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<blockquote data-quote="Beefermatic" data-source="post: 8434472" data-attributes="member: 6670757"><p><strong><u><span style="font-size: 22px">Ysrahl</span></u></strong></p><p></p><p><em>"Lady of the Wave Eternal, Disciple of Forever, Star-Sister, Heart of the Circle, High Convoker, Daughter of Avinion, Akasha-Born”</em></p><p></p><p>-------------------------------------------</p><p></p><p><em>The woman before you is appallingly majestic to look at. Her hair falls in torrents of prismatic fire, her eyes are blazing sun-stones. She is garbed in a gown of splendorous jewels, each agleam with some resplendent inner flame. She holds her staff of absolute power, it's entire length throbbing with unrealized potential. Her breath upon you befalls like solar winds. Gales of arcane energy encircle her, whipping and gyring for miles in siroccos of rainbow hue. Beyond any doubt, you know that this woman, this elder goddess, IS magic, that her eyes look upon eternity, that the secrets of all knowledge unfold within her mind. For she is Ysrahl, Star-Sister of Zoratain, and Highest Lady of the Elder Lords. </em></p><p></p><p></p><p><strong>First One Divine Rank 54</strong></p><p><strong>Huge Outsider (Extra-Planar)</strong></p><p><strong></strong></p><p><strong>Hit Dice:</strong> 260d100 (Wizard 260) +26,780 +14,040 +5,200 (x8) (576,160 hp)</p><p><strong>Initiative:</strong> 163 (109 dex, 54 Divine)</p><p><strong>Speed:</strong> 1,200 feet</p><p><strong>Armor Class:</strong> 934 (+300 Armor, +303 Deflection, +109 Dex, +54 Divine, +60 Insight, +54 Luck, +65 Natural) 825 Flat Footed, 569 Touch</p><p><strong>Base Attack/Grapple:</strong> 260/ 697</p><p><strong>Attack:</strong></p><p><strong>-Melee Touch: </strong>+697 (54d1000 +1,884d4 Force +1884d20 Cosmic damage) (99,116 average) and Gaze (624d4 Force +628d20 Cosmic damage; Will for 1/2 damage DC 790) (14,976 damage)</p><p></p><p><strong>-Sceptre of the Akasha (+50 Light Mace):</strong> +747 (20d20+78, +50, +65 Arcane Strike, +54d1000 +1,884d4 Force +1884d20 Cosmic damage) (99,709 damage)</p><p></p><p><strong>-Cosmic Force Ray:</strong> +697 Ranged Touch 21,600 feet (1,294d4 Force +1,294d20 Cosmic damage) (31,056 damage)</p><p></p><p><strong>Full Attack:</strong> 8 attacks+ 2 Gaze +2 Ray, or 2 Spells (ranged) + 2 Gaze +2 Rays</p><p></p><p><strong>Special Attacks:</strong> Alter Reality, Divine Aura (21,600 ft) Double Magic Portfolio, Integrated Class Features</p><p></p><p><strong>Special Qualities:</strong> Antedivulian Ancestry, Cosmic Consciousness, Cosmic Firmament, Cosmic String, DR ∞/4N, Divine Bonus +54, Immortality, Divine Immunities (Immune to Natural and Supernatural Effects), SR 426, Spell Reflection, Cosmic Might, Starflight</p><p></p><p><strong>Saves:</strong> Fort +671, Ref +439, Will +468</p><p><strong>Abilities:</strong> Str 162 (+78), Dex 229 (+109), Con 216 (+103), Int 540 (+265), Wis 243 (+116), Cha 616 (+303)</p><p></p><p><strong>Skills:</strong> Omnicompetent, All skills are at 317+ relevant ability modifier.