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<blockquote data-quote="pming" data-source="post: 6313294" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p></p><p> (Bolded for emphasis)...and therein lies your GM's problem. From all I've gathered reading HM5, the way the game 'works' is basically second by second, using common sense for specifics. The game gives 'rules' for how to run combat. There is no "legal" way to run anything simple because the system is assuming EVERYONE at the table can use their brain to play out (re: 'time') something. Anything. Everything. In short: if you have a GM at the table, what he/she decides is what the rules say. For example, a 10' Pole has a listed cost of 10cp. Does that mean that <em>every</em> 10' poll costs 10cp, at all times...everywhere in the world...in all circumstances? Of course not! That would be silly. The cost should be variable as there are a myriad of things that could influence it's price. Likewise, a 'rule' stating "Combat Choice A gives result B" is the baseline 'rule'. Should it <em>always</em> be that way? Of course not! Like the 10' pole, there are always exceptions and variables that would change that rule. Ergo, "if it was rules legal" is a silly and pointless statement with regards to a player somehow trying to "beat" the game.</p><p></p><p> For the big weapon/break off/free attack/reduce time thing...would that work in "real life" if it were actually happening? Once everyone at the table thinks about it...no. The end result is he would have to actually 'break off' combat. If the big-sword-guy turns and flees as far away as he can...then he had broken off combat and attacking is moot because he's nowhere near combat. A player blurting out "I break off combat" is fooling himself. If I were DMing, I'd give the bad guy standing next to him a free attack...at +10...and combat would continue as if the player blurted out "Any more Coke in the fridge?".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6313294, member: 45197"] Hiya. (Bolded for emphasis)...and therein lies your GM's problem. From all I've gathered reading HM5, the way the game 'works' is basically second by second, using common sense for specifics. The game gives 'rules' for how to run combat. There is no "legal" way to run anything simple because the system is assuming EVERYONE at the table can use their brain to play out (re: 'time') something. Anything. Everything. In short: if you have a GM at the table, what he/she decides is what the rules say. For example, a 10' Pole has a listed cost of 10cp. Does that mean that [i]every[/i] 10' poll costs 10cp, at all times...everywhere in the world...in all circumstances? Of course not! That would be silly. The cost should be variable as there are a myriad of things that could influence it's price. Likewise, a 'rule' stating "Combat Choice A gives result B" is the baseline 'rule'. Should it [i]always[/i] be that way? Of course not! Like the 10' pole, there are always exceptions and variables that would change that rule. Ergo, "if it was rules legal" is a silly and pointless statement with regards to a player somehow trying to "beat" the game. For the big weapon/break off/free attack/reduce time thing...would that work in "real life" if it were actually happening? Once everyone at the table thinks about it...no. The end result is he would have to actually 'break off' combat. If the big-sword-guy turns and flees as far away as he can...then he had broken off combat and attacking is moot because he's nowhere near combat. A player blurting out "I break off combat" is fooling himself. If I were DMing, I'd give the bad guy standing next to him a free attack...at +10...and combat would continue as if the player blurted out "Any more Coke in the fridge?". ^_^ Paul L. Ming [/QUOTE]
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