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Lost City of Barakus: Campaign Discussion and Advice
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<blockquote data-quote="Neil the Knight" data-source="post: 6999636" data-attributes="member: 6801269"><p>Especially when you start comparing some of the material published in 5e to the AD&D stuff it's like night and day.</p><p></p><p></p><p></p><p></p><p>"The darkness beneith Barakus" love that phase. Totally stealing it.</p><p>As you say you kinda need to go room by room in the Dungeon, or risk the pain of missing some thing. Some of the most important things are in the most unassuming places around Barakus. It's hard cause this can lead to an old school stale and stagnant routine of "listen at the door, open the door, fire ball the room, mop up services perception checks untill we find all the treasure".</p><p>Ya I don't want to give Asgaroth all the keys cause then the players are really justified in asking " why did we search all those rooms" but one I think is reasonable and I was looking for a good way to add in a encounter with Asgaroth in Barakus any way. And as you point out o don't want to have to rewrite three quarters of the rooms. The three flames are needed to get the sword which is used to kill Devron so I won't have him bother with any of those.</p><p>Your next suggestion about him going strait for the door I like too. The ancient text or time he possesses can be from The Mad Gods Key adventure I discussed before. Allows me to keep the encounter IV planned pritty much intact.</p><p>He's already kinda mad.....a little more mad just makes him a more compelling villain.</p><p></p><p></p><p></p><p></p><p>Ya so many things about the Doppelganger are off. It's to complex for me and I can for see me doing all this prep then the party not going for any of it and just fire balling him for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and giggles. I am going to have the Doppelganger pretend to be Devron as you suggested, possibly with the Book of Kobus, that way the players will maybe feel as though they accomplished what they came down here for. Chop the lackluster battle up to the fact that Devron didn't have his helm. If they open the portal then Devron rushes out, if not maybe leave clues that the phylactery is behind the secret door that leads off area 5-2 which leads the party strait to Devron.</p><p></p><p></p><p></p><p></p><p>Good point. Good point</p><p></p><p></p><p></p><p></p><p>Ahh yes rereading it you are right about how the stone came to be.</p><p>The players in this game are a touch lower lv but I do like how 5e added in that when you loose concentration on something like Conjure Elemental, Conjure Fay, and the stronger demon summoning ones from UA the thing you summoned doesn't just disappear but basically becomes wild.</p><p></p><p></p><p></p><p></p><p>I like it!</p><p></p><p></p><p>Otherwise thanks for the advice</p></blockquote><p></p>
[QUOTE="Neil the Knight, post: 6999636, member: 6801269"] Especially when you start comparing some of the material published in 5e to the AD&D stuff it's like night and day. "The darkness beneith Barakus" love that phase. Totally stealing it. As you say you kinda need to go room by room in the Dungeon, or risk the pain of missing some thing. Some of the most important things are in the most unassuming places around Barakus. It's hard cause this can lead to an old school stale and stagnant routine of "listen at the door, open the door, fire ball the room, mop up services perception checks untill we find all the treasure". Ya I don't want to give Asgaroth all the keys cause then the players are really justified in asking " why did we search all those rooms" but one I think is reasonable and I was looking for a good way to add in a encounter with Asgaroth in Barakus any way. And as you point out o don't want to have to rewrite three quarters of the rooms. The three flames are needed to get the sword which is used to kill Devron so I won't have him bother with any of those. Your next suggestion about him going strait for the door I like too. The ancient text or time he possesses can be from The Mad Gods Key adventure I discussed before. Allows me to keep the encounter IV planned pritty much intact. He's already kinda mad.....a little more mad just makes him a more compelling villain. Ya so many things about the Doppelganger are off. It's to complex for me and I can for see me doing all this prep then the party not going for any of it and just fire balling him for :):):):):) and giggles. I am going to have the Doppelganger pretend to be Devron as you suggested, possibly with the Book of Kobus, that way the players will maybe feel as though they accomplished what they came down here for. Chop the lackluster battle up to the fact that Devron didn't have his helm. If they open the portal then Devron rushes out, if not maybe leave clues that the phylactery is behind the secret door that leads off area 5-2 which leads the party strait to Devron. Good point. Good point Ahh yes rereading it you are right about how the stone came to be. The players in this game are a touch lower lv but I do like how 5e added in that when you loose concentration on something like Conjure Elemental, Conjure Fay, and the stronger demon summoning ones from UA the thing you summoned doesn't just disappear but basically becomes wild. I like it! Otherwise thanks for the advice [/QUOTE]
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