</p><p></p><p><strong>Feats:</strong> (Metamagic): Arcane Strike, Weapon Finesse, Automatic Metamagic Capacity (120), Chain Spell, Consecrate Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution, Enlarge Spell, Extend Spell, Heighten Spell, Immediate Spell, Masterful Spell, Maximize Spell, Persistent Spell, Prodigious Spell, Quicken Spell, Repeat Spell, Sanctify Spell, Sculpt Spell, Split Ray, Silent Spell, Still Spell, Theurgic Spell, Twin Spell, Widen Spell</p><p></p><p><strong>Epic Feats</strong>: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Intensify Spell, Epic Toughness, Plastic Soul, Sixth Sense</p><p></p><p><strong>Divine Abilities:</strong> Adjuration, Cataclysmic Spell, Dire Spell, Far Sight, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Obviate, Superior Combat Casting, Learned Spell Immunity, Spell Absorption (7), Nescient, Resonating Spell, Telluric Effect, Telluric Spell, Third Eye, Transient Spell, True Seeing, Unyielding Damage Reduction, Weapon Breaking, Seventh Sense (54 rounds)</p><p></p><p><strong>Cosmic Abilities: </strong>Abrogate, Apostasy, Cosmic Effect (6), Dolorous Spell, Inner Eye, Innocence, Learned Ability Immunity, Omega Spell, Perfect Charisma, Slipstream, Spell Amplification, Thelemic Damage Induction (4), Time Dilation, Ultima Spell</p><p></p><p><strong>Transcendent Abilities:</strong> Devastating Spell, Sophism, Unreal</p><p></p><p><strong>Alignment:</strong> Beyond Alignment</p><p><strong>Environment:</strong> The Crystalline Eyrie of the Akasha (Aravoth)</p><p><strong>Organization:</strong> Solitary, or with Orichacum Golems, Zorotain, or in the presence of Time Lord Avinion or Akashic Inhabitants</p><p><strong>Challenge Rating:</strong> 374</p><p><strong>Effective Class Level:</strong> 558</p><p></p><p><strong>Possessions: </strong><em>Sceptre of the Akasha</em></p><p></p><p><strong>Combat: </strong>Lady Ysrahl uses her immense magical prowess to annihilate would be attackers. She is fond of permanently flinging foes into another dimension with an epic casting of Reality Maelstrom, trapping foes permanently into the atmospheres of random planets with her Far Sight power combined with Nailed to the Sky. She isn't against simply blowing her foes to oblivion with any spell she chooses as all of her spells resist immunity and spell resistance and deal incredible damage, all of which is considered pure divine damage and deals d100's of damage.</p><p></p><p><strong>Spellcasting (Sp): </strong>Ysrahl knows all spells, and may cast an unlimited amount of spells per day. Her spells have no cap and have all dice increased to d100s. All damage she does with spells is considered Divine damage and bypasses any immunity, though elemental secondary effects still apply (fire spells ignite or do double damage to cold subtype creatures etc). (Thus a Fireball cast by Ysrahl deals 422d100 Divine Damage (42,200 damage). Her Spells are not subject to Spell Resistance or Magic Immunity and function even within Dead Magic.</p><p></p><p><strong>Cosmic Might (Ex): </strong>Deal a maximum of 20d20 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated.</p><p></p><p><strong>Double Magic Portfolio:</strong> Ysrahl Gains the following abilities:</p><p><em>-Spell Reflection: </em>Ysrahl automatically reflects 2 spells per round</p><p></p><p><em>-Sheep's Strength: </em>-108 to Strength Score</p><p></p><p><em>-Fly's Endurance:</em> -108 to Constitution Score</p><p></p><p><em>-Greater scion of Magic: </em>Ysrahl gains a +108 Competence Bonus on her Caster Level, DCs, and Spell Resistance</p><p></p><p><em>-Perfect Summoning (Construct): </em>Any Construct Summoned by Ysrahl has +200% HD</p><p></p><p><em>-Divine Magic: </em>Ysrahl ignores any Spell Resistance or Immunity to magic</p><p></p><p><em>-Superior Force Effect: </em>See Below</p><p></p><p><em>-Spell Absorption: </em>Ysrahl absorbs 2 spells per round recovering 10hp/ level of spell level of the spell absorbed</p><p></p><p><em>-Cosmic Imperfection: </em>Ysrahl's Cosmic String can be defeated by 2 