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LotR Risk Boardgame
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<blockquote data-quote="TommyTutone" data-source="post: 638910" data-attributes="member: 3513"><p>Based on what I've read on the Spielfreaks Yahoo Group (lovers of German-type strategy games), I offer the following caveats to both new Risk games:</p><p></p><p>Risk 2210 - I have heard good things about this, though many have mentioned that the limited turns basically gives the last player a HUGE advantage. This is due to them being able to go 'all out' in an attempt to wipe the board clean. As such, without a change in the rules, the game is somewhat broken.</p><p></p><p>LotR Risk - The issues of the above game are fixed since the game ends at an indeterminite time. However a new problem is introduced since some players will have more turns than others. This too is a huge advantage in a game like Risk (one more turn of gaining reinforcements, cards, and territories through attacking). A suggested remedy for it is to take your final score and divide it by the number of turns you had. The player with the higest result is then the winner (a player with 25 points, but only had 5 turns will win over a player with 29 points, but had 6 turns).</p><p></p><p>If you have not played it, I would recommend Reiner Knizia's Lord of the Rings for a game that captures the theme of the books. It is cooperative (unless you buy the second expansion) and as such, can have its difficulty adjusted.</p><p></p><p>If you are looking for a good Risk-like war game, I would recommend Wallenstein. Not my favorite game out there, but it is very Risk-like and has a COOL combat system (you take both armies fighting, and drop them into a tower, whoever has the most pieces that make it out of the tower wins).</p></blockquote><p></p>
[QUOTE="TommyTutone, post: 638910, member: 3513"] Based on what I've read on the Spielfreaks Yahoo Group (lovers of German-type strategy games), I offer the following caveats to both new Risk games: Risk 2210 - I have heard good things about this, though many have mentioned that the limited turns basically gives the last player a HUGE advantage. This is due to them being able to go 'all out' in an attempt to wipe the board clean. As such, without a change in the rules, the game is somewhat broken. LotR Risk - The issues of the above game are fixed since the game ends at an indeterminite time. However a new problem is introduced since some players will have more turns than others. This too is a huge advantage in a game like Risk (one more turn of gaining reinforcements, cards, and territories through attacking). A suggested remedy for it is to take your final score and divide it by the number of turns you had. The player with the higest result is then the winner (a player with 25 points, but only had 5 turns will win over a player with 29 points, but had 6 turns). If you have not played it, I would recommend Reiner Knizia's Lord of the Rings for a game that captures the theme of the books. It is cooperative (unless you buy the second expansion) and as such, can have its difficulty adjusted. If you are looking for a good Risk-like war game, I would recommend Wallenstein. Not my favorite game out there, but it is very Risk-like and has a COOL combat system (you take both armies fighting, and drop them into a tower, whoever has the most pieces that make it out of the tower wins). [/QUOTE]
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