Lost City of Gaxmoor - The Borderlands Campaign

The Continued Journal of Galak of Girru

It has been a long time since I got a chance to update my journal, and this will explain why.

We reconvened at the Palace in Gaxmoor to discuss our next move. All of the group was there except Sigurd, who had been sent away to Dulleaburg on another mission, since most of the fighting within Gaxmoor was now done.

We discussed what we had already learned from the studies of the library about Trakhassa, which was not much. Lilliana and I decided to attempt to gain more information through the commune spell, and retired till the next day. Leo also intended to try his favourite clairvoyance trick.

The next day dawned, and the two clerics cast their communes, learning much about Trakhassa. It seemed that she was not in contact with Heracules, something of which the whole party was glad, although she did have allies within the labyrinth. We also gained information about her ability to withstand weapons of an enchanted nature*, confirmed that she could be sneak attacked and discovered she had no additional spellcasting powers beyond her natural abilities. However Leo's attempt at clairvoyance failed badly, as feedback slammed into his mind, forcing Tarquin to heal him. The group discussed the answers, gave out a few more magic items that seemed appropriate, and selected spells for the journey into the underground passages beneath Gaxmoor the next day.

We had discovered that the key phrase was "Revelation is a journey, not a destination", a mantra of the God of Travel who had built this place. We drew back the drape and saw the secret door that had survived for so long unnoticed. Xyzzy and Lilliana stood at the front of the group, with Aos and Celia beside them. Lorne, Maurys, Leo and Tarquin were next, whilst I took rearguard duty that I may cast my spells to aid the party. The initial search of the doorway set of a series of glyphs, damaging several membes of the group. The joint efforts of the clerics swiftly repaired the damamge, although Lilliana suffered twice, not only being caught in the blast herself but also taking damage from the shield other she maintained on Xyzzy.

The glyphs disarmed and spent, we moved into a further room. It appeared empty, but Maurys told us she had discovered that it was an "elevator room". We recited the mantra together "Revelation is a journey, not a destination", apart from Lorne, who in a fit of paranoia declined to be involved immediately. He moved outside of the door. The rest of us were transported downwards, and once we got there we awaited Lorne's arrival. Much mocking of his caution ensued. I wonder to myself sometimes why he bothers to adventure, he seems so cautious and paranoid. Has he no faith in the Gods or himself that he will achieve his goals?

We searched the immediate area, finding several empty rooms and a long passage that lead to the guest palace. Xyzzy and Aos told of how they had fought a huge number of hobgoblins, and we swiftly retraced our steps. This was clearly not the way we wished to go.

Returning to near the elevator room we took a left turn this time, searching carefully all the way. It was during this search that Aos found a hollow section of wall, and then a switch that caused the door to open! We swiftly moved inside, seeking to discover where this passageway lead. We were afraid of meeting Trakhassa at any time...everyone was nervous. Aos had taken over scouting duties from Lorne, since Lorne seemed to afraid to actually move any great distance from the party. He found another secret door at the end of the corridor, opening out into a room with a strange whistling, wind like noise.

Xyzzy moved forwards and cast a detect magic and as he did so four humanoid yet air-like figures coalesced and attacked! However the lightning battle reflexes of Aos and Xyzzy kicked in, and one cone of cold and several rapier strikes later, the creatures had fallen, leaving only remnants behind.

Xyzzy reported that at the same time as casting the detect maigc, he had sensed an emanation of incredible power to the right of the next room. We swiftly searched for secret doors, and found another. It was opened, to reveal a staircase going downwards, with a white light at the bottom.

We swiftly pressed onwards, and I realise now this was our mistake. As each person laid his foot upon the stairs, they disappeared! I was at the back, and moved on to see what had happened to my friends...

...I found myself in a fog like corridor, which seemed to open in all directions. This seemed to be the labyrinth we had expected. Someone called out "There's something here with us! There is a sound, a huge sound of sniffing over there!" We fled in the other direction...