items in the universe</p><p></p><p><em>-Enlightened: </em>Ysrahl knows and has access to all spells</p><p></p><p><em>-Ensorcelled: </em>Ysrahl has infinite spells per day</p><p></p><p><em>-Legendary Intelligence:</em> x2 Intellect</p><p></p><p><em>-Living Magic: </em>Ysrahl's Magic, Spell Like, and Supernatural Abilities function even in Dead Magic</p><p></p><p><strong>Uncanny Force Effect/ Cosmic Effect (Su): Ysrahl can bend pure magic force and powerful cosmic energies to her will assaulting foes with terrible potency:</strong> 21,600 ft, numbers presented are presented for purposes of abrogation or nullification. DC 790 if applicable</p><p></p><p>Beam (Ray) 1,256d4 +1,256d20. 21,600 ft range</p><p></p><p>Blast 628d4 +624d20, 21,600 ft range/ 675ft. Standard action DC 790/half</p><p></p><p>Blood 314d4 +314d20, Melee Free action when struck DC 790/half</p><p></p><p>Breath 1,256d4 +1,256d20 1,300ft. cone, 5,400ft line, Standard action DC 790/half</p><p></p><p>Hand 1,884d4 +1,884d20 Melee Touch or Unarmed Strike</p><p></p><p>Immolation 1,884d4 +1,884d20 21,600 ft radius blast, DC 790/half</p><p></p><p>Storm 314d4 +314d20 21,600 ft radius, DC DC 790/half Free -</p><p></p><p>Strike 314d4 +314d20 Melee Weapon (bonus) Free -</p><p></p><p>Wrath (Gaze) 628d4 +624d20, 675ft cone DC 790 Will/none</p><p></p><p><strong>Adjuration: </strong>Once Per day Ysrahl can summon 520 hd of allies, none of which can be greater than CR 184. She typically uses this to summon 2 Force Collosi or 4 Orichalcum Golems, all of whom have double hit dice which does not count towards her abovementioned CR limit</p><p></p><p><strong>Nessient (Ex):</strong> Ignore all parameters for any feat</p><p></p><p><strong>Alter Reality (Su): </strong>1/round as a free action Ysrahl may duplicate any spell up to 129th level or any epic spell with a DC of 620 or lower. Caster Level 314, DC 670 + Spell Level</p><p></p><p><strong>Starflight(Sp):</strong> Can reach any place in the multiverse in 3d20 (3) days.</p><p></p><p><strong>Antediluvian Ancestry: </strong>Ysrahl is among the mightiest beings in the Universe and one of the strongest Sidereals, equaled only by Zoratain. The Blood of Splendor exalts her entire being. She gains the following benefits:</p><p></p><p>-Able to take Spell dependant Metamagic Divine, Cosmic, Transcendent and Omnific Abilities as Feats as long as she meets the other required prerequisites.</p><p></p><p>-Extra Hit points equal to her Divine Rank x her Hit Dice</p><p></p><p>-Her Hit Dice are inflated by her Divine Rank for purposes of calculating her Effect Powers</p><p></p><p><strong>Apostasy (Ex):</strong> Ysrahl is beyond alignment, and Immune to all alignment based effects</p><p></p><p><strong>Cosmic Consciousness:</strong> Ysrahl's senses extend out to the border of the current plane she inhabits</p><p></p><p><strong>Legendary Charisma</strong>: Charisma is doubled</p><p></p><p><strong>Legendary Intelligence:</strong> Intelligence is Doubled</p><p></p><p><strong>Heavenly Body, Soul, Spirit, Mind: </strong>Add Cha Modifier to Saves, Attack Rolls and DCs, Divine Rank to AC, Luck Bonus</p><p></p><p><strong>Cosmic Firmament:</strong> Ysrahl is always considered in her Divine Realm</p><p></p><p><strong>Cosmic String:</strong> Ysrahl can only be destroyed by a being of Divine Rank 54 or higher, or those with her Cosmic Imperfection, otherwise if destroyed she simple regenerates in 1d10 rounds</p><p></p><p><strong>Innocence: </strong>Ysrahl cannot be harmed by an opponent unless she has already made a hostile