Lost City of Gaxmoor - The Borderlands Campaign

Part 2

Once healing has been dispensed, items and gold collected, and bodies disposed of, the group makes an early start on their way to Crisqui town, arriving in the early evening. After a short conversation with the guard gates, they are admitted and find the Laughing UnicornInn. Speaking with the owner reveals that the first merchant caravan will be leaving tomorrow, and it's owner is...Ghyssk the Hobgoblin, former warband leader and previous kidnapper of - The Margravine. Things immediately become tense.

The Margravine refuses point blank to travel with Ghyssk, and is on the verge of asking Aos to duel him to the death. Aos manages to talk her round, over time, and he and Xiang go over to Ghyssk to talk over details. Tarquin and Leo go up immediately to rest and relearn spells, whilst the rest of the group makes themselves comfortable in the bar.

Aos intimidates Ghyssk into accepting the party as guards, and the two groups converge and talk. Well, exchange comments is more like it. Sol does not react well to being called 'elfy' by Ghyssk. Xiang threatens Ghyssk when he starts asking questions about the Spear, defensively holding it to him. With a great show of restraint, all sides move away from each other and peace resumes. Aos finds a pretty barmaid on his lap, and Titania tells Cho that she's much nicer than he is. Cho is still baffled by Titania's apparent infatuation with her, but manages to respond politely.

Xiang, who is sleeping in the room next to Aos and Titania, hears them arguing in low voices when they finally come up to bed. He groans, stuffs the pillow over his head, and tries to sleep.

The next day dawns, and caravan starts it's slow meander south. Leo has his prying eyes spell active, and the day is punctuated by occasional floating eyes coming back to report to him. It's almost funny how the rest of the group take no notice. Some of the other hangers on that are part of the caravan are a little surprised to see magic being used so openly.

Kanuu is reached within two days. Ghyssk managed to stay civil long enough to mention that he'd heard some funny rumours about the place. Apparently a previous caravan owner had lost half his guards there, they had simply broken their contracts and stayed after participating in some sort of religious festival.

Arriving at Kanuu, the group quickly notices that the peasants in the fields are listless and slow. In fact, with the night drawing in it's a little surprisingly to still see them out there.

The Margravine goes straight to the Manor House. A relative of hers, the local Lord, is in charge. However, his guard refuses us entry, and after some wheedling and persuasion agrees that the Margravine and two others are permitted inside. Leo, and several others, are dead set against this. A polite withdrawl occours.

Meanwhile, the peasants start building a bonfire. They appear to be using the Church pews. Looking across, the Church itself seems somewhat disused, and the guards are trying to keep the group out. Saphie uses her weasel familiar to take a look inside, but sees nothing unnusual.

While plans are discussed, Sol makes a terrible mistake. Keeping an eye on everyone, he wanders nearer to the bonfire, and notices the flames are burning blue. He also spots several members of the Caravan guards standing around it. He moves in for a closer look, calling for Leo to come see, when suddenly...

Turning to see what Sol is shouting about, Leo and the others see him suddenly stop shouting, turn, and stare listlessly into the flames. Getting the idea with comendable speed, the group as one takes several steps away from the fire. More words are exchanged, more plans discussed. The Margravine is persuaded to go back to the caravan with Titania. Ghyssk offers to look after them, and Xiang mentions to Titania that if he tries anything he should be dominated. Eventually, it's decided that the best thing to do is to go in the back entrance of the Manor House and find out what's going on. Two guards that are watching the party are swiftly despatched by Aos, and with the use of a bit of stone shape by Tarquin, they are in.

A short corridor with a door leads to a ladder. Aos starts to climb it as Xiang stands guard below. Flipping open the door and moving up, Aos is not too surprised to be attacked by three guards, and is hit several times. The Greatest Duellist in Gaxmoor is not concerned, however. Hearing the sound of fighting, Saphie casts Mage Armour, and Xiang starts looking for more stairs upwards, since Aos is currently blocking the way. Aos is returning the blows, fencing as best he can from the top of a ladder.