But the creature was gaining on us! We turned and prepared to fight. Running down the fog tunnel was a huge creature, something like a giant armoured porcupine with metal spikes. Aos moved to my side and prepared to strike it if it came near, but it stopped before it reached us! Xyzzy just had enough time to comlpete his mass haste spell before it bent over and fired volley after volley of spikes at us! Aos and I managed to avoid them, our armour and speed preventing us from being struck. In fact, of the whole party, only Leo suffered multiple quills, dealing him horrible damage and poisoning him as well!

I stepped forward, moving now with magically assisted speed. My battleaxe crashed into it, dealing it some wounds. Leo managed to drink a potion of lesser restoration to negate some of the poison damage, and Lorne shot two arrows into the creature. However, it's tough hide mean the arrows bounced off with damage. Xyzzy acted again, and fired two volleys of magic missiles at it, ten missiles in all. The creature slumped backwards, falling, but when it hit the ground a second set of quills exploded from it in some sort of death throe! Again, most of the group seemed to be able to avoid the blast, but Leo and Maurys both were damaged and poisoned again. Lilliana used the Staff of Life to heal Leo of damage and poison, but Maurys said she could continue without healing. The creature left behind a large sapphire, as big as a man's fist. It was placed within Xyzzy's bag of holding.

We continued to explore the corridors...and explore...and explore...and explore...all the places looked the same. We paused for a moment, and same conclusion hit Lilliana, Leo, Xyzzy and myself.

This was a maze spell of incredible power, one without duration. Unless we could work out a way out, we were stuck her for all eternity. After some discussion, we decided to try using the plane shift spell. Lilliana and I both memorised it, and awaited the results in the morning. In the mean time, all the wounds the party had suffered were healed by the clerics.

The plane shifts proved very poor, as there seemed to be some sort of magical barrier in place that Lilliana and I estimated we about a one in twenty chance of breaking through!** We tried several times, and finally Lilliana's group (herself and Xyzzy, Leo and Tarquin and Lorne) were able to leave. However, the remainder of the group were stuck here. All I could do was to keep trying and resting.

I don't know exactly how long we spent in that mist filled place, resting and relearning the same spell over and over. In between times, we talked and told stories, trying to keep our spirits up, but with each failed casting attempt we grew more despondent. We were simply glad not to be attacked by something in the meantime.

Eventually, the spell worked and we found ourselves back on the stairway with no sign of the others. We decided to go back up to the Palace and see if there was any news. Returning, we found that some Bloodhammer Knights had arrived, and were looking for Aos! We hid him in our quarters, being as his relations with the Bloodhammers were less than cordial, and were relieved to find that the rest of the party had returned safely and without incident. They had been praying for our return, and had some other news.

Xyzzy had theorized that a dimensional anchor spell would prevent the maze effect from occouring, and was proved right! He and Lorne ventured to the bottom of the stairs, and discoverd the diorama of Gaxmoor that was the location of the Staff! Our mission had suceeded. However, once they stepped into the room, three giant earth elementals had burst forth and begun to advance. Lacking the ability to battle such creatures, and after a short attempt to converse with them, Lorne and Xyzzy beat a hasty return, covering their backs with a wall of ice. The elementals were unable to climb the stairs. The party had returned up to the Palace and waited for us.

As a group, we returned to the stairs. The three Clerics had memorised multiple dimensional anchors and cast them on all members of the party. We were prepared to battle the elementals and claim the Staff for ourselves! Once we moved into the room and elementals attacked, Maurys showed bravery that put some of the party to shame. She attempted to fly between the elementals, in order to gain space and attack them with her wand of magic missiles. Tragically, the elementals read her intentions and struck together, crushing the life from her body and shattering her spirit. She crashed to the ground, quite lifeless.

The rest of the group attacked in a fury, mass hasted, with Aos leading the way in melee with Celia by his side. Lorne raged as his arrows once more bounced off the natural rocky hides of these creatures, and Xyzzy and Leo cast their spells, slowing two creatures and holding the other. I started to cast a powerful combination of clerical magics, Righteous Might, Divine Power and Divine Favour. I too joined in the battle now, with Xyzzy having held all three elementals! We quickly and forcefully reduced them to rubble between the sword of Aos, my battleaxe and Xyzzy's cone of colds and fireballs. The battle was won, but the cost was high. We grieved over Maurys' death.

