Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost City of Barakus: Campaign Discussion and Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neil the Knight" data-source="post: 7063143" data-attributes="member: 6801269"><p>I do not expect the Senate to play much of an active roll in this campaign but feel they add good bit of depth to the city.</p><p></p><p>Until they have gained a fair amount of notoriety the party will not be granted an audience with the Senate. Though like anyone els they are more than welcome to stand in the endless line ups at one of the many departments to apply for a permit, or other such paper work, if they wish to start a business or organized group of any kind within the city walls. There is no garentee that even when they do get to the front of the line that they won't be directed to another department or told they are missing some obscure form, in which case they will need to start the process all over again. Also note that the Senate offices are only open from 8am - 4 pm week days, closed weekends, public holidays and one other obscure day each month.</p><p></p><p>Any inquiries into work, direct the party to the City Guard, but wile standing in line or mulling about the offices the party may overhear a group of senators or just common folk chit chatting about nearly any topic currently prevalent in Endhome.</p><p></p><p></p><p>The Senate</p><p>Sourse: LCoB, SoG (Iron Council of Seven)</p><p></p><p></p><p>Game Purpose: Background Faction</p><p></p><p></p><p>Faction Type: Company</p><p></p><p></p><p>Goal: To over see the governing of Endhome</p><p></p><p></p><p>Background:</p><p>Centuries ago, in its humble beginnings, when Endhome was little more than a popular trading stop, a council of elders over saw the administration of the Village. Then as Endhome quickly grew, once the Wizards Academy was established, it was necessary to formalize the rulership of the city. Each of the three great noble houses, Gaspar, Pool and Pulanti would send a representative to the council. The representatives would rotate as Governor, each house having a term and each term being 5 years. The other two representatives still had vito power over the Governor so to ensure the balance of power was kept. </p><p></p><p>This system worked for centuries, but two decades ago when the Quinchino's undignifiably stole the Pulanti's status as a greater house, put forward the idea of an elected Senate in which not just nobles but common men were allowed to participate. This magnanimous gesture help temper the populous' attitude towards the hostile thrust of the Quinchino's into power. Now the government is made up of 20 senators, each elected from amongst the populous who are both a citizen and male. Every 5 years the Senate votes to elevate one of their own rank to Governor. </p><p></p><p></p><p>Each of the great families has a contingency of senators loyal to them to ensure that the cities policies align with their wishes. The Pool's sphere of influence lie with the senators who have interests in the artisan and workers guilds. The Gaspars have mostly merchant senators, and the Quinchino's have a hogpoge of less than reputable business men in their corner. There are also a few independents who float from one side to another depending on which way the wind blows. Currently the Pool's and Gaspars are aligned, and between them have 14 of the 20 senators whipped. This makes the current political climate in Endhome quite stable in favor of the Governor and does not look to change any time soon.</p><p></p><p>The Government district is located in the North East section of Endhome. The cross shaped building in the North East part of the district is the Senate itself; the smaller buildings surrounding it house the hundreds of bureaucrats who processed requests for permits and generally seek to maintain the smooth, money making operation that is Endhome. Because of the high concentration of both nobility and wealth (all collected taxes are brought here) an Elite Gaurd is permanently stationed here.</p><p></p><p>On guard at all times is 20 elite soldiers, a 6th lv wizard and a 5th lv cleric. In total they number around 100. The Senate Guard are not officially apart of the City Guard and do not answer to the Lord of Keys. Though It has never occurred in Endhome's long history, this ensures that if the City Gaurd attempts a coup, the Senate Gaurds aligences are not in question. The Senate Gaurd have a much more opulent uniform than their counterparts in the City Gaurd. These elite soldiers each wear a distinct red cape and a Y shaped barbute helm with a red ostrich feather. Their always gleaming breast plate bear the crest of the Senate. On a day to day basis the guards carry a halbert and a short sword. The Senate Gaurd are trained in an array of weapons. If trouble is expected, such as a coup, riot or attack on the city, they will don full plate and may be armed with crossbows or swords and shield. They may even be mounted with lances to act as heavy calvary. The wizards wear red robes and the clerics wear breast plate on top of red robes.</p><p></p><p></p><p>Members:</p><p>Ranlan Pool</p><p>See Pool post</p><p></p><p>Liam Gaspar</p><p>See Gaspar post</p><p></p><p>Cambridge Normanwell </p><p>Fiercely loyal to the Senate and absolutely incorruptible Cambridge has held his position as Senate Guard Captain since before the Senate reform. He is almost blinded by his belief in the government, what ever form it may take, and is more than willing to lay down his life in the line of duty. </p><p></p><p>Cambridge stands a good head above everybody els in a crowd. His salt and pepper hair is always kept neat and after a life in service to the Senate Guard, he always seems to be standing at attention. His gleaming plate mail and red cape spotless, his sword always by his side at the ready, he commands his troops with efficiency and discipline.</p><p></p><p></p><p>Face: Receptionist</p><p></p><p></p><p>Relationships:</p><p>Governs the city but do not have tyrannical control over everyone inside of its walls. Mostly there to ensure the continued smooth operation of this important trading hub.</p><p></p><p>Notes:</p><p>The Offices of the Senate's crest is blazoned thus: Glues, two keys saltire or, surmounted by a roll of parchment proper, having on the dexter side seven seals or.</p><p></p><p>The city of Endhome's flag is blazoned thus: Argent, two keys saltire or, interlaced at the centre by a cord glues.</p><p></p><p>A merchants happiness hangs upon chance, winds, and waves.</p><p>Pendet forte mercatores beatitudinem, ventis, et fluctus.</p><p></p><p></p><p>Quest Notes:</p><p>Any rumor circulating around the city may be over heard here.</p></blockquote><p></p>