But his foes are striking him, working together in uncanny unison, and more are arriving. Aos' eyes widen as Sol enters, twin swords drawn and begins to attack him! Downstairs, Leo hears the sounds of running feet and readies a spell, warning Cho not to step outside the door. Saphie, having learnt from her previous fight about the power of defensive magics, casts Shield. Aos carries on fencing, dropping one guard and moving off the ladder, clearing a space for Xiang to begin to climb up and force his way into the room.

Sol attacks Aos relentlessly, scoring a remarkable number of hits. In the crowded room, Aos can't move around as much as he'd like, and it's costing him.

At the back door, Leo's cunning spell goes off. As guards and villagers run to attack the party, a number of Black Tentacles burst up from the ground. The villagers are all grabbed and crushed immediately, and the guards fair little better. Cho holds back as Saphie readies a spell to throw at anyone coming down the ladder.

Back upstairs, Aos kills another guard and moves further into the room, as Xiang gains a foothold into the room and starts to try and knock out his former ally Sol. They can hear the yelling of the guards downstairs as the tentacles continue to squeeze them.

Saphie is surprised to find the door next to her is thrust open, and more guards pour into the small corridor. Now the party is trapped all around, by guards and the spell! Three of the guards manage to get through Saphie's magical defenses, wounding her severly. She responds with a
Mirror Image spell, as the other man that finds himself on the front line, Tarquin, casts Sanctuary. Cho then proves her acrobatic prowess as she almost floats across the room, dancing between sword thrusts and ending up behind the new influx of guards, standing at the bottom of the ladder.

Upstairs, Aos takes yet more damage from swords and Sol, but Xiang, in a flurry of blows, manages to KO the security chief. Things seem to be turning up here, as Xiang also helps to wound another guard. The guards up here are working with incredible precision, stepping in and out of combat to maximise their attacks, and focusing exclusively on Aos, who is being rapidly worn down. He does manage to strike back again.

The tentacles finally kill the guards downstairs, apart from one who is quickly destroyed by Leo's Magic Missiles. Saphie's protective magics are doing the trick as her opponents all miss her, and Cho manages to evade her opponent. Saphie backs off and starts casting her most powerful spell - one of summoning. Cho attacks, stunning her opponent and hitting him twice.

Yet more attacks on Aos, and he's beginning to really feel them. Backing off for a second, he drinks a potion of curing, feeling his wounds clear up for a second. Xiang, his Spear spinning, finishes off two more guards upstairs and settles into a defensive stance.

As the battle continues, Leo also casts a Mirror Image of his own. The guards knock out one of Saphie's images, and four guards move around Cho in an intricate pattern, allowing all of them to hit her. She manages to duck all but one attack, however. Tarquin casts Fly, ready to go to the aid of the two upstairs, as Saphie's Hound Archon appears in a blaze of glory and immediately steps to work, slashing with it's greatsword and then biting down with it's huge dog-jaws, almost ripping a guards head off. Saphie herself fires a volley of Magic Missiles into a guard, and then in a flurry of movement Cho kills one guard, moves forwards and kills another, her hands and feet a blur of motion.

In the room above, Aos dodges yet more blows as several more reinforcements arrive, including a menacing figure in black armour holding a large waraxe. Aos cries a challenge, kills the man in front of him and steps forwards to kill another, opening a gap for Xiangs attack. He doesn't waste it, bringing the Spear across to jab into the Black Armour's arm and then thrusting it clean through the chestplate and out the back! The figure jerks as the Black Spear eats his soul...

[NOTE - 3rd critical of the session!]

The battle is now firmly in favour of the heroes. Leo's Scorching Ray kills another guard as the Hound Archon strikes. A guard strikes Cho, but Saphie fires yet another Scorching Ray and burns him in return, and he drops to the floor. Now the area is clear, Cho takes a second to clear her mind and heal her wounds.

Xiang comes under sustained assault from three guards, being hit twice, as Tarquin flies up the ladder and heals Aos. Encouraged, Aos steps forwards and drives his rapier through the guard's heart, leaving just two left. Xiang reduces that to one with a few swift motions. As the guard makes one final attempt to kill Xiang, Tarquin heals him too and the Aos steps up and finishes it.