Walking towards the diorama, we found that it appeared to move away from us! This problem was quickly solved by the use of multiple fly spells, and the group hovered above a miniature map of Gaxmoor, precise in every detail. The Staff of the God of Travel was ours!

We proposed to rest here, being as Trakhassa seemed unable to reach this area, and again protected by powerful spells we crossed over the area of the maze spell. We returned to the surface, convinced that at any moment we would be attacked by Trakhassa or Heracules himself! We decided to return to the High Priests villa and see if he had any further information for us, now we had the Staff.

The ghostly visage of the High Priest appeared again before us, and asked whether we had the Soul Gem that the Daemoness had imprisoned his soul in as well as the Staff. We confessed that we had not found it, although we had discovered a sapphire in the maze. He asked to see it, and was overjoyed to tell us that this was indeed the Gem he needed to free him from her spell. We placed the Staff and Gem in his hands...

...hands which turned scaly and deformed before our eyes! Trakhassa was revealed, and she cackled "Fools! I have been trapped her for over a year, awaiting the Staff that was the only item that could set me free!" and before any of us could begin to recover from the shock, she teleported away.

Distraught, the group returned to the Palace and the Marquis of Dulleaburg, telling him the full story. We had failed, and set a great evil loose upon the world. Only time would tell what Trakhassa did with her new found power.
---------
Out of game note: At the end of the session, we realised that the 'Gaxmoor' part of the campaign was now more or less over. The group has several issues to deal with in Imaar, however. Lilliana has been tasked with overthrowing the Overking as the price of using two lesser planar ally spells, Aos is seeking revenge against the chief magistrate of Imaar, who has taken his title and land, and Galak himself intends to restart the Church of Girru in Imaar since the Overking banned it. We also want to spend some time creating items and researching spells. So those capable of magical movement are doing their thing, selling on some powerful magic items we have and sharing out the money. Those that have to walk or ride are heading slowly for Imaar, a journey that will take several weeks by horse and boat. We have agreed to meet in a nearby town to make plans for the future.

Second note: There were two outstanding quotes from todays session. One from James, Xyzzy's player, when faced with the giant armoured porcupine:

Are you sure it's a giant porcupine? Check to see if it has a pouch, it might be giant echidna!

And the second from Aos, whilst in the elevator:

A magical elevator, eh? Does that mean we'll have to listen to magical elevator music?

To which the whole group started humming muzak, much to the chagrin of S'mon the DM!

This was a great session, and not only that, both Aos and Leo levelled, making them respectively a Fighter9/Duellist2 and a Wizard10. Galak himself is now a Cleric10.

*We believe she has DR ?/+1

**Caster level check of 30, and we're both Cleric10. Eeek.
 
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Forgot to mention that Maurys has now been replaced by a new character...an archer who is also the cousin of Lilliana! She is a mercenary, and once she realised the fighting in Gaxmoor was just about done (the city now being held entirely by humans) she jumped at the chance to journey with us to Imaar and help her cousin in her fight against the Overking!

If randoming would care to post her details, that would be great.
 

Great stuff Matt, 300xp to Galak. :)

Just a note that Tracassa had been trapped in the High Priest's villa for only a year, since the initial conquest of Gaxmoor by the evil forces - apparently she had killed the high priest but was herself stuck there by some sort of extremely powerful planar binding spell, needing the Staff of Urnus Gregaria's artifact's power to free herself.

Also, Leopold the Wizard of the White Way reached 10th level.
 


Continued Diary of Galak of Girru

Although much time has past, it has been a while since my last update. It seems we have spent much time travelling this past month or two, and I have finally started to create lasting items of power. Most satisfying.

We left Gaxmoor, the group splitting and heading in many directions. Sigurd rejoined one group, but I myself journeyed with Thana, Lorne, and Tarquin to the small town of Whiton near Imaar. We had selected this as a base since it lay near Imaar, but was far enough away that Aos could move around with being arrested. The incident with the Bloodhammer Knights in Gaxmoor had worried him slightly, but he still seemed intent on recapturing his villa and lands. Thana was also pleased by this decision, since it meant she could spend some time with her two sons. Apparently, one wishes to be a fighter, the other a magic user. Maybe I should attempt to convert them to the idea of being a cleric and smithing thy enemies with Holy Fire, as I am convinced that there is no greater joy in life.