action</p><p></p><p><strong>Learned Ability Immunity: </strong>After being affected by an ability from an opponent Ysrahl becomes forevermore immune to that ability from that specific opponent</p><p></p><p><strong>Obviate: </strong>Illusions cease to function in Ysrahl's Divine Aura (21,600 ft)</p><p></p><p><strong>Slipstream</strong>: Ysrahl is immune to temporal effects and cannot be undermined by time travel</p><p></p><p><strong>Seventh Sense: </strong>Ysrahl can redo 54 rounds of actions per day</p><p></p><p><strong>Sophism: </strong>By Making a Will Save (DC = opponent's ELC) to avoid any attack</p><p></p><p><strong>Inner Eye:</strong> Always rolling maximum on all dice rolls</p><p></p><p><strong>Spell Absorption: </strong>Ysrahl can absorb 7 levels of spells per round storing up to 260 spell levels in this fashion which she may later release as a swift action applying up to 120 levels of metamagic to the spell or spells released</p><p></p><p><strong>Spell Amplification:</strong> Ysrahl adds 120 extra levels of Metamagic to any spell she casts</p><p></p><p><strong>Elusion (Ex):</strong> Ref save to avoid any damage</p><p></p><p><strong>Spell Reflection: </strong>Ysrahl reflects any Spell that fails to overcome her Spell Resistance applying 120 levels of Metamagic to it.</p><p></p><p><strong>Thellemic Damage Induction (Ex):</strong> Ysrahl can only be hurt on every 4th attack. All other attacks, the opponent takes the damage they would have dealt and sunder their own weapon.</p><p></p><p><strong>Time Dilation: </strong>Ysrahl exists outside the Timestream and two rounds of action in any given round</p><p></p><p><strong>Unreal:</strong> Ysrahl cannot be affected by Magic from her universe besides 1 spell/ ritual.</p><p></p><p></p><p><em>-Class Features:</em> Pathfinder Wizard: 52 bonus feats, Well Prepared, Universalist School: Hand of the Apprentice (30 ft melee attack range), Metamagic Mastery (1 free metamagic feat applied to spells 126/day)</p><p></p><p><em>Equipment:</em></p><p> </p><p><strong>Sceptre of the Akasha: </strong></p><p>Ysrahl wields a coruscating blindingly brilliant staff crowned in prismatic fire, a gift from the Time Lord Avinion, her father, to her. Within it is contained the very essence of power. The Sceptre of the Akasha has the following properties:</p><p></p><p>-It may be used to deliver a melee touch attack dealing 1d1000 Omnific damage per Divine Rank of the wielder</p><p>-It doubles the radius of the weilder's Divine Aura</p><p>-It doubles the power of any Effect ability used</p><p>-It is also treated as a +50 light mace</p><p>-It channels energy through it's strikes as a melee touch instead of as a strike for purposes of Effect powers</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8434472, member: 6670757"] [B][U][SIZE=6]Ysrahl[/SIZE][/U][/B] [I]"Lady of the Wave Eternal, Disciple of Forever, Star-Sister, Heart of the Circle, High Convoker, Daughter of Avinion, Akasha-Born”[/I] ------------------------------------------- [I]The woman before you is appallingly majestic to look at. Her hair falls in torrents of prismatic fire, her eyes are blazing sun-stones. She is garbed in a gown of splendorous jewels, each agleam with some resplendent inner flame. She holds her staff of absolute power, it's entire length throbbing with unrealized potential. Her breath upon you befalls like solar winds. Gales of arcane energy encircle her, whipping and gyring for miles in siroccos of rainbow hue. Beyond any doubt, you know that this woman, this elder goddess, IS magic, that her eyes