The Hound Archon steps into the side room and is commanded to open the trapdoor that Xiang found earlier. Magical darkness is revealed below, and the decision is made to hold off for a moment.

Healing spells are cast, mostly on Aos and Xiang, and then just as Aos and Xiang are about to go downstairs, Aos spots a man hiding across the hallway. Running across to stab him, Aos smells the blue smoke! A second man had thrown a pouch on to the open flame! But he resists it's deadly effects and backs out again. The Hound Archon is sent upstairs to kill the man, and does so easily before disappearing again, back to it's home on another plane.

The company convenes around the trapdoor, taking a moment to think what may be lurking down there...
 

log in or register to remove this ad


30/2/2739 YE
While training in the Citadel, Cho was approached by the Gaxmoorite witch Grimhelda, who brought a strange message:

"Guard the Wielder of the Spear and protect Him until such time as It can be restored to Its rightful place. Grow strong and seek the Queen held prisoner in the Mountain of Fire, for She has the Power to free the Guardians of Crane from Their long sleep."

1/3/2739 YE

New PCs
Saphie Zerlor: Sorcerer-10
Sol: elf Rogue-10

Margrave Kanor asked Aos, Leo and co to escort Margravine Eloise Brax-Arkand into Makyan territory on a diplomatic mission for the Scornic League. The Makyan High King Marowa had indicated that he might be amenable to an alliance with the League. With the League threatened by Tarkane's Overkingdom to the east, Harecules the Cambion in the south, and rumours of a Mongali-Mount Fire alliance in the west, such an alliance could prove desperately important.

Eloise had just arrived at Gaxmoor with her companions, and planned to depart in two days. Kanor suggested that Eloise's magist Saphie - Kanor's sister, and Sol her Sylvan-elf chief of security, assist Leo & co in investigating reports of two undying entities imprisoned within the old graveyard. One, Xerxes Diccus, was the degenerate bastard son of an ancient Imarran Emperor, now a vampiric entity. The other, Lucius Maximus Mageris, was the progenitor of the Mageris line of court wizards, rumoured to be a "proto-Lich". It was possible that Harecules sought to free either or both these fiends.

Investigating the tombs, Xerxes was soon discovered, and swiftly dispatched. The Mageris tomb proved more problematic. Defeating numerous wards, traps and elemental guards, the party at last reached Lucius - only to have all but Leo fall under the power of his enchantment. Lucius talked for hours with Leo, then, his confining wards having been broken, departed to investigate the new world beyond Gaxmoor.
At least the party had gained considerable loot.
4/3/2739 YE

The party travelled south from Gaxmoor towards Carrisqui town. Camping on the trail, they were attacked by a mixed band of 15 humanoid raiders, but killed them all in a fierce fight. Reaching Carrisqui they met the hobgoblin Gysshk, now a merchant, at the Laughing Unicorn Inn, and after some squabbling (Eloise not being happy to see him again) the party joined his caravan, heading south to the Makyan territories.

7/3/2739 YE
Reaching the pass settlement of Kanuu, the last village before the Makyan territories, after dark the group's suspicions were aroused by the oddly lethargic, mechanical behaviour of its inhabitants, and the strange fire they lit, whose bluish fumes had an immediate effect on Sol. Eloise feared for the safety of her cousin Amari, the local lord. After investigation and discussion, the group attacked his manor, meeting fierce resistance from a large number of guards, almost a score of men backed up by three of Gysshk's men and by Sol, all apparently under some form of mind control. Xiang knocked out Sol, and the other defenders were slain, along with some dominated villagers who perished to Leo's Black Tentacles. Aos discovered and stabbed a man who turned out to be Amari. Another cowled figure in the room threw dust on the fire, and blue fumes billowed up, causing a hasty retreat. Saphie summoned a hound archon to attack the stranger, but it reported that its sword had struck nothing, the figure's robes collapsing into an empty pile.
 

S'mon said:
Thanks for the blow-by-blow account Matt, have 350 XP. Hope Xiang & Cho can level! :)

Yup. I only needed 24xp to make 11th level, which means that Cho is also now 11th level. I'll email you to talk about the Black Spear.
 

