Lost Eberron 4E Style: Combat over, Level up!

Thormir can finally see the giant bat, and blasts it with a devastating ray of mystical energy. Gotcha, rat!! he shouts, grinning cruelly.

[sblock=actions]minor:curse bat; standard Eldritch blast CRIT! for 21 dmg[/sblock]

[sblock=ministats]Thormir Brassbeard, Dwarf Warlock 1
Init:-1 Speed:5 Insight:16 Perception:11, low-light vision
AC:14 For:15 Ref:13 Will:12
Hp:30/32 Surge:8 Surges/d:5/11
SW:1/1 AP:1/1 Item Power:1/1
Basic attack(ranged): eldritch blast +5 vs Ref,1d10+5 dmg, rng10
Basic/opportunity attack(melee): warhammer +2 vs AC, 1d10+1 dmg
Powers: Eldritch Blast, Hellish Rebuke
Diabolic Grasp
Flames of Phlegetos[/sblock]
 
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Get the bat before it can disappear again!

[sblock=ooc]

If anyone has anything they can do to keep it locked down it might be a good idea.

EvolutionKB: how far did it move out from the area of effect (in case I have to try to thunderwave it back in)?

[/sblock]
 

The bat comes into the light of Lorn's spell. Thormir sees the creature and marks it with his infernal power. The dwarf raises his arm and a blast of magical energy catches the predator right in it's center of mass. The bat screeches once again, this time more in pain than anger.

Get the bat before it can disappear again! Lorn shouts.

[sblock=ooc]I had to change the map slightly(bat's location) because I had Lorn in the wrong spot(in my head...) Shouldn't make too much of a difference. I'll give GaryH until tomorrow afternoon to post. Grey area is AoE of grasping shadows.[/sblock]




Init: Round 2
Stellan: 21-Acted
Hesh: 17-Acted
A: 16-Acted
Lorn: 10-Acted
B: 9-Acted(5' off ground)
Corruption Corpse: 8-Acted
Thormir: 6-Acted
Xandren: 5.5
Zombie: 5

Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 19/30 HS: 8/11(7) 1 AP
Stellan: 22/30 HS: 7/10(7) 1 AP-weakened(save ends)
Hesh: 25/26 HS: 3/9(6) 2 AP-
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(Z2) -10-marked by Stellan
Zombie(AB12)
C
B: -28-bloodied-cursed by Thormir
A
 

Attachments

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[sblock=Ata]I've got you a 10 hp at the end of the last encounter. You then spent 3 surges(@ 8 each), to bring you to full at 32. You haven't taken damage this encounter...yet.;) Any THP you had disappear after 5 min.
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Xandren, free of the zombie, turns his attention to the one that hit him. He ducks under grasp of this one, as it lunges for him. He brings his blade up, slashing a nasty wound from groin to chin.

[sblock=ooc]Xandren uses Reaping strike. Hits with a 19 and does 13 damage. Stellan can keep his mark.[/sblock]

The zombie lashes back at the warforged who last wounded it. Stellan, channeling the panther is quicker, as he slams his battleaxe into the undead's back. The undead flesh gives way under the axe, but the zombie seems little worse the wear. Stellan did his job though, as the undead's clubbing fist barely brushes Xandren's armor.

[sblock=ooc]Zombie attacks Xandren. Stellan interrupts. Hit with a 13(thanks to CA), for 3 damage(halved from 6 because of weakened). Zombie grants CA to all until end of Stellan's next turn. Zombie's attack misses Xandren with a 16.[/sblock]

The zombie across the stream wades into the muddy waters, before emerging to the other side, dripping water. The crocodile lets out a rumbling sound from it's throat and looks at the creature that invaded it's domain.



Init: Round 3
Stellan: 21
Hesh: 17
A: 16
Lorn: 10
B: 9-(5' off ground)
Corruption Corpse: 8
Thormir: 6
Xandren: 5.5
Zombie: 5

Lorn: 23/23 HS: 0/7(5) 1 AP
Xandren: 19/30 HS: 8/11(7) 1 AP
Stellan: 22/30 HS: 7/10(7) 1 AP-weakened(save ends)
Hesh: 25/26 HS: 3/9(6) 2 AP-
Thormir: 32/32 1 THP HS: 5/11(8) 1 AP
Zombie(Z2) -27-marked by Stellan-bloodied-grants CA to all until end of Stellan's next turn.
Zombie(Z3)
C
B: -28-bloodied-cursed by Thormir
A
 

Attachments


Growling in frustration as the cold weakens his muscles, Stellan lashes out at the zombie again. He feels some satisfaction for an instant as his axe once again carves into the creature's decaying flesh, only to find his frustration renewed as the blade slows much more quickly than it should. His howl of fury brings renewed vitality to his limbs as he shakes off the corrupting effect of the other undead's attack.

[sblock=ooc] Earth Shield Strike vs. Z2, hits AC 20 for 9 damage, half-damage due to weakened, so only 4.
Saving Throw vs. weakened, nat 20![/sblock]
 

[sblock=Redclaw]Did you roll your save @ the beginning of the round for font of life? If you didn't, I take the Nat 20 as that roll and you won't be weakened for that attack. Also, you rolled a d8 again for your battleaxe. I rolled a d10 for you and got a 10, so you'll do 14 damage or 7(weakened).[/sblock]
 

Seeing the other zombie come up from behind, and the other continue its distant barrage, he takes a chance to change the odds a bit. Get ready to have my back! Ignoring the undead bothered by the two warrior's, Hesh steps up to the new on. He yells at the more distant one with a taunting tone, Hey, ugly! Try throwing bits of this one! With that, he smashes the walking corpse, drawing the meat flinger with his threat.[sblock=Actions]Move to V12 (OA from Z2). Luring Focus: 16 Fort and 7hp, and C is pulled 3 squares to Z12 (glub).[/sblock][sblock=Hesh ]Hesh Sul'taskh—Male Hobgoblin Bravura Warlord 1
Initiative: +5, Low-Light, Passive Perception: 9, Passive Insight: 9
AC: 17, Fort: 14, Reflex: 12, Will: 14 — Speed:5
HP: 25/26, Bloodied: 13, Surge: 6, Surges left: 2/9
Action Points: 0, Second Wind: Used
Powers -
Brash Assault
Furious Smash

Luring Focus
Fearless Rescue
Inspiring Word x 2
Hobgoblin Resilience


Full character sheet[/sblock]
 

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