Stellan Scarhide--Longtooth Shifter Warden
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Stellan Scarhide
You'll not touch my charges, but you're welcome to try. It's been too long since my teeth have punctured skin.
Male Longtooth Shifter Warden
Initiative +1;
Senses Low-light Vision; Passive Insight 15, Passive Perception 21
HP 44;
Bloodied 22;
Healing Surge 11;
Surges Per Day 10
AC 19;
Fort 16,
Ref 12,
Will 16
Speed 6
Action Points 1
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Battleaxe (standard; at-will) ✦ Weapon
+9 vs AC; 1d10+5 damage.
Handaxe (standard; at-will) ✦ Weapon
+8 vs AC; 1d6+4 damage.
Warden's Fury (immediate interrupt; at-will) ✦ Primal, Weapon
Trigger: An enemy marked by you makes an attack that does not include you as a target.
+9 vs. AC; 1d10+5 damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Warden's Grasp (immediate reaction; at-will) ✦ Primal Burst 5
Trigger: An enemy marked by you and within 5 squares of you makes an attack that does not include you as a target.
Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Thorn Strike (standard; at-will) ✦ Primal, Weapon Melee 2
+9 vs. AC; 1d10+5 damage, and you pull the target 1 square.
Earth Shield Strike (standard; at-will) ✦ Primal, Weapon
+9 vs. AC; 1d10+4 damage, and you gain a +1 power bonus to AC until the end of your next turn.
Longtooth Shifting (minor; encounter) ✦ Healing
Special: You must be bloodied to use this power.
Effect: Until the end of the encounter, or until rendered unconscious, you gain a +2 bonus to damage rolls. In addition, for as long as you are bloodied, you gain regeneration 2.
Wildblood Fury (standard; encounter) ✦ Primal, Weapon
+9 vs. AC; 1d10+5 damage
Effect: Make the attack one more time, against the same target or a different one.
Predatory Guardian(standard; encounter) ✦ Primal, Weapon
+9 vs. AC; 2d10+5 damage, if the target shifts before your next turn, shift 5 squares as an immediate reaction.
Form of the Relentless Panther (minor; daily) ✦ Polymorph, Primal Personal
Effect: You assume the guardian form of the relentless panther until the end of the encounter. In this form you gain a +2 bonus to reflex, and a +1 bonus to attack rolls against enemies marked by you. In addition, you can shift two squares as a move action.
Once during this encounter you can make the following weapon attack while you are in this form:

(standard) ✦
Weapon
Effect: Before the attack, shift your speed.
+9 vs. AC; 2d10+5, and ongoing 5 (saves ends).
Miss: Half damage and ongoing 2 (save ends).
Mountain Lion Step (Minor; Encounter) ✦
Primal Personal
Effect: You ignore difficult terrain until the end of your next turn.
Wounding +1 Battleaxe (Free; Daily)
Use this power when you hit with your battleaxe. The target also takes ongoing 5 damage (save ends).
Font of Life
At the start of your turn you can make a saving throw against one effect that a saving throw can end. On a successful save, the effect immediately ends, preventing it from affecting you this turn.
If you fail the saving throw, you still make a saving throw as normal at the end of your turn.
Wildblood
While you are not wearing heavy armor, you can use your wisdom modifier instead of your dexterity or intelligence modifier to determine you AC.
In addition, when you take the second wind action, each enemy marked by you takes an additional penalty to their attacks that don't include you as a target. This penalty is equal to your wisdom modifier and lasts until the end of your next turn.
Nature's Wrath
Once during each of your turns you can mark each adjacent enemy as a free action.
In addition you gain the Warden's Fury and Warden's Grasp powers.
Longtooth Shifting
You can use Longtooth Shifting as an encounter power.
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Alignment Good;
Languages Common
Str 18 (+4)
Dex 10 (+0)
Wis 18 (+4)
Con 13 (+1)
Int 11 (+0)
Cha 8 (-1)
Athletics +11*,
Endurance +8*,
Nature +10*,
Perception +11*
* Trained Skill
Feats: Power Attack, Weapon Expertise (Axes)
Gear Wounding +1 Battleaxe
Light Shield
Hide Armor
Standard Adventurer's Kit
2 Handaxes
Headband of Perception
25 gp
Background
Stellan lived a life of retreat as a cub. His family was constantly on the move, pushed further into the forests of the Eldeen Reaches as Aundair's protection faded and the forces of Karnaath and the Lhazaar Principalities took what was no longer guarded. As he grew to adulthood he heard the call of his inner nature and knew it was time to fight back. Using the very strength of the forest around him, and inspired by its great predators, Stellan learned to shelter those weaker than himself. It was this calling that led him to join the forces fielded by the Wardens of the Wood to drive the bandits from his home.