Leo's account:
The Margravine’s Journey Part I


Having semi-successfully dealt with the two problematic tombs in the graveyard, the group was now ready to escort the Margravine Eloise on her diplomatic mission to the High King of the Makyans in his capital Ankheight. The plan was to make a short two-day journey to the town of Carrisqui where it would join a trading caravan heading South into the Makyan lands. Leo was still speculating about the motivations of the Scornic League in attempting to establish diplomatic relations with a nation whose main export was slaves but his main concern was to get the aristocrat to her destination in one piece. This tied in directly with Leo’s worry that the first two days of the journey through the wildlands outside Gaxmoor were going to be very dangerous as it was likely that Heracules was aware of the Margravine’s mission and would consider her a prime captive. Therefore, there was a strong possibility that an ambush was being prepared.

The first day of the journey proved uneventful. The group, along with the Margravine and her handmaiden Eryla, traveled on horseback and made good distance. A camp was made for the night and watches were set. On the last watch, just before dawn, the expected attack came. Tarquin and Leo were on watch while Sol, having little need for sleep, was loitering nearby. Stealthily, an array of Dark Folk, mainly orcs, gnolls, ratmen and goblins, crept through the woods and approached the camp. Unfortunately, Leo and Tarquin were watching the wrong side of the encampment and it was Sol, who at the last moment, shouted a warning. The enemy rushed and were able to land severe blows on Leo and Tarquin; several archers shot into the sleeping group. At this moment the situation erupted into frenzied action. Most of the sleeping people leapt up and armed themselves as best as they could. Xiang was unfortunate as he was only in his light clothes; Aos and Titania were lightly armored but this was their usual state while Cho was unaffected and relied on her amazing dodging ability. However, the people most at risk were Saphie and the Margravine. Saphie bravely arose and shouted words of power. A moment later a ball of fire swept a group of gnolls as well as Cho and Sol. Strangely, both of them tumbled through the ball and seemed unaffected although Cho did look slightly charred. The gnolls however were decimated with most of them falling while their leader ran into the dark woods. At this point the situation was made even more chaotic by Titania’s actions. Misconstruing the range of her spell, she shouted mystic words and a strange lassitude settled over the enemy, who didn’t seem to know what they were going to do from one moment to the next. However, this same pall also affected Aos and Titania herself. Leo at this point transported himself out of harm’s way and called the Margravine to him. The enemy had suffered set backs but obviously they had been given their orders. Capture the unarmed woman; therefore they swarmed first Tarquin and then Saphie, landing heavy blows on both of them. Xiang sprang into action and was able to alleviate some of Saphie’s problems, and she herself burned her opponents around her. Tarquin had to transport himself out of harm’s way also, but at this stage the tide was turning. Both Cho and Xiang were carving through the enemy, Sol was stalking them in the woods while Titania and Aos were still in the grip of this strange pall. Finally the enemy were fully routed, and hunted in the woods. The gnoll commander was attempting to get away, but Leo found him and used one of his more powerful effects (chain lightning), sending the gnoll to his just desserts. He also managed to recover some interesting items from his corpse. In the meantime, Tarquin dispensed healing blessings to alleviate injuries.

In good spirits, the group set off first thing in the morning after their battle and after an uneventful day, reached Carrisqui just after dusk, only to find the wall gates closed. Titania, using her wit and charm, was able to convince the wall guard to let the group enter, ascertained that the first caravan of the season was about to set off and that the caravaneers were at the Inn of the Laughing Unicorn. In the right circumstances, she was a most useful person. The group made its way to this establishment, which was full of the usual assorted riff raff. Both Tarquin and Leo had had a very long day and a previous night of interrupted sleep so they both decided to retire early. Leo was able to establish what happened the next day. Contact was made with the caravan master, a person by the name of Gysshk. This individual had a history with the Margravine, which resulted in her demanding that Aos to challenge him there and then to a duel to the death. Fortunately, Aos was not quite so hasty and was able to reason with the aristocrat. Tension was also high as the caravaneers were their usual irrepressible selves. Phrases such as “oh look, its an elfie; we thought you were all dead” and “the Mongali chick looks a bit of all right” were bandied around. Thinking that they were being very funny, they didn’t realise just how close they were to death in both cases. Neither Cho nor Sol take insults lightly but luckily for all concerned they were able to hold their tempers. At the same time, there was talk of strange occurrences in the town of Kanuu, a stopping off point for the caravans and also the home of a cousin of the Margravine, Lord Amari. Finally, only Aos would have the front to openly flirt with Lilith the barmaid in front of Titania. Leo was not sure what the consequences of this were, but he was pretty certain that he really didn’t want to know. He had long ago come to the conclusion that Aos led a complicated domestic life.