Whilst at the Inn of the White Pig in Whiton, I finally had the chance to sit and indulge myself in a skill I had been taught - the creation and augmentation of magical items. I was able to upgrade my cloak of resistance and fashion a periapt of wisdom for myself. Both items took time and patience, but in the long term they will pay off.

After some waiting, the others all caught up from their various journeys. Leo had gone into Imaar to learn about the current owner of Aos' villa, and to make inquiries about meeting a man named Adam that could help to tell us about the state of the rebels in the city.

Lilliana had visited her High Priestess in Scornel and had recieved information to help her with her great quest - the removal of Overking Tarkane from power. She had also engaged the services of the former Greatest Duellist in Imaar. The title had apparently been lost to Aos in an epic battle as he described it. This man was also banned in Imaar, but his fighting skills were (almost) unsurpassed. With these new allies our chances of success were greatly increased.

We then travelled to meet Ulfius Bloodhammer, leader of the Thrinian Knights, owner of the Legendary Bloodhammer itself and highest regarded Champion of Overking Tarkane. He is an imposing figure whom many have tipped as the next Overking of Imaar, and having met him I can see why. He has a huge force of personality, and commands strong respect from his Knights. We spoke with him and his advisors, and he told us that although he could not move against the Overking directly due to politics, if we were to succeed in our attempt to slay him he would reward us personally. He also sent two strong fighters to our cause, although according to one of the group one of these knights - a lord Alfus or somesuch is not as fearsome as his reputation.

After the weighty discussions, a more lighthearted conversation took place. We had several powerful items from Gaxmoor which none of us used or cared to use, including a no-dachi of sharpness, a huge mace ruby topped mace, and a greatsword of life-stealing. We were able to trade these with the Knights and also spend the money we had collected from Gaxmoor's residents. I myself purchased a magical shield, improved the enchantment on my celestial armour and worked on more magical items for the other members of the party. Aos and Sigurd both comissioned luckstones, although Sigurd later seemed less than happy with his decision. I was also able to help Thana choose a magical set of bracers to acquire, ones that improved her already formidable archery skills. Truly she will be a fearsome ally in combat.

Leo spent him time researching new spells, the others also bought and improved their weapons and the group found time to truly relax for the first time since arriving in Gaxmoor. We bid a farewell to Ulfius and made our way back to Whiton.

We met this Adam of the rebels, and he told us many bits of useful information. Foremost of these was the knowledge that a secret way had been found into the Overkings Central Palace. It had been used many years before to overthrow the Red Wizards when they held Imaar, and indeed it was an Albine hero that led the assault, although he tragically died in the assault. Adam assured us that the passage remained secret, since if the Red Wizards had failed to detect it then the allies of Tarkane surely had failed too.

It seemed as though this is our best chance of success. We intend to find out more information by trusting to Sigurd to infiltrate the Bloodhammer Knights and learn more about the defences. In the meantime, the rest of us have to trust to Leo to scout out the Palace magically. I myself have to consider how I can aid the preparations of the party. Perhaps another commune spell is in order.

Finally, there is one final thing I would like to record in this journal. Of late at night I have been dreaming strange dreams. I dream of Albine banners flying above Imaar, I dream of the symbol of Girru engraved on my heart, I dream of my axe bursting into flames, I dream of myself leading a force of celestials against an unseen foe. I know not what these dreams mean, although I guess. I have told no one of them. Some secrets are not meant to be revealed.

[ooc - S'mon, hope you like the flavour text at the end there! It's to do with the PrC I intend to take later in the campaign, let's keep that secret for now, OK? Also, if there are any errors above, please tell me. If any other players want to chip in with further details, great too!]
 


[ooc - S'mon, hope you like the flavour text at the end there! It's to do with the PrC I intend to take later in the campaign, let's keep that secret for now, OK? Also, if there are any errors above, please tell me. If any other players want to chip in with further details, great too!]

