which floats in the centre of the room is quite strong here so characters are needing to make "madness" saving throws every hour or become curse with madness. All in all this would already be a decently challenging encounter for the party but I want to ramp it up a touch, and to keep the fight from becoming stale or stagnant i will have it occur in phases. </p><p></p><p>As I mentioned I'll add in Asgaroth preforming a ritual that would allow him access to Devrons prison. Wile the ritual is occurring, instead of the Guardians of Madness I will insert my own Archons of Madness; Fury, Frenzy and Furor. They are Paragon monsters which begin as Helmed Horrors then transform into Earth (Fury), Air (Frenzy) and Fire (Furor) elementals. I got the idea for these monsters and the multiphase boss fight from the Angry GM <a href="http://theangrygm.com/elemental-boogaloo/" target="_blank">http://theangrygm.com/elemental-boogaloo/</a> additionally that artical will help explain paragon monsters.</p><p></p><p>So the first phase will be the party going up against three Helmed Horrors wile Asgaroth is trying to complete the ritual. The second phase will be the Party up against three Frenzied Elementals with, most likely, Asgaroth still trying to complete the ritual.</p><p></p><p>To stop the ritual the party will need to complete three successful spell casting ability contests against Asgaroth (A player and Asgaroth each roll a d20 and add their spell casting ability modifier.) Before he completes 5 spell casting ability checks.</p><p></p><p>Once the ritual is broken a wave of rejuvenating enery will explode across the room and all the characters will gain the benifit of a short rest. At this point the third phase will begin with Asgaroth pulling together all the loose pieces of armour that fell off the Archons of Madness and creates a giant construct of magical armour around himself rightfully named Juggernaut Asgaroth. I am considering using either the stats for an Iron Golum or a Fire Giant Dreadnaught.</p><p></p><p>By using mainly physical attack based creatures this will feel distinct enough from any of the other showdowns with Asgaroth and also the coming show down with Devron.</p></blockquote><p></p>
[QUOTE="Neil the Knight, post: 6997713, member: 6801269"] A villain who spans the campaign and is the arch nemesis of the party will need his own climactic end. The way I see this unfolding is at The Stone of Madness just out side of the gate to Devrons prison. Because the gate only allows people with non evil alignments to pass (even neutral alignments are subjected to a Cha save) Asgaroth will be trying to find a way to bypass the magic gate. One of my challenges will be to make this encounter distinct from the coming final showdown with Devron. Though one is divine and the other arcane they are both high level magic users and it would be easy to get stuck in a rut when it comes to tactics. Also I will need this Encounter to feel distinct and special from all the other times the party has run into Asgaroth. One possibility is to incorporate a time sensitive challenge into the encounter. Say have Asgaroth trying to complete a ritual that would allow him to pass through the gate and reach Devron (possibly with the helm of power if I wanted this encounter to really count for something). The book has two Guardians of Madness (Helmed Horrors) for the encounter in this room so I would keep those. Also the Stone of Madness, which floats in the centre of the room is quite strong here so characters are needing to make "madness" saving throws every hour or become curse with madness. All in all this would already be a decently challenging encounter for the party but I want to ramp it up a touch, and to keep the fight from becoming stale or stagnant i will have it occur in phases. As I mentioned I'll add in Asgaroth preforming a ritual that would allow him access to Devrons prison. Wile the ritual is occurring, instead of the Guardians of Madness I will insert my own Archons of Madness; Fury, Frenzy and Furor. They are Paragon monsters which begin as Helmed Horrors then transform into Earth (Fury), Air (Frenzy) and Fire (Furor) elementals. I got the idea for these monsters and the multiphase boss fight from the Angry GM [url]http://theangrygm.com/elemental-boogaloo/[/url] additionally that artical will help explain paragon monsters. So the first phase will be the party going up against three Helmed Horrors wile Asgaroth is trying to complete the ritual. The second phase will be the Party up against three Frenzied Elementals with, most likely, Asgaroth still trying to complete the ritual. To stop the ritual the party will need to complete three successful spell casting ability contests against Asgaroth (A player and Asgaroth each roll a d20 and add their spell casting ability modifier.) Before he completes 5 spell casting ability checks. Once the ritual is broken a wave of rejuvenating enery will explode across the room and all the characters will gain the benifit of a short rest. At this point the third phase will begin with Asgaroth pulling together all the loose pieces of armour that fell off the Archons of Madness and creates a giant construct of magical armour around himself rightfully named Juggernaut Asgaroth. I am considering using either the stats for an Iron Golum or a Fire Giant Dreadnaught. By using mainly physical attack based creatures this will feel distinct enough from any of the other showdowns with Asgaroth and also the coming show down with Devron. [/QUOTE]
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