The next day, in the late morning, the caravan set out to the south. It was an uneventful day and the group was able to enjoy new views and sights. In many cases this was the furthest south that any of them had ever been. Again nothing happened that night (in the village of Chembre) and hopefully the caravan would reach Kanuu at end of the next day. The Margravine was looking forward to seeing her cousin again. The caravan duly reached the town and set up camp outside while the group went with the Margravine to the manor in the town. It was an eerie place. The local population was quiet and went about their business in a very mechanical way. Everything was done in total silence and total uniformity. Leo’s alarm bells were beginning to ring. This was not normal. The group made its way to the large manor in the town, being inspected suspiciously by several groups of guards, who seemed ubiquitous. Upon reaching the door, the Margravine excitedly rapped on the door and demanded to see her cousin. A guard opened the door and informed her that the Lord Amari was unwell but that he was willing to see his cousin along with two other people. At this point, it was obvious to several members of the group that something was seriously wrong. Cho was uneasy and uncharacteristically protesting about these arrangements; Leo didn’t know what the problem was, but his instincts were screaming; both Aos and Titania were very uneasy and Sol was prowling around the edge of the group looking very worried. Finally, both Cho and Leo prevailed upon the Margravine that she would see her cousin tomorrow but later letting her know that the group had to investigate further. The group withdrew, still being viewed with suspicion by groups of guards, when Sol noticed that a pile of flammable material was being put together by a group of townspeople. At this point, the group withdrew slightly calling Saphie to them. She had wandered off, trying to ascertain what had happened to the local temple of Avanthe. Sol was still a little bit too far away, and suddenly a waft of blue flame and smoke came from the bonfire. Alarmed, Sol called Leo but the smoke wafted over him. He tried to stumble out of it but the wind perversely blew it towards him again and suddenly he was mechanically walking over to the bonfire in the same entranced way as the rest of the population of the town.

The group withdrew to the caravan site. The Margravine was left in the care of Grysshk and Titania. The group was now thoroughly annoyed and decided that a direct investigation of the Lord’s house was the best course of action. A plan was made to go through the back door. As they approached the house, two guards followed them at a distance. Brooking no interference, Xiang and Aos approached them and Aos quickly and efficiently ran them through. Xiang looked slightly askance at him after these actions but Aos just shrugged. The door was opened to reveal a corridor; it had a door and a ladder leading up to a trapdoor. The group entered the house and Aos ascended the ladder. Unfortunately, stealth is not one of the group’s strong points and as soon as his head came through the opening, a guard rammed his sword through Aos, hurting him considerably. Battle was joined immediately!! Xiang opened the door downstairs, revealing a room with a trapdoor and another door, which led to a kitchen. Aos was battling guards on the upper floor. Further guards were getting ready to come and assault the rear of the party, but Leo caught them in one of his more powerful dweomers, a field of black tentacles which caught several of the ensorcelled guards and townsfolk and held them. Xiang then joined Aos upstairs. The battle up there was fierce, with both sides suffering heavy blows. One unfortunate occurrence was that Xiang and Aos found themselves fighting Sol. He landed several fierce blows on Aos who struggled not to retaliate. When Aos withdrew to recuperate with a potion, Xiang stepped up and was able to knock the elf unconscious. In the meantime downstairs, further guards swarmed through the front door, trying to overwhelm the rest of the group. However, Cho, Tarquin and the two wizards were able to cope with them although it was a close battle for a time. Upstairs the battle also turned, with both Aos and Xiang battling strongly, both admiring each other’s different but efficient techniques. Finally, both sets of guards had been dealt with. Saphie had summoned a Hound Archon and ordered it to open the trapdoor. This revealed a curtain of unnatural darkness and a feeling of cold. Upstairs, Aos, Xiang and Tarquin were about to leave when Aos spotted a cowled figure in one of the neighbouring room. Running towards this figure, Aos ran him through with his rapier; the figure gurgled and fell over, revealing a pale aristocratic face. Xiang and Tarquin approached when another villain hurled a pouch on to the fire, filling the room with the same deadly blue smoke. This time though, everyone resisted its effects, although the rooms were quickly vacated and the door was shut. After a brief discussion, the group decided that Saphie should summon another Archon and get him to investigate the room and attack all enemies. The Archon came back to report that (he attacked the figure but) all he found was a set of empty robes.