look upon eternity, that the secrets of all knowledge unfold within her mind. For she is Ysrahl, Star-Sister of Zoratain, and Highest Lady of the Elder Lords. [/I] [B]First One Divine Rank 54 Huge Outsider (Extra-Planar) Hit Dice:[/B] 260d100 (Wizard 260) +26,780 +14,040 +5,200 (x8) (576,160 hp) [B]Initiative:[/B] 163 (109 dex, 54 Divine) [B]Speed:[/B] 1,200 feet [B]Armor Class:[/B] 934 (+300 Armor, +303 Deflection, +109 Dex, +54 Divine, +60 Insight, +54 Luck, +65 Natural) 825 Flat Footed, 569 Touch [B]Base Attack/Grapple:[/B] 260/ 697 [B]Attack: -Melee Touch: [/B]+697 (54d1000 +1,884d4 Force +1884d20 Cosmic damage) (99,116 average) and Gaze (624d4 Force +628d20 Cosmic damage; Will for 1/2 damage DC 790) (14,976 damage) [B]-Sceptre of the Akasha (+50 Light Mace):[/B] +747 (20d20+78, +50, +65 Arcane Strike, +54d1000 +1,884d4 Force +1884d20 Cosmic damage) (99,709 damage) [B]-Cosmic Force Ray:[/B] +697 Ranged Touch 21,600 feet (1,294d4 Force +1,294d20 Cosmic damage) (31,056 damage) [B]Full Attack:[/B] 8 attacks+ 2 Gaze +2 Ray, or 2 Spells (ranged) + 2 Gaze +2 Rays [B]Special Attacks:[/B] Alter Reality, Divine Aura (21,600 ft) Double Magic Portfolio, Integrated Class Features [B]Special Qualities:[/B] Antedivulian Ancestry, Cosmic Consciousness, Cosmic Firmament, Cosmic String, DR ∞/4N, Divine Bonus +54, Immortality, Divine Immunities (Immune to Natural and Supernatural Effects), SR 426, Spell Reflection, Cosmic Might, Starflight [B]Saves:[/B] Fort +671, Ref +439, Will +468 [B]Abilities:[/B] Str 162 (+78), Dex 229 (+109), Con 216 (+103), Int 540 (+265), Wis 243 (+116), Cha 616 (+303) [B]Skills:[/B] Omnicompetent, All skills are at 317+ relevant ability modifier. [B]Feats:[/B] (Metamagic): Arcane Strike, Weapon Finesse, Automatic Metamagic Capacity (120), Chain Spell, Consecrate Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution, Enlarge Spell, Extend Spell, Heighten Spell, Immediate Spell, Masterful Spell, Maximize Spell, Persistent Spell, Prodigious Spell, Quicken Spell, Repeat Spell, Sanctify Spell, Sculpt Spell, Split Ray, Silent Spell, Still Spell, Theurgic Spell, Twin Spell, Widen Spell [B]Epic Feats[/B]: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Intensify Spell, Epic Toughness, Plastic Soul, Sixth Sense [B]Divine Abilities:[/B] Adjuration, Cataclysmic Spell, Dire Spell, Far Sight, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Obviate, Superior Combat Casting, Learned Spell Immunity, Spell Absorption (7), Nescient, Resonating Spell, Telluric Effect, Telluric Spell, Third Eye, Transient Spell, True Seeing, Unyielding Damage Reduction, Weapon Breaking, Seventh Sense (54 rounds) [B]Cosmic Abilities: [/B]Abrogate, Apostasy, Cosmic Effect (6), Dolorous Spell, Inner Eye, Innocence, Learned Ability Immunity, Omega Spell, Perfect Charisma, Slipstream, Spell Amplification, Thelemic Damage Induction (4), Time Dilation, Ultima Spell [B]Transcendent Abilities:[/B] Devastating Spell,[B] [/B]Sophism, Unreal [B]Alignment:[/B] Beyond Alignment [B]Environment:[/B] The Crystalline Eyrie of the Akasha (Aravoth) [B]Organization:[/B] Solitary, or with Orichacum Golems, Zorotain, or in the presence of Time Lord Avinion or Akashic Inhabitants [B]Challenge Rating:[/B] 374 [B]Effective Class Level:[/B] 558 [B]Possessions: [/B][I]Sceptre of the Akasha[/I] [B]Combat: [/B]Lady Ysrahl uses her immense magical prowess to annihilate would be attackers. She is fond of permanently flinging foes into another dimension with an epic casting of Reality Maelstrom, trapping foes permanently into the atmospheres