[QUOTE="Neil the Knight, post: 7063143, member: 6801269"] I do not expect the Senate to play much of an active roll in this campaign but feel they add good bit of depth to the city. Until they have gained a fair amount of notoriety the party will not be granted an audience with the Senate. Though like anyone els they are more than welcome to stand in the endless line ups at one of the many departments to apply for a permit, or other such paper work, if they wish to start a business or organized group of any kind within the city walls. There is no garentee that even when they do get to the front of the line that they won't be directed to another department or told they are missing some obscure form, in which case they will need to start the process all over again. Also note that the Senate offices are only open from 8am - 4 pm week days, closed weekends, public holidays and one other obscure day each month. Any inquiries into work, direct the party to the City Guard, but wile standing in line or mulling about the offices the party may overhear a group of senators or just common folk chit chatting about nearly any topic currently prevalent in Endhome. The Senate Sourse: LCoB, SoG (Iron Council of Seven) Game Purpose: Background Faction Faction Type: Company Goal: To over see the governing of Endhome Background: Centuries ago, in its humble beginnings, when Endhome was little more than a popular trading stop, a council of elders over saw the administration of the Village. Then as Endhome quickly grew, once the Wizards Academy was established, it was necessary to formalize the rulership of the city. Each of the three great noble houses, Gaspar, Pool and Pulanti would send a representative to the council. The representatives would rotate as Governor, each house having a term and each term being 5 years. The other two representatives still had vito power over the Governor so to ensure the balance of power was kept. This system worked for centuries, but two decades ago when the Quinchino's undignifiably stole the Pulanti's status as a greater house, put forward the idea of an elected Senate in which not just nobles but common men were allowed to participate. This magnanimous gesture help temper the populous' attitude towards the hostile thrust of the Quinchino's into power. Now the government is made up of 20 senators, each elected from amongst the populous who are both a citizen and male. Every 5 years the Senate votes to elevate one of their own rank to Governor. Each of the great families has a contingency of senators loyal to them to ensure that the cities policies align with their wishes. The Pool's sphere of influence lie with the senators who have interests in the artisan and workers guilds. The Gaspars have mostly merchant senators, and the Quinchino's have a hogpoge of less than reputable business men in their corner. There are also a few independents who float from one side to another depending on which way the wind blows. Currently the Pool's and Gaspars are aligned, and between them have 14 of the 20 senators whipped. This makes the current political climate in Endhome quite stable in favor of the Governor and does not look to change any time soon. The Government district is located in the North East section of Endhome. The cross shaped building in the North East part of the district is the Senate itself; the smaller buildings surrounding it house the hundreds of bureaucrats who processed requests for permits and generally seek to maintain the smooth, money making operation that is Endhome. Because of the high concentration of both nobility and wealth (all collected taxes are brought here) an Elite Gaurd is permanently stationed here. On guard at all times is 20 elite soldiers, a 6th lv wizard and a 5th lv cleric. In total they number around 100. The Senate Guard are not officially apart of the City Guard and do not answer to the Lord of Keys. Though It has never occurred in Endhome's long history, this ensures that if the City Gaurd attempts a coup, the Senate Gaurds aligences are not in question. The Senate Gaurd have a much more opulent uniform than their counterparts in the City Gaurd. These elite soldiers each wear a distinct red cape and a Y shaped barbute helm with a red ostrich feather. Their always gleaming breast plate bear the crest of the Senate. On a day to day basis the guards carry a halbert and a short sword. The Senate Gaurd are trained in an array of weapons. If trouble is expected, such as a coup, riot or attack on the city, they will don full plate and may be armed with crossbows or swords and shield. They may even be mounted with lances to act as heavy calvary. The wizards wear red robes and the clerics wear breast plate on top of red robes. Members: Ranlan Pool See Pool post Liam Gaspar See Gaspar post Cambridge Normanwell Fiercely loyal to the Senate and absolutely incorruptible Cambridge has held his position as Senate Guard Captain since before the Senate reform. He is almost blinded by his belief in the government, what ever form it may take, and is more than willing to lay down his life in the line of duty. Cambridge stands a good head above everybody els in a crowd. His salt and pepper hair is always kept neat and after a life in service to the Senate Guard, he always seems to be standing at attention. His gleaming plate mail and red cape spotless, his sword always by his side at the ready, he commands his troops with efficiency and discipline. Face: Receptionist Relationships: Governs the city but do not have tyrannical control over everyone inside of its walls. Mostly there to ensure the continued smooth operation of this important trading hub. Notes: The Offices of the Senate's crest is blazoned thus: Glues, two keys saltire or, surmounted by a roll of parchment proper, having on the dexter side seven seals or. The city of Endhome's flag is blazoned thus: Argent, two keys saltire or, interlaced at the centre by a cord glues. A merchants happiness hangs upon chance, winds, and waves. Pendet forte mercatores beatitudinem, ventis, et fluctus. Quest Notes: Any rumor circulating around the city may be over heard here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lost City of Barakus: Campaign Discussion and Advice
Top