Lost in space.

What do you think a software gadget for the HUD that gave a +2 bonus to whichever skill of search/spot/treat injury is used when examinging a specific injury or organism would be worth, similar to the HUDS +2 bonus on spot checks when pursuing a specific target? Maybe I am thinking of the wrong mechanic, but basically the idea would be a sort of imaging program that helped with medical procedures.
 

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Kaodi said:
What do you think a software gadget for the HUD that gave a +2 bonus to whichever skill of search/spot/treat injury is used when examinging a specific injury or organism would be worth, similar to the HUDS +2 bonus on spot checks when pursuing a specific target? Maybe I am thinking of the wrong mechanic, but basically the idea would be a sort of imaging program that helped with medical procedures.
That sounds pretty straightforvard +2 on treat injury to examine injury so it should be the same DC as in the +2 on spot to pursue someone, as you pointed out. You can use that, fits well to the game-style.
 

WarShrike, if you're still interested welcome aboard.
So far we have an agent, a doctor and (if Dr.Z goes with the same character) a navigator/computer mechanic.

So some ideas for Voda and WarShrike:
-Another member with combat capabilities might come in handy. There won't be many real fights but they can occur.
-A straight mechanic could be usefull but not essential.
-Someone with a knack for persuading people to his opinions would be a good addition.
-A really sneaky, sneaky, hide in the shadows and move around unnoticed type would be truly an asset.


Okay, and everyone. There will form quickly many powergroups within the ship but I would like every PC to be loyal to the captain at least initially. You would be those guys for whom duty and proper chain of command is important.
 

Blackrat said:
WarShrike, if you're still interested welcome aboard.
So far we have an agent, a doctor and (if Dr.Z goes with the same character) a navigator/computer mechanic.

So some ideas for Voda and WarShrike:
-Another member with combat capabilities might come in handy. There won't be many real fights but they can occur.
-A straight mechanic could be usefull but not essential.
-Someone with a knack for persuading people to his opinions would be a good addition.
-A really sneaky, sneaky, hide in the shadows and move around unnoticed type would be truly an asset.


Okay, and everyone. There will form quickly many powergroups within the ship but I would like every PC to be loyal to the captain at least initially. You would be those guys for whom duty and proper chain of command is important.

i'll use the same char. Loyalty to the captain. Hail to the computer
 

I will take the "Persuasive mechanic" if Warsthike has no objection.

Hm... I happen to lose the link you gave my some time ago. The one with d20 future thingies
 




Steve Gorak said:
Hey Blackrat!

I just stumbled across this thread! Is it too late to join?

If I can still join: KEWL!!!
I'd love to use exactly the same character I had in Lonesoldier's game (Ze-Antonio Costa, the propulsion scientist [Male human Smart 1/Fast 1])

Please let me know if I'm not too late, ok?
Cheers,

SG
Well, since WarShrike didn't answer anymore and I was actually waiting for you welcome Steve. Ze is in. I liked the idea already when I first read the original game. So now we have the man who invented the engines onboard :D .
 

Voda Vosa said:
I will take the "Persuasive mechanic" if Warsthike has no objection.

Hm... I happen to lose the link you gave my some time ago. The one with d20 future thingies
Since Steve came and his character is all technician I'd suggest some other consept. If you want you can still go with that but either a sneaky character or a charismatic type would be useful.
 

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