Now, the group is getting ready to open the trapdoor and tackle the curtain of forbidding darkness.
 


Leo's account:

The Lord of Kanuu


Having dispatched the blank eyed guards, rescued the dominated Lord of Kanuu and gathered on the ground floor of the manor house, the group was getting ready to descend into the depths of darkness found under a trapdoor in the storeroom. Suddenly, the door opened and Sol moved in the room. Still possessed, the Sidhe moved with a graceful and lightning fast move, striking at Xiang and wounding him severely. Somehow, when they subdued Sol upstairs, Aos and Xiang had forgotten that they had to be very thorough when tying-up him up and he had escaped. Roaring in fury, Xiang, seemingly goaded into an supernatural frenzy, repeatedly struck Sol. The elf staggered. Aos then stepped forward and calmly ran his rapier through the unfortunate elf, who slumped onto the ground. Eerily, a small puddle of green slime leaked out of the ear of the corpse and laboriously started crawling across the floor towards the trapdoor. With a grunt of distaste, Xiang used his spear’s acid strike to obliterate it.

Slightly shaken, Leo then cast an effect onto a coin, which he knew would counteract the unnatural darkness present in the room below. The coin was dropped, revealing a cellar with an archway leading into further darkness. This unnatural darkness was present throughout the room and corridor, creating strange effects and unsettling shadows beyond the countering light of the coin. Led by Aos, the group descended. Approaching the archway, Aos reported that he could see another set of stairs leading down. The group formed up behind him and with his darkvision Leo could see a room with a myriad of small bones scattered on the floor from a variety of animals, including some crushed human remains. There were also four side alcoves with skeletal remains. Cautiously moving forward, Aos stiffened and with sign language reported that he saw movement ahead. Xiang was the first to react, swiftly moving forward, followed rapidly by Aos. Leo could hear a strange swishing sound, reminiscent of arrows in flight, an angry roar from Xiang and several heavy thuds. Then he heard a cry of “hold”. Both Tarquin and Leo moved forward to a T-junction in the corridor. As they stepped on the centuries old stone flagstones, their boots made eerie crackling and rustling sounds as they crushed the bones. Approaching the corner, they found Aos and Xiang facing a humanoid figure, clutching a powerful longbow. It was difficult to see it properly in the darkness but it was speaking in Ean (?). It was bleeding heavily.

“Drop your weapon”! cried Aos.

“You drop yours” replied the figure. “If you don’t attack me, then I won’t attack you. You don’t look like the minions of Spidron”.

“That sounds fair” added Xiang. Leo thought that was remarkably restrained of Xiang as he had three arrows stuck in him at the time.

Leo was not paying a great deal of attention at this moment. He didn’t know why, but he felt very uneasy. There seemed to be a slight echo to the rustling caused by the group’s movement; but the echo didn’t seem natural. He tried to concentrate on the sound but maddeningly it seemed just out of his hearing range. The whole place was eerie. It was obviously some sort of ancient catacomb that had been recently opened and it seemed to be full of strange rustling and skittering sounds. Leo was aware that somewhere in here must a powerful being capable of dominating a whole village.

