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LOST: The Final Season (Spoilers)
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<blockquote data-quote="RangerWickett" data-source="post: 5108476" data-attributes="member: 63"><p>At this point, I don't really care for either Jacob or Smokey. I'm actually slightly more fond of Smokey because he's got better style. Jacob's just boring as all get out. "I am yet another mysterious figure on this island who will not answer any of your questions."</p><p></p><p>I'm running a game inspired by Lost, with players who never saw the show, taking the roles of Kate, Jack, Sawyer, and Sayid. When they encounter Others, I assume they will ask questions. And I won't play to form and have the Others be evasive, because I still have no idea <em>why</em> the Others are so stingy with information.</p><p></p><p>Seriously, what benefit did the Others gain by being deceptive for so long? It's becoming apparent that</p><p></p><p>a) the Others work for Jacob,</p><p>b) Jacob has some <strong>plan</strong> that involves candidates,</p><p>c) the Others weren't supposed to hurt the candidates.</p><p></p><p>But I just don't get the logic of these people. Did they want the crash survivors off the island? Why not just kill them with all those guns they have, and just be sure to spare the ones on Jacob's list?</p><p></p><p>Did they want the candidates to trust Jacob and help protect the island? Well then why didn't they go to Jack and explain the situation that this is a magical ****ing island, and that . . . I dunno, the world will end if bad guys get on it? They could make a big to-do of letting people who aren't on Jacob's list onto the submarine, and then just kill them all with some of the handy nerve gas they've got.</p><p></p><p>It doesn't hold together.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5108476, member: 63"] At this point, I don't really care for either Jacob or Smokey. I'm actually slightly more fond of Smokey because he's got better style. Jacob's just boring as all get out. "I am yet another mysterious figure on this island who will not answer any of your questions." I'm running a game inspired by Lost, with players who never saw the show, taking the roles of Kate, Jack, Sawyer, and Sayid. When they encounter Others, I assume they will ask questions. And I won't play to form and have the Others be evasive, because I still have no idea [i]why[/i] the Others are so stingy with information. Seriously, what benefit did the Others gain by being deceptive for so long? It's becoming apparent that a) the Others work for Jacob, b) Jacob has some [b]plan[/b] that involves candidates, c) the Others weren't supposed to hurt the candidates. But I just don't get the logic of these people. Did they want the crash survivors off the island? Why not just kill them with all those guns they have, and just be sure to spare the ones on Jacob's list? Did they want the candidates to trust Jacob and help protect the island? Well then why didn't they go to Jack and explain the situation that this is a magical ****ing island, and that . . . I dunno, the world will end if bad guys get on it? They could make a big to-do of letting people who aren't on Jacob's list onto the submarine, and then just kill them all with some of the handy nerve gas they've got. It doesn't hold together. [/QUOTE]
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