Lotus

dante58701 said:
Perhaps a saving throw to avoid dying when a vital organ is destroyed? A successful save meaning the organ's vital portion somehow survived? Then you could have them be incapacitated until the organ grows back?

I don't like this. I mean, if you're playing one of these characters and your head is chopped off, then it's ruled that you are still alive but just can't do anything for four months until your head grows back, what then? Either the whole campaign fast-forwards four months as your party waits for you to heal, or they go on without you and you have to make a new character to continue playing. Too much of a hassle, if you ask me. If you have to make a new character over it, you might as well have just died.

The race as a whole looks good, though. :)
 

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Murtov said:
Lotus have long life spans reaching adulthood at age 20, Middle Age 150, Old age at 300, and Venerable at 350 then at age 400 they root into the ground and become a massive tree.

Two things. I'd put Venerable at 400 and do the normal venerable thing by adding some die expression to that for a max age (which the Lotus may or may not know for a pilgrimage to the home forest). And what do you mean by 'massive tree'? Normal tree of Huge or larger size, or what?

'Language- Lotus speak Loti, sylvan, fey, and common.'

Holy crap! They get that many free languages?!?! Most automatically know two, maybe three, but four?

'Lotus Racial Traits-'

Are they plant type? If so it should have these traits.

* Low-light vision.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
* Not subject to critical hits.
* Proficient with its natural weapons only.
* Proficient with no armor.
* Plants breathe and eat, but do not sleep.

'~ +2 racial bonus on appraise checks that are related to Plant matter deprived items'

I think you mean derrived.

'~ add +1 to the difficulty class for all saving throws against conjuration spells cast by lotus.'

Many (if not most) conjuration spells don't have saves. Just saying.

'~ Lotus can regenerate body parts over a long period of time, Limbs growing back at a rate of 1 cubic inch of flesh over one month.'

This would mean a whole lot of downtime. Maybe change it to an inch (in length) a week instead?
 

Mind if I just tidy things up a bit so that the language is closer to the SRD? I also have a couple of small suggestions...

Lotus Racial Traits-
* +2 Dexterity, -2 Strength
* Medium: As Medium creatures, Loti have no special bonuses or penalties due to their size.
* Loti base land speed is 30 feet.
* Plant blood: For all effects related to race, a Loti is considered a plant.
* +2 racial bonus on saving throws against poison.
* +2 racial bonus on craft alchemy checks.
* +2 racial bonus on appraise checks for any plant related object
* -2 to the Difficulty Class for all saving throws against spells with the fire descriptor cast by Loti. This adjustment stacks with those from similar effects.
* Loti suffer a -2 penalty to saving throws against spells with the fire descriptor.
* +1 to the difficulty class for all saving throws against conjuration spells cast by lotus.
* Sunlight Dependancy: Loti drink and breathe, but do not need to eat as long as they spend at least 1 hour in sunlight a day.
* Loti can hold their breath ten times as long as a human.
* Loti slowly regenerate lost limbs, fully regaining severed appendages after one month. Loti cannot regenerate the loss of their heads.
* Automatic Languages: Common and Loti. Bonus Languages: Sylvan and Terran
* Favored Class: Druid

Note that there is no official language called "Fey". All fey speak sylvan, which is their language. Five hours underwater seemed a little excessive to me, so I changed it to an increased ability to hold their breath.

I tidied up the sunlight eating thing. I don't need to know the science, I need to know the game mechanics. Three days without sunlight... how much sunlight? Would a single casting of the "Daylight" spell suffice once every three days? To simplify things, I just made it that they need an hour a day or have to eat food. It'll be a money saver in most cases, and a life saver in certain specific situations.

I changed the limb regeneration thing to make it more playable... I mean, who writes down on their character sheet how long their arms and legs are? And who would want to spend all that time waiting to recover anyway? I also wanted to make sure they weren't mostly immune to Vorpal weapons (other than blindness and deafness), since that'd be a major power boost.

I also made them more vulnerable to fire, since that seemed to be a feature in the race. I didn't make them plants, but did make them EFFECTIVELY plants... which is mostly a negative.

All in all, this race is now pretty weak, having pretty pathetic bonuses, and lots of negatives. I'd suggest a few buffs. A wisdom bonus wouldn't be remiss in this case, I think, and would then make them very good druids indeed, despite all the negatives (being vulnerable to a host of druid plant-based spells is nasty, and the double damage from Horrid Wilting isn't nice either. The fire penalty isn't the best either...)
 
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