Lots more adventures from Wizards?

MerricB

Eternal Optimist
Supporter
One of the things that caught my attention about the Design Contest from Wizards is that it is to design an adventure. Oh, and it had the fateful words, "Wizards of the Coast, Inc. is searching for talented freelance writers to help design roleplaying game (RPG) supplements and adventures.". (emphasis mine).

So, do you think we'll be seeing a lot more adventures from Wizards? Will they be releasing them at the rate of one a month?

For comparison, they've got 6 adventures in the current 8 months (last third of 2005, first third of 2006). Three Fantastic Locations; Sons of Gruumsh; Voyage of the Golden Dragon; and The Red Hand of Doom.

Sure, the Fantastic Locations are really more three or four set pieces than a full-blown adventure, but they will engage your players for a session.

We've heard that Wizards were moving back into adventures. The lag time has meant that it's only now we're seeing the effect, but they are already producing more adventures than I expected. When you add that to the output of Dungeon magazine (and I'm well aware that I'm ignoring a number of d20 System and OGL publishers here), there seems to be quite a lot of options.

I'm happy!

Of course, Wizards have to get past the belief that "adventures don't sell". It's one that they've helped sow, and has caused problems for them. Did you know that "Heroes of Battle" was originally called "Battlefield Adventures" but had to be renamed because the distributors weren't interested in adventures? That's what they have to deal with now.

Fantastic Locations are an oddity - they're really a map product, but the Fane of the Drow adventure, though hardly deep and engaging, is simple enough to give me happy memories of some of the 1e adventures. I think that line can be improved upon, to give more adventure than just those of the set pieces, but I'm eagerly awaiting Hellspike Prison.

Returning to what prompted this muse, we have what I must assume are several people submitting adventures to Wizards. Does that mean that all the good ones will be published? Will there be an adventure anthology? Will they be passed off to Dungeon magazine?

More fun in store!
 

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I think the return to Adventures is a good thing. Hopefully the ones WotC released will be good. 'The Red Hand of Doom' sounded interesting from one of the seminars at Gen Con this year. And some of the Fantastic Locations are still on my list of things to pick up at some point.
 

Anything but new rules supplements. Enough with the rules, on with the adventure. If I hear another "Hey can I play this new race/use this new feat/become this new class" I'm gonna. Well I'm gonna do nothing, it's just hard to keep up with everything when you've got 7 players 4 (including myself) of which regularly buy new material.
 

I will add my hat to the excited about new adventures crowd. This is good news to me as I always thought they did a good job of them.

-Shay
 

I too am excited about new adventures.
EDIT: I have to say though, I'm interested in big adventures, not small-short ones. I don't need an entire campaign adventure, but one that will present a handful of interesting locations and interesting monsters and progress my players through 1-2.5 levels would be right up my alley.
 

I believe more adventures are inevitable for one reason: they are running out of rules to write and sell and the market is not ready for 4th Ed.

Simple as that.
 
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Not that excited about the adventures as such- I think WOTC 3e advetures were lacking in quality content and were in no way original or memorable from prior experience; Third party publishers seem to have a better handle on this as WOTC seems to be lagging one step behind in almost all the products they have been coming out with. The blurbs on these adventures have not interested or excited me in any way. Also, since Pazio is an independent 3rd party licensed by WOTC, I am not sure how much cross over we will see, especially considering the sucess of the "adventure path's" and their high quality and better production value in comparison to any prior 3e WOTC module.
 

Adventures + PDF = low production cost

"Adventures dont sell" is pre PDF production discounts.


I wonder if they'll try a subscription format where you sign up to be the first to get adventures. I can see them being produced something like TV shows.

Course I'm not saying they'll be more original for this approach but I can see it.

Sigurd.
 

Wow, I was not aware of this design contest. What an opportunity for writers!

I do think this indicates more published adventures in the future (outside of Dungeon Mag). With the recent dearth, it will be refreshing to see more adventures on the shelf. I'll bet there will be an upswing in the number of d20 adventures as well.
 

MerricB said:
Of course, Wizards have to get past the belief that "adventures don't sell". It's one that they've helped sow, and has caused problems for them.
I've heard so many industry people state this (and none in the industry refute it) that I'm willing to bet "adventures don't sell" is more fact than belief. The amount of work that goes into an adventure simply brings more profit if it is directed at a supplement instead. If I had to guess, I'd say Wizards is realizing that many of their customers refuse to look outside WotC for adventures so, even though there are lots of great third-party adventures out there, many customers are demanding more adventure support from WotC. My guess is that they are realizing the minimum adventure support they have to give to keep customers happy is higher than their initial estimates.

Sigurd said:
"Adventures dont sell" is pre PDF production discounts.
This is also not as true as we would like it to be. The cost of project planning, writing, editing, graphic design and layout are just as high for a PDF product as for a print one. The only project cost differences are the zero printing cost and the reduced distribution costs, and these are offset by the reduced price customers expect to pay for a PDF. When you factor in that PDFs sell one to two orders of magnitude less than print products, it's easy to see why Wizards isn't producing straight-to-PDF adventures.

-Dave
 

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