Personality and Appearance
Stellan is very focused on his duty, and takes his responsibility as a defender seriously. He smiles rarely, but is appreciative of proven companions. He does not possess much subtlety, and often feels that the direct, strong-armed approach is the best. He will, however, bow to logic that will keep his charges safer.
He is still young for a shifter, but his skin shows multiple scars from various battles, the source of his name. His fur is tawny and short, and his eyes are green, suggesting a tie to the cougar whose likeness he takes on in the height of battle.
Quirks
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[sblock=background]Stellan stood atop the hill, his eyes taking in the progress of the battle during a brief moment of respite. The Lhazaarian bandits were starting to retreat, but it was far from the rout the Wardens had hoped for. All thoughts of the overall battle fled his consciousness as he saw a squad of razortooth archers being set upon by a group of the pirates. With a shout to his companions, Stellan charged down the hill, his battleaxe leading the way.
Moments later, he drew his axe back for another pass at the grinning human in front of him. Two of the bandit's comrades had already fallen to its blade, but this one was too stupid to realize what that meant. Stellan's lips curled back in a feral snarl as he swung down, knowing that the human couldn't stand against his strength for long. The sharp pain in his back caught him entirely by surprise, and gave his opponent a moment's reprieve. Stellan, enraged by the wound, felt the primal fire in his blood come roaring to the surface as his teeth lengthened and his muscles bulged. He spun to the side and hammered his axe through the bandit's guard then shoved the human at the startled foe who still had the shifter's blood dripping from his dagger. Both humans fell to the ground, and Stellan quickly made sure neither got back up. Already feeling the wound in his back start to close, the longtooth turned to find a new enemy.
Stand strong, he called out to the archers.
Funnel them my way.
As he helped a razorclaw finish off the last of that particular group of bandits he spared a moment to look over the battle once again. He cursed as he realized what was happening. The enemy had regrouped; the surprise assault hadn't been enough to scatter them. That would make things more difficult. With a resigned grunt, he started moving toward the lines that were forming on the field.
He stared across the muddy, gore-splattered field, waiting for the Lhazaarites to build up enough courage to charge. Finally, as if possessed of only a single mind, the rabble broke into a mad sprint. Stellan shared a quick nod with the longtooth on his right, then settled his mind for the coming clash. It was as he turned back from that quick nod to focus on the enemy that something...
shifted. He no longer saw the battlefield, or the Lhazaarites. He saw a long expanse of white sand and a collection of decrepit, broken ships. The gentle sound of the surf crashing against the rocks was suddenly shattered by a howl of pure frustration and anger.
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[sblock=wishlist]
1-- Headband of Perception (AV)
2-- +1 Amulet of Physical Resolve (AV)
3-- +1 Leather Armor of Cleansing (AV)
4-- +1 Wounding Battleaxe (AV)
5-- Direbeast Light Shield (AV)
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[sblock=Current Summary]====== Created Using Wizards of the Coast D&DI Character Builder ======
Stellan Scarhide, level 3
Shifter, Longtooth, Warden
Build: Wild Warden
Guardian Might: Wildblood
FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 11, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 11, Wis 16, Cha 8.
AC: 19 Fort: 16 Reflex: 12 Will: 16
HP: 44 Surges: 10 Surge Value: 11
TRAINED SKILLS
Nature +10, Perception +11, Endurance +8, Athletics +11
UNTRAINED SKILLS
Acrobatics, Arcana +1, Bluff, Diplomacy, Dungeoneering +5, Heal +5, History +1, Insight +5, Intimidate, Religion +1, Stealth, Streetwise, Thievery
FEATS
Level 1: Power Attack
Level 2: Weapon Expertise (Axe)
POWERS
Warden at-will 1: Earth Shield Strike
Warden at-will 1: Thorn Strike
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of the Relentless Panther
Warden utility 2: Mountain Lion Step
Warden encounter 3: Predatory Guardian
ITEMS
Hide Armor, Light Shield, Battleaxe, Adventurer's Kit, Handaxe (2), Wounding Battleaxe +1, Headband of Perception (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
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