of random planets with her Far Sight power combined with Nailed to the Sky. She isn't against simply blowing her foes to oblivion with any spell she chooses as all of her spells resist immunity and spell resistance and deal incredible damage, all of which is considered pure divine damage and deals d100's of damage. [B]Spellcasting (Sp): [/B]Ysrahl knows all spells, and may cast an unlimited amount of spells per day. Her spells have no cap and have all dice increased to d100s. All damage she does with spells is considered Divine damage and bypasses any immunity, though elemental secondary effects still apply (fire spells ignite or do double damage to cold subtype creatures etc). (Thus a Fireball cast by Ysrahl deals 422d100 Divine Damage (42,200 damage). Her Spells are not subject to Spell Resistance or Magic Immunity and function even within Dead Magic. [B]Cosmic Might (Ex): [/B]Deal a maximum of 20d20 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated. [B]Double Magic Portfolio:[/B] Ysrahl Gains the following abilities: [I]-Spell Reflection: [/I]Ysrahl automatically reflects 2 spells per round [I]-Sheep's Strength: [/I]-108 to Strength Score [I]-Fly's Endurance:[/I] -108 to Constitution Score [I]-Greater scion of Magic: [/I]Ysrahl gains a +108 Competence Bonus on her Caster Level, DCs, and Spell Resistance [I]-Perfect Summoning (Construct): [/I]Any Construct Summoned by Ysrahl has +200% HD [I]-Divine Magic: [/I]Ysrahl ignores any Spell Resistance or Immunity to magic [I]-Superior Force Effect: [/I]See Below [I]-Spell Absorption: [/I]Ysrahl absorbs 2 spells per round recovering 10hp/ level of spell level of the spell absorbed [I]-Cosmic Imperfection: [/I]Ysrahl's Cosmic String can be defeated by 2 items in the universe [I]-Enlightened: [/I]Ysrahl knows and has access to all spells [I]-Ensorcelled: [/I]Ysrahl has infinite spells per day [I]-Legendary Intelligence:[/I] x2 Intellect [I]-Living Magic: [/I]Ysrahl's Magic, Spell Like, and Supernatural Abilities function even in Dead Magic [B]Uncanny Force Effect/ Cosmic Effect (Su): Ysrahl can bend pure magic force and powerful cosmic energies to her will assaulting foes with terrible potency:[/B] 21,600 ft, numbers presented are presented for purposes of abrogation or nullification. DC 790 if applicable Beam (Ray) 1,256d4 +1,256d20. 21,600 ft range Blast 628d4 +624d20, 21,600 ft range/ 675ft. Standard action DC 790/half Blood 314d4 +314d20, Melee Free action when struck DC 790/half Breath 1,256d4 +1,256d20 1,300ft. cone, 5,400ft line, Standard action DC 790/half Hand 1,884d4 +1,884d20 Melee Touch or Unarmed Strike Immolation 1,884d4 +1,884d20 21,600 ft radius blast, DC 790/half Storm 314d4 +314d20 21,600 ft radius, DC DC 790/half Free - Strike 314d4 +314d20 Melee Weapon (bonus) Free - Wrath (Gaze) 628d4 +624d20, 675ft cone DC 790 Will/none [B]Adjuration: [/B]Once Per day Ysrahl can summon 520 hd of allies, none of which can be greater than CR 184. She typically uses this to summon 2 Force Collosi or 4 Orichalcum Golems, all of whom have double hit dice which does not count towards her abovementioned CR limit [B]Nessient (Ex):[/B] Ignore all parameters for any feat [B]Alter Reality (Su): [/B]1/round as a free action Ysrahl may duplicate any spell up to 129th level or any epic spell with a DC of 620 or lower. Caster Level 314, DC 670 + Spell Level [B]Starflight(Sp):[/B] Can reach any place in the multiverse in 3d20 (3) days. [B]Antediluvian Ancestry: [/B]Ysrahl is among the mightiest beings in the Universe and one of the strongest Sidereals, equaled