The stranger was talking to Xiang and Elros.

“My name is Elros and I am a tracker. Several months ago, a spirit creature from the Deeper Darkness, calling itself Spidron came to my village and completely took over all the inhabitants. They all perished. I have been following it for several months and finally I have tracked it to this place. It is doing the same again. It is imperative that I find and destroy it. I have been looking for it in this accursed maze but it is dark and the enemy hides well. You are the first normal people I have seen for a long time.”

Leo moved closer to the stranger. He could now see that Elros had a lot of Sidhe blood in him. Possibly he was of mixed parenthood.

Elros suggested that the group take a particular direction. Leo wasn’t happy that a complete stranger had suggested this course of action but he kept his peace and decided to watch him very carefully. It could be just possible that the mythical Spidron was the stranger himself. The group formed up and was ready to move forward when suddenly, at the back of the group, right next to Leo, a heavily armoured, large, bearded helmeted figure appeared out of thin air. To say that Leo was alarmed would be an understatement; then to hear his name being called out by this figure nearly made him faint. Fortunately, a moment later he recognised it, mainly by its large winged helmet. It was Sigurd; or Captain Sigurd of Gaxmoor, or Lieutenant Sigurd of the Bloodhammer Knights. Also a long-time friend and adventuring partner of Leo, Tarquin and Aos. Another figure appeared out of the darkness; Larius follower of Sigurd and another friend of the three.

“Leo my old friend,” boomed Sigurd. “ How are you? What are you doing here? Where are we?"

It was still taking a little time for Leo to recover from his shock. Here he was, in the middle of the catacombs of Kanuu, a mountain village in the middle of nowhere. He was tracking down a spirit creature, while escorting the Margravine to the lands of the Makyans. Someone had been able to track him and place a pair of old time comrades right beside him. While the sight of Sigurd and Larius was very welcome, the thought that someone was able to do all of this without his knowledge made him feel queasy.

However, this flashed in his mind briefly and then he had to get down to the business at hand. Brief introductions and explanations were made. Suddenly, as they were being finished and Leo was about to ask some questions of Sigurd, there was a rustling, skittering noise and several dozen skeletal and zombified rats rushed the group from both directions. Small razor sharp teeth and fangs glistened in the darkness as the swarm hurled itself at the front ranks. The warriors found it difficult to cope with these pests as they attached themselves to clothes, armour and weapons, climbing up trouser legs and burrowing down boots. Fortunately they were undead and Tarquin’s holy power was able to get rid of many of them at once. Whilst annoying, they weren’t really dangerous and the warriors were making short work of them when suddenly a new clicking noise was heard and a horde of large bats flew at the group. They were cloaked in more unnatural darkness and it was most difficult to see them. However, again they were more annoying than dangerous and while they did cause a bit more hurt to the warriors they were soon dealt with.

The group got ready to move forward and at this stage Sigurd explained that he had been sent by the mage Clarendon; he also explained that Tarkane had grown tired of the Democrats and had arrested various individuals such as the lawyer Adam Dickinson. Others were wanted for questioning, including Leo. Sigurd had been told to give Leo and Aos an amulet that would make it very difficult for them to be located. The ramifications and consequences of this news bounced inside Leo’s brain but it was not the right time or place for it. He also had to reconcile this oddly jovial Sigurd to the morose figure he remembered when he had seen him previously. Things must have gone well for him. So, he forced himself to concentrate on the problem at hand.

Using Elros’s tracking skills, the group made their way forward. They met another attack of small insect creatures, which was again dispatched without too much aggravation. The group then moved forward. At this point Elros’s uncanny keen hearing became very useful. Carefully moving back, he whispered: “I heard a slight slithering sound coming from that direction. It could be Spidron.” The group moved at speed but did not find the creature. Doubling back, Elros again thought he heard the same sound. Turning one corner, he moved towards another when he stopped and with swift grace fired an arrow into the darkness. Suddenly a pair of slimy unnatural hands grasped themselves around his neck with an iron grip, almost choking him into unconsciousness.