Thanks Matt - nice ending there! :)
200 XP to Galak.
Imarr is spelt Imarr, the low-hp Thrinian Knight is Lord Arnulf (btw you lot didn't mention taking the Thrinian Knights Ulfius offered back to Whiteton- not sure where they are?). The legendary Albine hero who died assassinating the Red Wizard emperor Carnac was Lord Skartan, best friend of the Albine emperor Gallak 'the Magnificent' (now ascended & worshipped as a demigod), after whom your PC is named. :)
 

This is the text of the speech Lilliana gave when she met her High Priestess Aquila in Scornel:

By Lilliana:
Greetings High Priestess, it has been much time since I have come before you last and thus I have much news to report.

I have found and befriended a powerful sorcerer, but be not fooled by his robes - yes he once was part of the White Way, but he has no love for the overking and he is noble and good. Together he has helped me achieve great things in the name of Carthia and the Scornic League.

I have recently returned from a city named Gaxmoor in the vicinity of the Thrinians to the south at Dulleaburg. We have cleansed the city of evil and chaos - but although the demoness and her son escaped, the city can now return to being a shining light of Imarian culture, uncorrupted by Tarkane the usurper.

Together we have saved the Scornic league from considerable evil however in the process and in exchange for our god’s help in these matters I have been tasked with devoting myself towards the effort to expel the overking Tarkane and his evil assistant Ulfius Bloodhammer from their tyrannical rule of the heartlands.

This task is not a simple one, Tarkane and Ulfius have suppressed the peoples of Doskan and Coladel in collusion with the Sultanate of Marrak. Much damage has been done in the name of the Overking, and the Doskan people have suffered the loss of their sovereignty to Ulfius and they long for the return of their Queen Khelia as the rightful monarch to the castle Doskan.

I believe spreading democratic bliss in the heartlands will be impossible until both Tarkane and Ulfius are banished as well as the containment and possible punishment of the Sultanate of Marrak for their traitorous collusion.

I am here today with humility to pray and ask for guidance from our great Carthia in the knowledge that she is powerful. Once again we have a vast evil to rid from the world, but Carthia has shown us that we can achieve anything if we believe. Last time she showed us the believers her true power when she appeared before us at Carthan to smite the evil Thantos ending the age of Hel. Once again it is up to us the believers to give her the power to end the time of chaos and to give the gift of democracy to all suppressed people.
 

