DMs Guild Lost Lovers of Sharn

Hello there!

Me and my wife created a short adventure set in Eberron. It's a heist/rescue mission that requires players to attend a noble ball and infiltrate a mansion at night.
It was the kind of night when the moon hides behind a veil of clouds as if it knew better than to cast light on the dirty secrets of the City of Towers. I was drinking in the empty office and thinking that I should quit—leave the city behind and settle on a farm, as far away from here as possible. But then, there was a knock on the door. A letter came. One more job, huh? What can possibly go wrong... Let's gather a crew.

It's a D&D 5e adventure for characters of levels 3 to 4 that will take 6 - 12 hours to complete and features:
• 15 pages full of intrigue and moral ambiguity
• Rich narrative and captivating characters with developed backstories
• Beautiful custom heist maps and art made by humans
• Unique traps, puzzles, and monsters

This is my first publication and I hope to get your feedback and make my future adventures even better!
Screenshot 2024-08-29 131421.png
 

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jdrakeh

Front Range Warlock
How easy would this be to port over to a different setting? I ask only because I'm not currently invested in Eberron.
 

How easy would this be to port over to a different setting? I ask only because I'm not currently invested in Eberron.
It should be pretty easy. There are a few ties, that need to be stripped down and the motivations of the NPCs updated, but it's mostly a flavor thing, not something mechanical.
Mechanically, the only consideration will be traps: if you are in a low-magic setting, it might feel out of place, but you can check all traps on the last page of the sample view. :)
 

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
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