Lorn looked up in surprise at the unexpected voice. Then he saw the arrow find its mark. Recent battles still fresh in his mind his reaction was almost automatic.
Archer! Find cover!
Before he could take more than a step though a new surprise revealed itself with a scitter and a crackle.
Ah, crap...
What in the name of the Host was that?
With a growl he swept his staff upward in a gesture laden with supernatural intent. Shadows began to swim and snake from around the nearby rocks and wreckage writhing and grasping at anything in reach.
Swallowing hard Lorn made the decision to try to totally prevent the creature from flanking them. He ran foward, drawing on the deep reserves and inspired by Hesh's stoicness in the face of danger, and pointed his forked staff at the monstrosity unleashing a rumbling barrage of thunder and force
[sblock=ooc]
Standard: Grasping Shadows Centered on AE7. That should get around any cover.
Grasping Shadows (standard; encounter) ✦ Arcane, Illusion, Implement, Psychic
Burst 1 within 10; +5 vs Will; 1d8+5 psychic damage, and target is slowed until the end of your next turn. Effect: Shadows writhe in the designated area and continue until the end of your next turn. Any creature that enters the area of the grasping shadows takes 5 psychic damage and is slowed until the end of its next turn.
Int vs. Will (1d20+5=20)
Psychic Damage (1d8+5=12) to Scorpion 2
Move: move to AG9, hopefully gaining some cover from the archer because of the wreck.
Use an Action Point, take advantage of Hesh's Bravura Presense, cross fingers.
Standard: Thunderwave Scorpion 2 (Area: Upper left AD6, Lower Right: AF8) that should avoid any cover as well.
Int vs. Fort (1d20+5=21)
Thunder Damage (1d6+5=7)
Assuming that hit, push scorpion 2 to AC7 and make a basic attack (magic missle) from the Bravura Presense.
Int vs. Ref (1d20+5=19)
Force Damage (2d4+5=13)
Whew, I hadn't expected such a complicated first turn.
[/sblock]
[sblock=ministats]
Lorn Spellwright- Male Human Wizard 1
Initiative: +4, Passive Perception: 11, Passive Insight: 11
AC:18, Fort:12, Reflex:16, Will:14 -- Speed:6
HP:23/23, Bloodied:11, Surge Value:5, Surges left:7/7
Action Points: 0
Powers -
Magic Missle
Scorching Blast
Thunderwave
Grasping Shadows
Staff of Defense
Second Wind
Flaming Sphere
Conditions:
Full character sheet[/sblock]