The diary of AOS
At last we begin to make plans for the overthrow of Tarkane. But still I leave Gaxmoor with a heavy heart. Not only was Heracules able to flee but also through our own stupidity we set his mother free of her imprisonment. I do hope we have not undone all the good work we had done previously.
As we prepared to leave the city Lilliana came to me and asked if I would journey with her to Scornel, home of the High Priestess of Carthea. She said that apart from the priestess there was someone else in Scornel who I really should meet, and so accompanied by Celia, Xyzzy and Sigurd we set out for Scornel while Leo and the clerics Galak and Tarquin made for Whiton, a small town near Imarr.
Celia did her best to raise my spirits but still I spent most of the journey brooding over our mistakes in Gaxmoor. I was only roused from my melancholy by being told the name of the person Lilliana wished me to meet; Erin Whist!
The man is a legend. He is known as The Greatest Duelist in Imarr!
On arriving at Scornel Lilliana was granted an audience with the High Priestess at which she was to tell of her quest to overthrow Tarkane and ask for the priestess’s help with it. Following Lilliana’s audience the priestess addressed the whole group, telling us of Carthea’s plans for a post Tarkane Imarr, and debating theology with Celia and democratic values with Sigurd! It was at this meeting I met Whist. Like myself an outlaw from the Imarran justice. I was pleased that he had heard of me and my skill with a blade. Whist is a master of the Imarran long sword and buckler fighting style while I favour the Brittonic solo rapier technique. It was suggested we duel to prove whose style was best, never one to refuse a challenge I of course agreed. At last, a chance to prove myself against a worthy opponent.
We quickly adjourned to the training hall, where watched by a crowd of Whist’s students, Carthean priestess’s and others we bowed, touched blades and leapt to the attack.
Whist seemed shocked by the speed of my attacks and I quickly started to force him back, again and again my rapier snaked past his shield. Suddenly it seemed as if Whist had got to grips with my style as he started to force me back, long sword blows rained down, as my rapier was deflected by his buckler. I feel sure that without my magic bracers I would surely have been bettered, but eventually my superhuman constitution began to tell and Whist seemed to tire as my rapier again began to find its mark. Two or three more strikes and Whist, lowering his sword, yielded!
“It seems I am no longer the greatest duelist in Imarr” he said as I offered my hand.
”But you have been a most worthy holder of the post” I said, “I hope I will be able to live up to your reputation”. “Will you join us in the fight against Tarkane?” “I would be honoured to fight alongside you and together we would be unbeatable”
Whist agreed to join us and together with our new ally we set out for Whiton.
After a long river trip we arrived to meet Leo, Galak, Tarquin and also another new ally. A mercenary archer named Thana who is apparently Lilliana’s cousin. Thana is a widow whose husband was killed in a war leaving her with two young sons. The elder one, some 10 years old, called Arrick carries his late father’s rapier everywhere and claims to be me! I do hope the Bloodhammer Knights don’t hear him; they are stupid enough to believe I am a small child!
Having been assured of Carthean support we now had to convince any potential ally. Lord Ulfius Bloodhammer, the head of the Thrinnian Knights. Bloodhammer is alledgedly Tarkane’s deputy but it is a fairly open secret that there is no love lost between them.
Celia has told me much about Lord Ulfius but in the flesh he is possibly even more impressive than the tales suggest. A man of huge stature and great force of personality, I can see why Celia holds him in such awe.
Uflfius confirmed that yes, while he could not be seen to personally lead an attack on Tarkane he certainly would not be opposed it!
Ulfius agreed to one of his paladins accompanying us, as well as Celia and her ex lover Lord Arnulf. He also offered to trade the magic weapons we took from the demons in Gaxmoor but could not use for cash or enchantments from his court wizard. The prices he offered were very generous and everyone was able to acquire something of use to them. I asked the wizard to make my rapier keen and give it the ability to burst into flame. The Thrinnian mage is not the only person capable of creating enchanted items, Galak, the cleric, also has some skill in this area and has made a luckstone for me. Seeing mine Sigurd has also asked him for one.
Bidding farewell to the Thrinnians we returned to Whiton.
Leo the Wizard teleported to Imarr and persuaded the leader of the Carthean cause in the city to come and see us in Whiton. He is an advocate by the name of Adam Dickinson. It seems that the Cartheans are organised but not in a military way. The most vital information we gleaned from him was that there is a secret entrance into the palace, apparently unknown to Tarkane or his allies! At the moment our plans are to use the secret entrance to enter the palace and kill Tarkane; but first we have asked Sigurd to join the Bloodhammer guard to scout out the defences and hopefully create a diversion. We shall see.

In the meantime we are spending all our time in Whiton. I am giving Arrick, Thana’s son, fencing lessons! I have bought a rapier, broken the top third off of the blade, blunted it and covered the broken end. It makes the rapier slightly unbalanced but easier to use for a 10 year old. If he can learn with a slightly unbalanced blade imagine how good he will be when he is big enough to use a perfect one! In 20 years time he will be ready to take revenge upon his father’s killer! Seeing Thana’s children seems to have had a strange affect on Celia. She was saying how the Thrinnians are quite keen to have children because all their enemies have a higher birth-rate than they do. Celia is very good with the children; recently, towards the end of one of Arrick’s lessons, Celia, who had been watching, gently took Arrick’s arm and began to guide his blows. Even with two they could not find a way past my defence and so Celia leaving Arrick to attack me from the front ran round behind me and, throwing her arms around me, wrestled me to the ground, at which point both she and Arrick leapt upon me, much to the amusement of those watching! It is reassuring to note that even in times of great seriousness there is room for lighter moments.

AOS
 


I'm back in Sussex visiting parents, so the story hour update will come later in the week! Your chance to get in first for a change, guys...!

Thanks for another good sesssion, looking forward to the next game already!

Tallarn/Galak.
 

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