“Why do you hunt me in my home” whispered a strange seductive voice in the group’s mind but they paid it no attention, rushing forward.

Elros suddenly slumped and was dragged into the darkness but it was too late for the enemy. Titania cast a powerful effect in her clear soprano. Tarquin moved forward with unnatural speed to face the creature. A beam of dazzling light sprang from his hand and struck it in the chest. A sizzling sound was heard and followed by a foul stench. Sigurd rushed forward and struck it with his sword. There was a flash of icy blue as the blade’s freezing touch seemed to have a stunning effect on the foe. Finally, Leo moved forward and a swarm of missiles left his hands and struck the figure. The robes crumpled and the stench became even more acute. Then a mass of slime started moving away laboriously. With a disgusted look on his face Xiang stepped forward and obliterated this abomination. The Lord of Kanuu was no more.

The group then found a large cave, which was the creature’s lair. Various valuables were found as well as a set of black full plate, covered in runes and filigree, made of a metal that Leo could not identify and strangely slick to the touch. Also inside the cave was a glass cabinet, which had a body inside and radiated slight magic. Leo carefully examined this thing and determined that it was necromantic in nature and seemed to be some sort of draining device. Due to his recent experience with necromantic items, Leo immediately recommended this thing be destroyed.

Affairs were reasonably straightforward after that. The group went back to the Margravine, who was very surprised to see Sigurd and Larius. Elyra the handmaiden and Sigurd’s ex was even more surprised and most curious as to what had happened to him. Lord Amari recovered from his domination and was most unhappy about the state of his town, which had systematically been looted by the Spidron. The townspeople were finally beginning to recover their wits but it was taking a long time. The group rested there a couple of days and took the opportunity to identify some of the dweomered items they had collected. Most of these were very useful although some were designated as surplus to requirements and therefore to be sold at the earliest opportunity. Leo debated whether he should transport himself back to Gaxmoor with Sigurd’s news. In the end he decided that Dovistar was a wily old fox, who was perfectly aware of what was going on in Imarr and had already taken precautions about the Order’s small staff there. He also breathed a sigh of relief that the order had transferred itself to Gaxmoor. So the caravan and the group left Kanuu and finally entered Makyan territory after purchasing a trading license on the border.

The caravan and the group arrived at a trading post. This was as far as Gysshk was going. After this point the group and the Margravine were on their own. The group took advantage of this area to buy and sell various bits and pieces and with their purses jingling and riding their new horses, they set out. The first few days were uneventful although the terrain was getting even wilder. Elros was scouting and as usual Leo was surrounded by his swarm of little seeing balls. The group was approaching a pass through a ravine. The cliffs on either side were at least forty foot tall and topped with boulders that looked unsteady. Elros was very uneasy and was certain he spotted someone on the cliffs. Leo, now more than happy to trust the newcomer, sent his “eyes” up there. After a long and minute search, Leo finally was able to discern what was making his companion so uneasy. Four figures were hiding up there, almost invisible against the background, close to the unsteady boulders, obviously waiting for the group to enter the ravine. Carefully the eyes moved forward to gather greater detail. Upon their return to Leo he was able to describe them to the rest of the group.

“Death Dealers”! hissed Xiang.
 


S'mon said:
Leo's account:
...

later he recognised it, mainly by its large winged helmet. It was Sigurd; or Captain Sigurd of Gaxmoor, or Lieutenant Sigurd of the Bloodhammer Knights.


....

He also had to reconcile this oddly jovial Sigurd to the morose figure he remembered when he had seen him previously. Things must have gone well for him.


Enjoy while it lasts.

Excellent work by Peter allthough i have to point out that Sigurd does not wear a winged helmet. Whenever he feels like becomming an opera singer, I'll let you know. :D

-Lars
 

On 22 Sep 2003, at 6:26, EN World - Morrus' D&D/d20 News & Reviews wrote:

> Excellent work by Peter allthough i have to point out that Sigurd does
> not wear a winged helmet.

Maybe Sigurd had the cheek-guards on his helm raised, and Leo being a wizard thought they were wings? :)
 

Remove ads

Top