only by Zoratain. The Blood of Splendor exalts her entire being. She gains the following benefits: -Able to take Spell dependant Metamagic Divine, Cosmic, Transcendent and Omnific Abilities as Feats as long as she meets the other required prerequisites. -Extra Hit points equal to her Divine Rank x her Hit Dice -Her Hit Dice are inflated by her Divine Rank for purposes of calculating her Effect Powers [B]Apostasy (Ex):[/B] Ysrahl is beyond alignment, and Immune to all alignment based effects [B]Cosmic Consciousness:[/B] Ysrahl's senses extend out to the border of the current plane she inhabits [B]Legendary Charisma[/B]: Charisma is doubled [B]Legendary Intelligence:[/B] Intelligence is Doubled [B]Heavenly Body, Soul, Spirit, Mind: [/B]Add Cha Modifier to Saves, Attack Rolls and DCs, Divine Rank to AC, Luck Bonus [B]Cosmic Firmament:[/B] Ysrahl is always considered in her Divine Realm [B]Cosmic String:[/B] Ysrahl can only be destroyed by a being of Divine Rank 54 or higher, or those with her Cosmic Imperfection, otherwise if destroyed she simple regenerates in 1d10 rounds [B]Innocence: [/B]Ysrahl cannot be harmed by an opponent unless she has already made a hostile action [B]Learned Ability Immunity: [/B]After being affected by an ability from an opponent Ysrahl becomes forevermore immune to that ability from that specific opponent [B]Obviate: [/B]Illusions cease to function in Ysrahl's Divine Aura (21,600 ft) [B]Slipstream[/B]: Ysrahl is immune to temporal effects and cannot be undermined by time travel [B]Seventh Sense: [/B]Ysrahl can redo 54 rounds of actions per day [B]Sophism: [/B]By Making a Will Save (DC = opponent's ELC) to avoid any attack [B]Inner Eye:[/B] Always rolling maximum on all dice rolls [B]Spell Absorption: [/B]Ysrahl can absorb 7 levels of spells per round storing up to 260 spell levels in this fashion which she may later release as a swift action applying up to 120 levels of metamagic to the spell or spells released [B]Spell Amplification:[/B] Ysrahl adds 120 extra levels of Metamagic to any spell she casts [B]Elusion (Ex):[/B] Ref save to avoid any damage [B]Spell Reflection: [/B]Ysrahl reflects any Spell that fails to overcome her Spell Resistance applying 120 levels of Metamagic to it. [B]Thellemic Damage Induction (Ex):[/B] Ysrahl can only be hurt on every 4th attack. All other attacks, the opponent takes the damage they would have dealt and sunder their own weapon. [B]Time Dilation: [/B]Ysrahl exists outside the Timestream and two rounds of action in any given round [B]Unreal:[/B] Ysrahl cannot be affected by Magic from her universe besides 1 spell/ ritual. [I]-Class Features:[/I] Pathfinder Wizard: 52 bonus feats, Well Prepared, Universalist School: Hand of the Apprentice (30 ft melee attack range), Metamagic Mastery (1 free metamagic feat applied to spells 126/day) [I]Equipment:[/I] [B]Sceptre of the Akasha: [/B] Ysrahl wields a coruscating blindingly brilliant staff crowned in prismatic fire, a gift from the Time Lord Avinion, her father, to her. Within it is contained the very essence of power. The Sceptre of the Akasha has the following properties: -It may be used to deliver a melee touch attack dealing 1d1000 Omnific damage per Divine Rank of the wielder -It doubles the radius of the weilder's Divine Aura -It doubles the power of any Effect ability used -It is also treated as a +50 light mace -It channels energy through it's strikes as a melee touch instead of as a strike for purposes of Effect powers [/QUOTE]
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